The VCBM Paper submission deadline (for full/short papers and surveys) has been extended to July 17.
EG VCBM 2020 �C Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2020 (co-located with DAGM GCPR 2020 & VMV 2020)
Given the current COVID-19 situation, we decided to turn to a virtual format.
* Workshop Dates: September 28 - October 1, 2020
* Submission Deadline: July 17, 2020 **new**
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interfaces as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector. This year��s workshop (already the 10th VCBM since its foundation in 2008) will be held from September 28 to October 1, 2020. EG VCBM 2020 will be held together with VMV (the International Symposium on Vision, Modeling, and Visualization), and DAGM GCPR (the German Conference on Pattern Recognition).
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (regular papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
�� Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education
�� Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
�� Operation room of the future, including the uses of virtual reality and augmented reality in medical applications.
�� Visualization approaches for data from new or challenging imaging modalities including real-time imaging (e.g., ultrasound)
�� Visual computing solutions in the context of the virtual physiological human. Medical simulation and visual computing solutions that support new approaches in computational medicine.
�� Visual analytics solutions for data coming from epidemiological studies, like population studies.
In addition to that, we solicit:
�� Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2020 papers (full, short and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in CGF latex style including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller - yet significant - scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the surveys track. However, it is unusual for surveys to exceed 20 pages (in CGF latex style including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2020 will also feature a poster and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system: https://srmv2.eg.org/COMFy/Conference/VCBM_2020
More information on the preparation of your submissions will also be available on the VCBM 2020 website: <http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 17, 2020 **new**
* Author notification: August 14, 2020 **new**
* Camera-ready deadline: August 28, 2020
* Workshop: September 28 - October 1, 2020
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2020,
Barbora Kozlikova (Masaryk University, Czech Republic)
Michael Krone (University of T��bingen, Germany)
Noeska Smit (University of Bergen, Norway)
together with the Short Paper Co-Chairs of EG VCBM 2020,
Kay Nieselt (University of T��bingen, Germany)
Renata Georgia Raidou (TU Wien, Austria)
Dear colleagues,
Please note that the nomination period for the Eurographics Awards is now
open.
The following categories are open in 2021: Young Researcher, Outstanding
Techical Contribution.
Please follow the instructions in the corresponding web page (
<https://www.eg.org/wp/eurographics-awards-programme/>
https://www.eg.org/wp/eurographics-awards-programme/ ) and send your
nominations to the EG Awards chair not later than October 31, 2020.
As far concerns the Eurographics PhD awards, please follow the instructions
published at:
https://www.eg.org/wp/eurographics-awards-programme/phd-award/
and notify the PhD Award chair, Pierre Alliez (pierre.alliez(a)inria.fr
<mailto:pierre.alliez@inria.fr> )
With my best regards,
Roberto Scopigno
EG Awards chair
email: <mailto:r.scopigno@isti.cnr.it> r.scopigno(a)isti.cnr.it
=========================================================
13th EG Workshop on 3D Object Retrieval 2020 (3DOR'20)
=========================================================
in Cooperation with Eurographics and Elsevier
September 4-5, 2020
Graz University of Technology, Austria
https://workshop.cgv.tugraz.at/3dor2020
=========================================================
Call for Short Papers
---------------------------------------------------------
Deadline extension until July 10 for Short Papers
---------------------------------------------------------
Important Dates: Short Paper Submissions for EG Digital Library (8 pages)
--------------------------------------------------------------
July 10: Short paper submission (extended)
July 30: Short paper notification
Short papers will follow a one-stage review process and will appear in the
Eurographics Digital Library.
For information how to submit, please see
https://workshop.cgv.tugraz.at/3dor2020/submission.php
3D Object Retrieval Workshop Series
-----------------------------------
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2020
will be the 13th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2020 is the 15th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval.
Call for Papers
---------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval. State of
the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of Computers and Graphics Journal (Elsevier). Also, short papers are
invited, which will follow a one-stage review process and will appear in the
Eurographics Digital Library.
