Virtual Engineering & Simulation
21.11.2019
Selected candidates will join mixed team of researchers (currently about 8
persons plus students, and growing), focused on applied research oriented to
bring innovative technologies from Virtual Engineering and Simulation to
companies of the Industry & Advanced Manufacturing sectors, especially
following the international trends of Industry 4.0 and Digital Smart
Manufacturing. This is one of the three main lines of the Industry &
Advanced Manufacturing area at Vicomtech.
Selected candidates will have a very relevant role in developing and
implementing the strategy of the Virtual Engineering & Simulation activities
at Vicomtech. The main technologies of specialization of this line include
Interactive 3D Simulations, Human Computer Interaction, Virtual & Augmented
Reality, Computer Graphics, Computational Geometry and Advanced
Visualization. Application scenarios include industrial Digital Twins,
Augmented Reality systems, interactive 3D simulations of complex
manufacturing processes, additive manufacturing digital solutions, virtual
environments for engineering, cloud-based engineering simulations, etc.
The selected candidate's activities will include:
* Active participation in the definition of the Virtual Engineering &
Simulation roadmap in Vicomtech
* Management activities such as team activity planning, identification
of sectors and potential clients, project execution monitoring, financial
definition of projects, external representation of Vicomtech interest
groups, presentations for different audiences, etc.
* Frequent contact with existing or potential external partners and
industrial clients, with a proactive attitude of identifying real needs and
proposing potential solutions that can be developed in applied research
projects. For ongoing projects, special care on client relationships and
excellent execution.
* Direct involvement in identifying opportunities and writing relevant
proposals for key customers and administrations, -including large industrial
groups, strategic industrial customers, European projects H2020 and Horizon
Europe-. Support other members of the team in the definition of research
proposals and their acquisition.
* Leading role as Coordinator (or Supervisor) of relevant national and
international applied R&D projects.
* Coordination of highly qualified research teams working in the
applied research projects, and close cooperation with researchers from other
lines and other areas at Vicomtech.
* Active participation in scientific activity of the line, including
publications, research orientation and PhD processes.
Requirements
- Ph.D. in Engineering and/or Computer Science
- Strong background required in Engineering, Manufacturing and Production.
Examples: Mechanical, Industrial, or Production Engineering studies.
- Strong background and expertise required in one or more Visual Computing
and Simulation technologies (Interactive 3D Simulations, Human Computer
Interaction, Virtual & Augmented Reality, Computer Graphics, Computational
Geometry, Advanced Visualization.).
- Experience: strong record (preferred 10 years or more) of applied research
and technology transfer in related fields. Proven record of leadership in
relevant international and national applied research projects.
- Scientific publications: relevant publication record more than 10 indexed
article publications). PhD advisory role is a clear plus.
- High level of English and Spanish. Other languages are a plus.
- Participation in patents and other forms of Industrial Property.
* Excellent relational and communication capabilities, both within
Vicomtech as well as with customers and partners. Ability to translate
industrial needs into applied R&D proposals.
- Problem solving skills and ability to work under pressure. Willing to work
in exciting and challenging situations.
- Strong team worker.
What we offer
We offer to join a very dynamic team, with a culture of excellence in
applied research. We have a clear professional career path and great working
conditions. If you want to make a difference with your research in real
world applications, Vicomtech is the place to make it happen.
Compensation commensurate with experience and responsibility.
Please send your C.V. indicating the ref. VirtualEng-Sim to:
<mailto:jobs@vicomtech.org> jobs(a)vicomtech.org
Texas A&M University have two Computer Graphics and Visualization positions
available: (1) One Tenure Track position in the Department of
Visualization, and (2) One joint Tenured position in the Departments of
Visualization & Computer Science and Engineering. Feel free to share this
announcement to any potential candidate.
For more details, see the following interfolio links. Application materials
will also be entered with the interfolio system using the same interfolio
links.
<https://apply.interfolio.com/71821> https://apply.interfolio.com/71821
(Tenure Track Position)
<https://apply.interfolio.com/71823> https://apply.interfolio.com/71823
(Tenured Position)
Thank you in advance for sharing our announcement with potential candidates.
Should you have any questions please do not hesitate to contact me.
