MLVis 2021: Machine Learning Methods in Visualisation - Call For Papers
https://www.tuni.fi/mlvis2021/
MLVis 2021 will be a co-located workshop at EuroVis 2021. It aims to bring
Machine Learning and Visualization researchers together in order to exchange
research ideas. We solicit short papers on machine learning methods in
visualisation, from both the machine learning and visualisation communities,
addressing how the two technologies can be used together to provide greater
insight to end users.
Paper submissions for MLVis should be at most 4 pages in MLVis 2021 latex
style (provided on the website), with an additional page allowed for
references. Papers are to be submitted via the PCS system, link on the
website.
Proceedings will be published by the Eurographics Association, and be stored
on the Eurographics Digital Library. Selected papers may be invited to ACM
Transactions on Interactive Intelligent Systems.
Important Dates:
Submission deadline: April 12, 2021
Notification deadline: May 3, 2021
Camera-ready deadline: May 14, 2021
Workshop: June 14, 2021
All submission deadlines are at 23:59 Anywhere on Earth on the date
indicated.
Dear colleagues,
Télécom Paris, located in Palaiseau in the near suburbs of Paris, is hiring
a junior faculty member (assistant/associate professor) in Computer
Graphics.
The position is tenured but not reserved only for associate-level
applicants. Strong PhDs and PostDocs are more than encouraged to apply.
You can find the job description at this address:
https://institutminestelecom.recruitee.com/l/en/o/maitre-de-conferences-en-i
nformatique-graphique-fh
You can contact Kiwon Um (kiwon.um(a)telecom-paris.fr) or myself
(jthiery(a)telecom-paris.fr) for more information about the position.
Have a good day,
best regards,
Jean-Marc
2021 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2021)
Caen, 28-30 September 2021
Organized by Universite Caen Normandie
In cooperation with Eurographics Association, ACM SIGGRAPH,
and Normandie Univ, ENSICAEN, CNRS, Region Normandie, Caen-la-mer
Conference web page: https://cyberworlds2021.sciencesconf.org
<https://cyberworlds2021.sciencesconf.org/> , www.cyberworlds-conference.org
<http://www.cyberworlds-conference.org/>
Follow us on Facebook: https://www.facebook.com/cw.cyberworlds
CW 2021 SCOPE:
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that
use computer technologies to augment the way we interact, participate in
business and receive
information throughout the world. CW 2021 is the 20th conference organized
annually since 2002.
CW 2021 will consider the following tracks and topics:
VISUAL AND INTERACTIVE COMPUTING:
Applications of virtual and augmented reality in cyberspace; Art and
heritage in cyberspace;
Color theory and image recoloring for color vision defect support;
Computer vision for augmented and mixed reality; Electronic education in
cyberspace;
Image processing and computer vision for vision enhancement; Image-based
ophthalmologic diagnosis;
Multi-user games in cyberspace; Multimodal interaction; Shape modeling in
cyberspace;
Virtual and augmented reality for smart cities and smart manufacturing;
Virtual city modelling, processing and simulation; Virtual collaborative
spaces;
Virtual humans and avatars; Visual analytics in cyberspace; Visual computing
for active ageing;
Virtual and augmented reality for the vision impaired.
COGNITIVE HUMAN-MACHINE INTERACTION:
Affective computing; BCI applications; Cognitive informatics; EEG-based
neuroimaging;
Emotion artificial intelligence; Game innovation for active living;
Human factors in transportation, maritime, and industry 4.0;
Human and machine intelligence coexistence; Human-robot interaction;
Machine and deep learning for biosignal-based algorithms; Machine-assisted
cognitive enhancement;
Mobile and adaptive BCIs; Multimodal interfaces; Neurofeedback systems and
games;
Neurorehabilitation and neuroplasticity; Signal processing;
Virtual and augmented reality and human factors.
CYBERSECURITY AND BIOMETRICS:
Authentication protocols; Behavioral biometrics; Biometric template
protection;
Content protection and digital rights management; Emerging biometrics;
Identity and trust management;
Information hiding and anonymity; Multi-biometrics; Password security;
Performance evaluation of biometric systems; Presentation attack detection;
Privacy protocols;
Privacy, security and trust in social media; Quality of biometric data; Risk
and reputation management;
Security of embedded systems; Security of personal data; Security protocols.
SUMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4
pages),
poster paper (up to 4 pages with publication in the proceeding) and
poster only (1 page abstract without publication in the proceedings).