Suggested topics include, but are not limited to:
3D/4D shape analysis
3D/4D shape similarity and matching
3D/4D mesh sequence retrieval
3D/4D mobile media retrieval
3D/4D search in large scale data
3D/4D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D/4D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D/4D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D/4D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
Organization
------------
Workshop Chairs
Tobias Schreck, Graz University of Technology, Austria
Theoharis Theoharis, NTNU Trondheim, Norway, and NKUA, Greece
Contact: 3dor2020-eventchairs(a)cgv.tugraz.at
Program Co-Chairs
Ioannis Pratikakis, Democritus University of Thrace, Greece
Michela Spagnuolo, CNR Imati, Italy
Remco C. Veltkamp, Utrecht University, Netherlands
Contact: 3dor2020-programchairs(a)cgv.tugraz.at
International Program Committee
Mirela Ben-Chen (Technion)
Stefano Berretti (University of Florence)
Silvia Biasotti (IMATI-CNR)
Michael Bronstein (Imperial College London)
Benjamin Bustos (University of Chile)
Umberto Castellani (University of Verona)
Mohamed Daoudi (Télécom Lille 1/Institut Mines-Télécom)
Bianca Falcidieno (IMATI-CNR)
Dieter Fellner (TU Darmstadt, Fraunhofer IGD, TU Graz)
Ioannis Fudos (University of Ioannina)
Yue Gao (Tsinghua University)
Andrea Giachetti (University of Verona)
Daniela Giorgi (ISTI-CNR)
Afzal Godil (NIST)
A. Ben Hamza (Concordia University)
Kevin Kai Xu (University of Defense Technology)
Evangelos Kalogerakis (University of Massachusetts at Amherst)
Ron Kimmel (Technion)
Anestis Koutsoudis (ATHENA RC)
Hamid Laga (Murdoch University)
Guillaume Lavoué (Université de Lyon LIRIS)
Zhouhui Lian (Peking University)
Lars Linsen (University of Münster)
Or Litany (Stanford University)
Georgios Papaioannou (AUEB)
Raif M. Rustamov (AT&T Labs Research)
Nickolas S. Sapidis (University of Western Macedonia)
Ivan Sipiran (Pontificia Universidad Católic del Perú)
Hedi Tabia (ETIS-ENSEA)
Jean-Philippe Vandeborre (Télécom Lille 1/Institut Mines-Télécom)
Naoufel Werghi (Khalifa University)
The research platform Data Science @ Uni Vienna is currently advertising 8
new positions. Apply now!
The research platform Data Science @ Uni Vienna has a number of open
positions. Please apply or distribute to persons of interest:
1 PostDoc position (40h) for research coordination
Link: <https://tinyurl.com/yakvobo8> https://tinyurl.com/yakvobo8
Deadline: 31.07.2020
1 PostDoc position in the area of visual data analysis (starting asap)
Link: <https://tinyurl.com/y9jjap2c> https://tinyurl.com/y9jjap2c
Deadline: 31.07.2020 <https://tinyurl.com/y9jjap2c>
3 fully-funded PhD positions in the area of transparent and
explainable models (with a focus on deep neural networks as well as
clustering)
Starting 01.10.2020
Deadline: 31.07.2020
* with a focus on Mathematical Solutions:
Link: <https://tinyurl.com/y7yt44sn> https://tinyurl.com/y7yt44sn
* with a focus on Data Mining Solutions:
Link: <https://tinyurl.com/yafeydnk> https://tinyurl.com/yafeydnk
* with a focus on Visual Analysis Solutions:
Link: <https://tinyurl.com/ybwc5hg3> https://tinyurl.com/ybwc5hg3
1 platform coordinator for the platform (admin position 25h per week)
Link: <https://tinyurl.com/y73ggpo5> https://tinyurl.com/y73ggpo5
Deadline: 31.07.2020
We also want to bring to your attention 2 Tenure Track positions at the
Faculty for Computer Sciences both in cooperation with the research platform
at the University of Vienna:
* for the field of Stochastic Methods for Data Science
Link: <https://tinyurl.com/y77a22lf> https://tinyurl.com/y77a22lf
Deadline: 23.09.2020
* for the field of Management of Massive Data
Link: <https://tinyurl.com/ybsf2hym> tinyurl.com/ybsf2hym
Deadline: 23.09.2020
_____
The research platform Data Science @ Uni Vienna has been in existance since
2018 and is growing rapidly. With 24 faculty members across 7 faculties, we
are a very interdisciplinary group. We organize lecture series, summer
schools, scientific meetings, retreats, and coordinate the three new master
programs in Business Analytics, Data Science, and Digital Humanities at the
University of Vienna.