Thanks and Best Wishes, My apologies for cross-listing and duplicates
Ergun Akleman
Professor and Chair of the Faculty Search Advisory Committee Department of
Visualization Department of Computer Science and Engineering Texas A&M
University <mailto:ergun.akleman@tamu.edu> ergun.akleman(a)tamu.edu
_______________________________________
Located in the heart of the Houston-Dallas-Austin triangle, within a
two-hour drive of 26 million of the state's 28 million residents, Texas
A&M's main campus in College Station is home to more than 62,500 students.
Another 5,700 are at the branch campuses in Galveston and Qatar and other
locations across Texas.
The Department of Visualization supports a vigorous interdisciplinary blend
of the visual arts and the related visual and imaging sciences and
technology. Academic programs include the B.S., M.S., and MFA in
Visualization, with over 400 students. More information about Visualization
Department is available at <https://viz.arch.tamu.edu/>
https://viz.arch.tamu.edu/ .
Computer Science and Engineering at Texas A&M is a strong and vibrant
research program Our student population is comprised of over 1,200
undergraduate students (sophomore to senior level) and nearly 400 graduate
students. More information about CSE is available at
<http://www.cse.tamu.edu> http://www.cse.tamu.edu. Texas A&M Computer
Graphics program is listed 15 in the world based on Computer Science
Rankings:
<http://csrankings.org/#/index?graph&world>
http://csrankings.org/#/index?graph&world
Lecturer or Associate Professor in Computer Graphics
Are you an academic with proven abilities to carry out teaching and research in 3D computer graphics, in modelling, real-time rendering and/or GPGPU programming? Do you have an excellent research record and proven success obtaining funding? Are you passionate about delivering an exceptional student experience in a research-intensive Russell Group University?
The School of Computing has recently launched an ambitious programme in High Performance Graphics and Games Engineering that will deliver world-class graduates, and strengthen the School’s internationally leading research base in the field. The School is also part of the University’s new Centre for Immersive Technologies launched in June 2019.
As part of this initiative we are seeking an outstanding candidate with a track record of excellence in graphics research with specific emphasis on modelling, real-time rendering and/or GPGPU programming. You will have the experience and capability to deliver outstanding teaching in these areas, with the vision and drive to tackle new challenges. Your research will align with the school’s research theme in computational science and engineering, and you will work closely with other staff in the theme.
For appointment at Associate Professor Level, you must also be able to demonstrate international standing in your field, a track record of successful and substantive grant applications, the capacity to deliver an outstanding student experience and an ability to undertake successful academic leadership.
To explore the post further or for any queries you may have, please contact:
Dr Andy Bulpitt, Head of School, School of Computing
Tel: +44 (0)113 343 6816 or email: scs_hos(a)leeds.ac.uk
Dr Hamish Carr, Director, High Performance Graphics & Games Engineering
Tel: +44 (0)113 343 7042 or email: h.carr(a)leeds.ac.uk
http://jobs.leeds.ac.uk/EPSCP1004
=================
Hamish Carr, Ph.D.
Senior Lecturer
School of Computing
University of Leeds
Woodhouse Lane
Leeds LS2 9JT
+44 113 343 7042
H.Carr(a)leeds.ac.uk
Dear colleagues,
The *EuroVis Best PhD Dissertation Award* recognizes outstanding dissertations in academic research and development over topics relevant to visualization. The intent of this award is to recognize excellent young researchers in their early career and to highlight visualization research. Eligibility: all PhDs from the European visualization community (e.g., through contributions to the EuroVis conference) that defended and get awarded the degree of Doctor between Jan 1, 2018 and Dec 31, 2019 are eligible for the 2020 competition. Submission: the student’s advisor should email the nomination package to Jean-Daniel Fekete (Jean-Daniel.Fekete(a)inria.fr); it should contain:
1) A nomination letter written by the student’s advisor including the name, email address and CV of the candidate, a one-page summary of the significance of the dissertations
2) A copy of the dissertation.
3) Optional additional letters of recommendation can also be attached.