CONFERENCE PROCEEDINGS with all accepted poster papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library,
IEEE Computer Society Digital Library and reference databases of all major
referencing indices
including EI Compendex, Scopus, and SCI
IMPORTANT DATES:
Friday 23 April Papers (Full/Short) submission
Monday 31 May Papers (Full/Short) notification
Friday 11 June Poster papers submission
Monday 28 June Poster papers notification
Friday 16 July Author registration
Friday 16 July Camera-ready papers submission to CPS
Paper submission page:
https://cyberworlds2021.sciencesconf.org/resource/page/id/4
ORGANIZATION COMMITTEE:
GENERAL CHAIRS
Christophe Rosenberger, ENSICAEN
Najoua Essoukri Ben Amara, National Engineering School ofSousse, Tunisia
PROGRAM CHAIRS
Christophe Charrier, University Caen Normandie, France
Lyes Khoukhi, ENSICAEN, France
Alexei Sourin, Nanyang Technological University, Singapore
TRACK CHAIRS
Alexei Sourin, Nanyang Technological University, Singapore
Olga Sourina, Fraunhofer Singapore, Singapore
Matthias Woelfel, Karlsruhe University of Applied Sciences, Germany
Christophe Rosenberger, Normandy University, France
Conference flyer for downloading:
https://cyberworlds2021.sciencesconf.org/data/pages/Cyberworlds21_cfp.pdf
CONTACT:
cw2021(a)easychair.org <mailto:cw2020@easychair.org>
<mailto:cyberworlds2020@sciencesconf.org>
cyberworlds2021(a)sciencesconf.org
_____
CONFIDENTIALITY: This email is intended solely for the person(s) named and
may be confidential and/or privileged. If you are not the intended
recipient, please delete it, notify us and do not copy, use, or disclose its
contents.
Towards a sustainable earth: Print only when necessary. Thank you.
14th Workshop on 3D Object Retrieval 2021 (3DOR'21)
In Cooperation with Eurographics (pending) and Elsevier
September 2-3nd, 2021
Cardiff University, UK
https://3dor2021.github.io/index.html
3DOR is the dedicated workshop series for methods, applications and
benchmark-based
evaluation of 3D object retrieval, classification, and similarity-based
object processing. The
workshop also includes the 2021 edition of the 3D Shape Retrieval Contest,
keynotes, project
presentations, and a social and networking event. Short papers will follow a
one-stage review
process and will appear in the Eurographics Digital Library (pending).
Keynote Speakers:
Prof. Thomas Funkhouser, Princeton University, USA
Prof. Alex M. Bronstein, Technion, Israel Institute of Technology
Important Dates: Full Paper Submissions for Computers & Graphics
15 March: Full paper submission, including SHREC papers
15 April: First decision
15 May: First revision
15 June: Second decision
30 June: Final version submission
5 June: Final decision
01 September 2021: Online publication
Important Dates: Short Paper Submission for EG Digital Library
10 July: Short paper submission
25 July: Short paper notification
18 August: Short Paper final version submission
01 September 2021: Online publication
3D Object Retrieval Workshop Series
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2021
will be the 14th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2021 is the 16th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval. Results papers from SHREC
tracks will be reviewed in a two stage-review process, like regular full
papers (see below).
Call for Papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas
of 3D/4D Object Retrieval. State of the art papers on specific topics of
interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review
process, and published as a special section of Computers and Graphics
Journal (Elsevier). Also, short
papers are invited, which will follow a one-stage review process and will
appear in the Eurographics Digital
Library (pending).
Suggested topics include, but are not limited to:
- 3D/4D shape analysis
- 3D/4D shape similarity and matching
- 3D/4D mesh sequence retrieval
- 3D/4D mobile media retrieval
- 3D/4D search in large scale data
- 3D/4D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Shape correspondence
- 3D/4D shape decomposition, and segmentation
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D/4D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Deep learning for 3D/4D shape retrieval
- Generative/discriminative approaches in 3D object categorization
- Visual Analytics for 3D similarity assessment
- Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems,
CAD, architecture, games, biometrics, e-science, e-learning, medicine,
biology, and cultural
heritage, among others.
Submission Information
Full papers
Authors must submit full track and full workshop papers to the Editorial
Manager for Computers & Graphics:
https://www.editorialmanager.com/cag/
Please select VSI: 3DOR 2021 when you reach the "Article Type" step in the
submission process.
For further information and the appropriate template files please see the
C&G guide for authors:
https://www.elsevier.com/journals/computers-and-graphics/0097-8493?
generatepdf=true
For up-to-date submission information, please refer to the workshop webpage
at
<https://3dor2021.github.io/index.html>
https://3dor2021.github.io/index.html
*** Please note the extended abstract+paper submission deadlines below ***
EGPGV 2021 -- Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV)
aims to foster the exchange of experiences and knowledge on exploiting and
defining new trends in parallel graphics and visualization. This area is of
growing importance due to the rapidly increasing availability of multi-core
CPUs, GPUs, and cluster systems. Computationally demanding and
data-intensive applications in graphics and visualization are strongly
affected by this trend and require novel, efficient parallel solutions.