While the University of Vienna is the oldest German speaking university
around, our research and communication happens in English. Vienna is a very
multi-cultural and international city as well as very welcoming to
international researchers and visitors. In addition, Vienna is one of the
top rated cities to live in and a cultural hot spot of Europe.
We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN
CLIPE (Creating Lively Interactive Populated Environments)
CLIPE ( <http://clipe-itn.eu/> http://clipe-itn.eu/ ) is a Marie
Sklodowska-Curie Innovative Training Network in the framework of Horizon
2020, starting on March 1st, 2020 with a four-year duration. The network
consists of 9 universities/research centers and 5 industrial partners.
The primary objective of CLIPE is to train a generation of innovators and
researchers in the field of virtual characters simulation and animation.
Advances in technology are pushing towards making VR/AR worlds a daily
experience. Whilst virtual characters are an important component of these
worlds, bringing them to life and giving them interaction and communication
abilities requires highly specialized programming combined with artistic
skills, and considerable investments: millions spent on countless coders and
designers to develop video-games is a typical example. The research
objective of CLIPE is to design the next-generation of VR-ready characters.
CLIPE is addressing the most important current aspects of the problem,
making the characters capable of:
* behaving more naturally;
* interacting with real users sharing a virtual experience with them;
* being more intuitively and extensively controllable for virtual worlds
designers.
To meet our objectives, the CLIPE consortium gathers some of the main
European actors in the field of VR/AR, computer graphics, computer
animation, psychology and perception. CLIPE also extends its partnership to
key industrial actors of populated virtual worlds, giving students the
ability to explore new application fields and start collaborations beyond
academia.
Starting date is by September 2020. For more information about the project
can be found in the attached file, and in the project web site:
<http://clipe-itn.eu/> http://clipe-itn.eu/
Call for Papers 25th International Symposium on Vision, Modeling, and
Visualization (VMV 2020)
The symposium will take place virtually September 28-October 1, 2020.
<https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de>
https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
VMV 2020 will be held together with GCPR, the DAGM German Conference on
Pattern Recognition, and VCBM, the EG Workshop on Visual Computing for
Biology and Medicine. The event will be virtual.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant Topics
Relevant topics include, but are not limited to:
Modeling
* 3D Printing
* Animation, Simulation, and GPGPU
* Geometric Modeling
Rendering
* Color, Illumination, and Reflectance Modeling
* Material Appearance
* Realistic and Non-Photorealistic Rendering
* Offline and Real-time Rendering
Visualization and Interactive Interfaces
* Information Visualization
* Scientific Visualization
* Visual Analytics and Interactive Data Science
* Visual Interfaces
Computer Vision and Image Processing
* 3D Acquisition, Motion Capture, and Tracking
* Computational Photography, Sensors, and Sensor Fusion
* Image-based Modeling and Rendering
* Object and Pattern Recognition
Applications of/for Visual Computing
* Biology and Medicine
* Games and Film
* Evaluation and Perception
* Physics and Engineering
* Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Papers and supplemental material will be
submitted using the SRM submission system:
<https://srmv2.eg.org/COMFy/Conference/VMV_2020>
https://srmv2.eg.org/COMFy/Conference/VMV_2020
Important Dates
July 10, 2020
Paper submission deadline *extended*
August 14, 2020
Acceptance notification
September 4, 2020
Camera ready version
Sep. 28-Oct. 1, 2020
Symposium
Organization
General Chair
Hendrik Lensch, University of Tübingen
Program Chairs
Jens Krüger, University of Duisburg-Essen
Matthias Niessner, Technical University of Munich
Jörg Stückler, Max Planck Institute for Intelligent Systems Tübingen
Dear Colleagues,
we are pleased to announce that VCBM 2020 will be hosting an image
contest. We would like to invite you to submit your images related to
computational biology and medicine, amongst which a jury will select the
best submission to receive the VCBM Image Award, and the conference
participants will select the People's Choice Award. All the accepted
submissions will be displayed in a virtual gallery on the VCBM webpage.