Deadline for nominations is *January, 15th 2020*. See https://www.eg.org/wp/eurovis-phd-award/
The *EuroVis Young Researcher Award* is given each year to one young researcher in the field who has already made a significant contribution to visualization in general and more specifically to the European visualization community (e.g., through outstanding scientific contributions to the EuroVis conference (https://www.eurovis.org/). The intent of this award is to recognize people early on in their career who have already made a notable contribution and are likely to make more. Nominations: Members of the visualization research community may nominate individuals for the EuroVis Young Researcher Award by contacting the awards chair, Eduard Gröller (groeller(a)cg.tuwien.ac.at). Candidates to the EuroVis Young Researcher Award 2020 must have finished their PhD in 2014 or later. Deadline for nominations is *January, 15th 2020*.
Jean-Daniel Fekete (EuroVis PhD Dissertation Award Chair)
Eduard Gröller (EuroVis Young Researcher Award Chair)
--
Save the Date: EUROGRAPHICS'2021 in VIENNA !!
3-7 May, 2021 -------> enjoy Vienna
Eduard Groellermailto:groeller@cg.tuwien.ac.at
TU Wienhttp://www.cg.tuwien.ac.at/
(DVR: 0005886)
Dear Eurographics Members,
we would like to announce that the deadline for EG 2020 Short Papers
submission has been prolonged by two weeks, that is, to December 20th. We
have been approached by several groups whether a deadline extension would be
possible, and have now decided to make the extension longer than just a
week. The idea is of course that this extension of course mainly helps those
who are already working on something, and who need extra time.
But if you are reading this, and have some already conducted research lying
around which would theoretically make a nice short paper, and which you just
have not yet written up in sufficient form, then two weeks actually gives
you at least some chance of getting this done, if you are spontaneous
enough.
We hope the longer deadline extension looks tempting to all those out there
who were just too busy right before the original deadline, but who could
write something up now!
The EG 2020 Short Paper chairs,
Alexander and Francesco
Call for Short Papers
Authors are invited to submit short papers [4 pages max] which present
self-contained and complete works in all areas related to computer graphics,
such as rendering, modelling, visualisation, animation, simulation, virtual
reality, computer vision, computer-aided design, digital fabrication and
imaging. We particularly invite submissions which present tangible and
practically useful improvements to the state of the art, but which are not
thematically wide enough to justify an entire full paper. What we would like
to see as short papers are individual smart ideas and intriguing findings
that might otherwise remain unpublished, due to them standing in isolation -
as opposed to falling within the context of some larger scientific
endeavour, where they can be easily mentioned in the corresponding
publication. Accepted short papers will be published in the Short Papers
digital media proceedings and in the Eurographics Digital Library. Authors
of accepted papers will be expected to present their work as an oral
presentation at the conference.
Submission Dates
Short Paper Submission: December 6, 2019
Author Notification: February 12, 2020
Camera-ready version: March 2, 2020
Best Regards,
Francesco Banterle and Alexander Wilkie
EG 2020 Short Paper Chairs
Dear colleagues,
We would like to invite you to contribute to the poster session at EuroVis
2020. The posters track will present late-breaking results, work in
progress, follow-up extensions, application case studies, or evaluations of
existing methods related to visualization and computer graphics. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers and engage in stimulating discussions leading to possible new
collaborations. Additionally, this year we also invite posters describing
open research problems defined by domain scientists (e.g., physicians,
biologists, industry partners, etc.).
*IMPORTANT DATES:*
Submission deadline: April 3, 2020
Notification: April 20, 2020
Camera-Ready Version: April 30, 2020
All deadlines are at 23:59 GMT on the date indicated.
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an
additional page allowed for references only). For detailed poster
preparation and submission instructions please refer to the webpage:
https://conferences.eg.org/egev20/for-submitters/eurovis-for-submitters/eur…
Kind regards,
Jan Byška and Stefan Jänicke
EuroVis 2020 Poster Chairs
chairs-eurovis2020posters(a)eg.org
Open Call for Papers: Computers and Graphics Special Section on Visual
Computing in Biology and Medicine
We invite submissions to the
<https://www.journals.elsevier.com/computers-and-graphics> Computers and
Graphics Journal (C&G) Special Section on Visual Computing for Biology and
Medicine (VCBM). This call addresses original research, system, and survey
papers that summarize and expand the state of the art in visual computing
with a strong focus on applications to biology and medicine. We especially
encourage submissions on interdisciplinary approaches that contribute to the
next generation of visual computing solutions for medicine, healthcare, and
the biotechnology sector by integrating elements from visualization, visual
analytics, computer graphics, image processing, computer vision, and
human-computer interfaces, guided by domain expertise in biology and
medicine.