EGPGV 2021 will take place on June 14, 2021, and be co-located with EuroVis
2021, held June 14-18, 2021, in Zurich, Switzerland.
The proceedings of EGPGV will be published in the Eurographics Proceedings
Series and in the Eurographics Digital Library. Best papers from the EGPGV
symposium will be invited to submit an extended journal version to IEEE
Transactions on Visualization and Computer Graphics.
EGPGV seeks papers on graphics and visualization that involve any type of
parallel computing, and/or focus on very large data sets. Papers on
techniques, data structures, algorithms, systems, and applications are
welcomed. Parallel computing is broadly defined, including high-performance
computing and cloud environments, (multi-)GPU computing and heterogeneous,
hybrid architectures, and shared and/or distributed memory architectures.
Further, papers focused on processing very large data sets (either for
visualization or graphics) are welcomed, even if they do not have a
particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
We already had an early submission deadline last December, and we are now
asking for submissions to the regular submission deadline given below.
Please notice also that this year there is again an abstract submission
deadline one week in advance to the paper submission deadline.
For additional information regarding paper submission and publication,
please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4
pages) in Eurographics format. The EGPGV webpage (https://www.egpgv.org)
will be updated soon with more details on submission.
Important Dates:
Mar 05, 2021 - Abstract Submission Deadline
Mar 12, 2021 - Paper Submission Deadline
Apr 12, 2021 - Notification
For additional information, please contact us via papers(a)egpgv.org.
EGPGV Leadership:
Symposium Chair: Markus Hadwiger, KAUST, Saudi Arabia
Program Co-Chair: Matthew Larsen, Lawrence Livermore, USA
Program Co-Chair: Filip Sadlo, Heidelberg University, Germany
Dear colleagues,
We would like to invite you to contribute to:
*******************************************************************************
VisGap - The Gap between Visualization Research and Visualization Software
(co-located with EuroVis 2021) June 14th, 2021, online / Zurich, Switzerland
*******************************************************************************
Over the years, many visualization methods and tools have been developed and published by the visualization research community. However, most of these are prototypes and never reach a state that can be reliably used by the target audience, e.g., domain scientists. Also, availability of these prototypes as source code or at least as executables is still the exception rather than the norm. The VisGap Symposium aims to shed a light on this gap between research and practical applicability, examine the obstacles every researcher faces, and propose solutions to overcome this problem as a community.
VisGap'21 aims at gathering experts from all over the visualization community in order to advance the way our field works with software, sustains software, and values the effort our members put into developing said software.
We solicit papers with 4-8 pages, with an additional page allowed for references. All submissions must be original works that have not been published previously in any conference proceedings, magazine, journal, or edited book or must present a substantial extension of previous work (at least 30%). Papers must be submitted through PCS (https://new.precisionconference.com/). All submissions will undergo a single-blind, single-stage peer review process. Accepted papers will be published by the Eurographics Association, and be stored in the Eurographics Digital Library. At least one author of each accepted paper must register and participate in the VisGap'21 workshop to present their work.
Topics include, but are not limited to:
- Requirements for successful visualization in applications in general
- Domain-specific requirements for visualizations
- Reflections on the research community and the visualization software ecosystem
- Incentives and funding for developing/maintaining visualization research software
- Legal requirements (e.g., licensing, certification) for visualizations in applications
- Case studies of (un)successful visualization solutions in applications
- Requirements for novel visualization libraries
Important Dates
*******************************************************************************
Paper Submission Deadline: March 10, 2021
Notification of Acceptance: April 10, 2021
Camera-ready Deadline: April 24, 2021
Workshop Date: June 14, 2021
More info:
https://visgap.gitlab.io/visgap21/
Organizers and Contact
*******************************************************************************
Christina Gillmann, TU Kaiserslautern, Germany
Michael Krone, Eberhard Karls University of Tübingen, Germany
Guido Reina, University of Stuttgart, Germany
Thomas Wischgoll, Wright State University, Dayton, USA
If you have any questions, please contact us:
mailto: visgap(a)googlegroups.com
Submission
*******************************************************************************
Please submit your short and full papers via PCS (Deadline: March 10, 2021):
https://new.precisionconference.com/ (Society: Eurographics / Conference/Journal: VisGap 2021)
Please follow the VisGap'21 guidelines for writing the paper. You can find more info here and templates below:
https://visgap.gitlab.io/visgap21/#papershttps://visgap.gitlab.io/visgap21/files/egPublStyle-VisGap-2021.zip
Best regards,
Christina Gillmann, Michael Krone, Guido Reina, Thomas Wischgoll
VisGap'21 Organizing Committee
INVITATION to Eurographics'2021, May 3-7
Come to Vienna virtually!