Visualizations, photorealistic and non-photorealistic renderings,
computer generated and hand-drawn illustrations are all welcome.
Please submit your images along with a title and a brief description
until September 20, 2020.
For more information and submission instructions, please visit:
https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de/?page_id=612
VCBM 2020, 10th Eurographics Workshop on Visual Computing for Biology
and Medicine, will be held virtually from September 28 to October 1, 2020.
We are looking forward to see your images!
Peter Mindek
VCBM 2020 image contest chair
EG VCBM 2020 Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2020 in
Tübingen, Germany (co-located with DAGM GCPR 2020 & VMV 2020)
Given the current COVID-19 situation, we decided to turn to a virtual
format.
* Workshop Dates: September 28 - October 1, 2020
* Submission Deadline: July 10, 2020
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 10th VCBM since its
foundation in 2008) will be held from September 28 to October 1, 2020, in
Tübingen, Germany. EG VCBM 2020 will be held together with VMV (the
International Symposium on Vision, Modeling, and Visualization), and DAGM
GCPR (the German Conference on Pattern Recognition).
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* Operation room of the future, including the uses of virtual reality
and augmented reality in medical applications.
* Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
* Visual computing solutions in the context of the virtual
physiological human. Medical simulation and visual computing solutions that
support new approaches in computational medicine.
* Visual analytics solutions for data coming from epidemiological
studies, like population studies.
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2020 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2020 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system: <https://srmv2.eg.org/COMFy/Conference/VCBM_2020>
https://srmv2.eg.org/COMFy/Conference/VCBM_2020
More information on the preparation of your submissions will also be
available on the VCBM 2020 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 10, 2020
* Author notification: August 7, 2020
* Camera-ready deadline: August 28, 2020
* Workshop: September 28 - October 1, 2020
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2020,
Barbora Kozlikova (Masaryk University, Czech Republic)
Michael Krone (University of Tübingen, Germany)
Noeska Smit (University of Bergen, Norway)
together with the Short Paper Co-Chairs of EG VCBM 2020,
Kay Nieselt (University of Tübingen, Germany)
Renata Georgia Raidou (TU Wien, Austria)
Pacific Graphics 2020 Call for Papers
(IMPORTANT Updates considering COVID-19)
The 28th Pacific Conference on Computer Graphics and Applications (Pacific
Graphics 2020) was intended to be hosted in Wellington, New Zealand. Pacific
Graphics is an annual flagship conference of the Asia Graphics Association.
As a highly successful conference series, Pacific Graphics provides a
premium forum for researchers, developers, practitioners in the Pacific Rim
and around the world to present and discuss new problems, solutions, and
technologies in computer graphics and related areas.
IMPORTANT UPDATES: In 2020, the whole community of Computer Graphics has a
unique set of circumstances due to COVID-19. Following the updates on the
situation from the <https://www.who.int/> World Health Organization (WHO)
and New Zealand government, we have decided to postpone the physical
conference and combine it with Pacific Graphics 2021 at Wellington, because
the health and safety of all the attendees is always our top priority.
Full/Short Papers: We assure all submitters that all the accepted full/short
papers will still be published in the Digital. The full/short papers will be
archived in the EG digital libraries. The full papers will be published in
a special issue of Computer Graphics Forum (CGF), the journal of the
Eurographics Association, in print and online in 2020. A few submissions
with strong potential but not accepted as full papers will be recommended
for a second review cycle of CGF after major revisions. Selected and very
promising short papers will be invited to submit an extended full-paper
version to Computers & Graphics.
Full and short papers containing high-quality original and unpublished
results are solicited. The expected topics include (but are not limited to):
modeling, rendering, animation, imaging, visualization, virtual
reality/augmented reality, human-computer interaction, graphics systems, and
related disciplines. Each paper should be 7-12 pages in length for the full
papers or 4-6 pages for the short papers.
ADDITIONAL UPDATES: All the accepted full/short papers should prepare a
30-seconds fast-forward video and an optional 3-minutes presentation video
for thePG2020 website.
In addition, the conference will also include poster and work-in-progress
sessions. As a premier forum for exchanging recent research ideas and
practical achievements - Pacific Graphics is of exceptional value for
students, academics and industry researchers.
Important Dates (Updated)
Abstract submission: 28 June, 2020 8 June, 2020
Full/Short paper submission: 30 June, 2020, 10 June, 2020
Decision notification: 14 Aug, 2020, 24 July, 2020
Camera ready: 17 Sept, 2020, 27 Aug, 2020
Paper publication: 2020
Paper presentation: 2021
Conference Leadership
Conference Chairs
Taehyun Rhee, Victoria University of Wellington
Holly Rushmeier, Yale University
Shi-Min Hu, Tsinghua University
Program Chairs
Fang-Lue Zhang, Victoria University of Wellington
Elmar Eisemann, <https://www.tudelft.nl/en/> Delft University of Technology
Alec Jacobson, University of Toronto
=========================================================
13th EG Workshop on 3D Object Retrieval 2020 (3DOR'20)
=========================================================
in Cooperation with Eurographics and Elsevier
September 4-5, 2020
Graz University of Technology, Austria
https://workshop.cgv.tugraz.at/3dor2020
=========================================================
Call for Short Papers
Important Dates: Short Paper Submissions for EG Digital Library (8 pages)
--------------------------------------------------------------
July 1: Short paper submission
July 30: Short paper notification
Short papers will follow a one-stage review process and will appear in the
Eurographics Digital Library.
For information how to submit, please see
https://workshop.cgv.tugraz.at/3dor2020/submission.php
3D Object Retrieval Workshop Series
-----------------------------------
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2020
will be the 13th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2020 is the 15th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval.
Call for Papers
---------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval. State of
the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of Computers and Graphics Journal (Elsevier). Also, short papers are
invited, which will follow a one-stage review process and will appear in the
Eurographics Digital Library.
Suggested topics include, but are not limited to:
3D/4D shape analysis
3D/4D shape similarity and matching
3D/4D mesh sequence retrieval
3D/4D mobile media retrieval
3D/4D search in large scale data
3D/4D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D/4D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D/4D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D/4D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
Organization
------------
Workshop Chairs
Tobias Schreck, Graz University of Technology, Austria
Theoharis Theoharis, NTNU Trondheim, Norway, and NKUA, Greece
Contact: 3dor2020-eventchairs(a)cgv.tugraz.at
Program Co-Chairs
Ioannis Pratikakis, Democritus University of Thrace, Greece
Michela Spagnuolo, CNR Imati, Italy
Remco C. Veltkamp, Utrecht University, Netherlands
Contact: 3dor2020-programchairs(a)cgv.tugraz.at
International Program Committee
Mirela Ben-Chen (Technion)
Stefano Berretti (University of Florence)
Silvia Biasotti (IMATI-CNR)
Michael Bronstein (Imperial College London)
Benjamin Bustos (University of Chile)
Umberto Castellani (University of Verona)
Mohamed Daoudi (Télécom Lille 1/Institut Mines-Télécom)
Bianca Falcidieno (IMATI-CNR)
Dieter Fellner (TU Darmstadt, Fraunhofer IGD, TU Graz)
Ioannis Fudos (University of Ioannina)
Yue Gao (Tsinghua University)
Andrea Giachetti (University of Verona)
Daniela Giorgi (ISTI-CNR)
Afzal Godil (NIST)
A. Ben Hamza (Concordia University)
Kevin Kai Xu (University of Defense Technology)
Evangelos Kalogerakis (University of Massachusetts at Amherst)
Ron Kimmel (Technion)
Anestis Koutsoudis (ATHENA RC)
Hamid Laga (Murdoch University)
Guillaume Lavoué (Université de Lyon LIRIS)
Zhouhui Lian (Peking University)
Lars Linsen (University of Münster)
Or Litany (Stanford University)
Georgios Papaioannou (AUEB)
Raif M. Rustamov (AT&T Labs Research)
Nickolas S. Sapidis (University of Western Macedonia)
Ivan Sipiran (Pontificia Universidad Católic del Perú)
Hedi Tabia (ETIS-ENSEA)
Jean-Philippe Vandeborre (Télécom Lille 1/Institut Mines-Télécom)
Naoufel Werghi (Khalifa University)