Registration for EG'2021 is open!
https://conferences.eg.org/eg2021/registration/
The early bird deadline is February 28
--
EUROGRAPHICS'2021 May 3-7, 2021, online --> Registration is open!
conferences.eg.org/eg2021 --> enjoy virtual Vienna!
sponsored by Eurographics, VRVis, Adobe, Disney, KAUST, Snap, esri,
Epic Games, GritWorld, Google, SparxSystems, Visuapps, nanographics
Call for Posters
25th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Online: 20-22 April 2021
https://i3dsymposium.github.io/2021/
Important Dates
All deadlines are 8 pm Pacific Time.
Poster submission deadline March 16, 2021
Author notification March 23, 2021
Authors are invited to submit their recent work about real-time 3D graphics,
interaction, and games as a poster. Topics include, but are not limited to:
- Real-time rendering
- Physics-based animation
- Virtual and augmented reality
- Deep learning for graphics and simulation
- Collision detection
- Real-time computer vision
- Navigation in virtual environments
- Texture synthesis
- Real-time post-processing effects
- Interactive 3D modeling
- In-the-wild 3D reconstruction
- Level-of-detail approaches
- Pre-computed lighting for real-time applications
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Impostors and image-based techniques
- Motion synthesis and path planning
- Character and crowd animation and simulation techniques
- Interaction devices and techniques
- User studies of interactive techniques
- Sketch-based 3D modeling and design
- Video game techniques
- Content generation techniques for real-time applications
We encourage submission of work-in-progress and works published at another
venue that are relevant to the I3D community. Accepted posters will be
presented by the authors at the conference in two separate sessions: as a
quick fast forward teaser and in-depth discussion with the audience in a
virtual poster session.
Submission Information
Poster submissions should be in ACM conference format using the "sigconf"
style. They should include author information and must not be longer than
two pages. Submissions will be submitted for review electronically at
https://easychair.org/conferences/?conf=i3d2021 . They will be reviewed in a
single-blind process. After the posters are accepted in the conference, they
will appear in an online database for distribution at their authors'
discretion. They will NOT appear in the I3D proceedings, nor in the ACM
Digital Library.
Questions regarding the submission process should be emailed to
<mailto:posters@i3dsymposium.org> posters(a)i3dsymposium.org.
2nd Call for Posters
EUROGRAPHICS'2021 in Vienna, Austria, May 3-7, 2021, conferences.eg.org/eg2021 <http://conferences.eg.org/eg2021> ---> enjoy Vienna !
Authors are invited to submit proposals for poster presentations of recent results, work in progress, new ideas and other smaller projects which may be of interest to the general community, but which are still too speculative, incomplete or not of sufficient extent to warrant a (full or short) paper. We encourage submissions from all areas related to computer graphics, such as rendering, modeling, visualization, perception, animation, simulation, virtual reality, computer vision, and imaging.
One or more authors of accepted posters are expected to be online with their posters (details to be announced) during the poster session to discuss their work and answer questions. Accepted posters and the final papers will be included in the digital media with the proceedings and other material.
Timeline
February 21, 2021
Submission deadline
March 15, 2021
Notification
March 28, 2021
Camera-ready 2-page paper, final pdf of the poster due
April 5, 2021
Short video due
* All deadlines are at 23:59 UTC
Submission Details
Poster submissions should be in the form of a 2-page paper which must be formatted according to the Eurographics Author’s guidelines and should be accompanied by a preliminary version of the actual poster. Submissions shall be anonymous and made through the Submission and Review Management (SRMv2) system <https://srmv2.eg.org/COMFy/Conference/EG_2021P> of Eurographics and subject to a review process.
The authors of accepted posters are expected to provide:
– a poster in landscape (16:9) format as a pdf, with a resolution of at least 1600×900 pixels,
– a final 2-page paper describing the poster content,
– a short video (up to 2 min) explaining the poster to a virtual visitor.
Eurographics Poster Chairs
Jiří Bittner, TU Prague, Czech Republic
Manuela Waldner, TU Wien, Austria
For any question concerning poster submissions please contact the poster chairs: chairs-eg2021posters(a)eg.org <mailto:chairs-eg2021posters@eg.org>
--
EUROGRAPHICS'2021 Calls are open now -> May 3-7, 2021, online !
conferences.eg.org/eg2021 ---> enjoy virtual Vienna!
sponsored by Eurographics, VRVis, Adobe, Disney, KAUST, Snap, GritWorld
Werner Purgathofer TU Wien
Institute of Visual Computing & HC Technology
Favoritenstrasse 9 / 193, 1040 Wien
Tel. +43-1-58801-18655 wp(a)cg.tuwien.ac.at <mailto:wp@cg.tuwien.ac.at>