We solicit three types of submissions:
1. Journal paper submissions presenting original work within the scope
described below.
2. Survey papers discussing the state of the art in topics relevant to
VCBM.
3. Significantly extended and revised versions (at least 30% of
additional material) of full papers and surveys presented at the VCBM 2019
EG Workshop on Visual Computing for Biology and Medicine (
<https://conferences.eg.org/vcbm2019/> vcbm.org).
Suggested topics for papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education.
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* Operation room of the future, including the uses of virtual reality and
augmented reality in medical applications.
* Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound).
* Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics solutions for data coming from epidemiological studies,
like population studies.
* Survey papers on visual computing in biology and medicine.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers and Graphics. Please find for the
complete author guidelines at:
<https://www.elsevier.com/journals/computers-and-graphics/0097-8493/guide-fo
r-authors>
https://www.elsevier.com/journals/computers-and-graphics/0097-8493/guide-for
-authors .
Important Dates
* Submission Due: January 17, 2020
* First Decision: February 17, 2020
* Revised Papers Due: March 17, 2020
* Final Decision: May 17, 2020
* Publication: July 2020
The Guest Editors
Katja Bühler, Barbora Kozlikova, Bernhard Preim, Renata Raidou
EuroVis 2020 Call for Papers
With this call for papers, we invite submission of high-quality papers that will set the standard and stimulate future trends in the field of visualization and visual analytics. Accepted full papers will be published in a special issue of Computer Graphics Forum, the International Journal of the Eurographics Association, after a two-stage peer-reviewing process. All accepted papers will be presented orally at the conference. EuroVis 2020 ( <https://conferences.eg.org/egev20> https://conferences.eg.org/egev20 ) will be held together with Eurographics in Norrköping, Sweden on May 25-29, 2020.
We encourage submissions from all areas of visualization and visual analytics.
Suggested topics include, but are not limited to:
* Techniques: novel algorithms, visual encoding methods, and/or interaction techniques for data analysis, exploration, or communication. All sub-areas of data visualization and visual analytics are welcomed, including high-dimensional, time-series, spatial, geographic, text, hierarchical, and network data. Techniques may be specialized for specific devices or form-factors (e.g., mobile or wall-scale visualization).
* Systems: new software frameworks, languages, or tools for visualization; systems for large-scale visualization; integrated graphical systems for visual analysis or interactive machine learning; collaborative and web-scale visualization systems.
* Applications & Design Studies: novel use of visualization to address problems in an application domain, including accounts of innovative system design, deployment and impact. We welcome diverse application areas, including the physical sciences, life sciences, social sciences, engineering, arts, sports, and humanities.
* Evaluation & Empirical Research: Comparative evaluation of competing visualization approaches; controlled experiments to inform visualization best practices; longitudinal and qualitative studies to understand user needs, visualization adoption, and use.
* Theory: models of visual encoding, interaction, and/or analysis tasks; implications from theories of perception, cognition, design, and/or aesthetics; methods for automated design or visualization recommendation.
SUBMISSION INSTRUCTIONS
We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in Computer Graphics Forum (CGF) style, including all images but excluding references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long. Authors are encouraged to use supplementary documents to provide extra content.
Submissions must be made using the Computer Graphics Forum style. Formatting information is available at <https://conferences.eg.org/egev20/wp-content/uploads/sites/11/2019/09/egPub…> https://conferences.eg.org/egev20/wp-content/uploads/sites/11/2019/09/egPub…. A LaTeX style sheet is provided as well as a sample document explaining the required format.
Authors have the option to submit their papers anonymously. In contrast to previous years, double-blind reviewing is optional, not required: authors may choose to disclose their identities to the reviewers. The reviewing process does not consider anonymity as a factor. The process will attempt to preserve anonymity of authors of anonymized submissions. However, the program committee, which is responsible for half of the reviews, will know the authors of all submissions.
Authors have the option of submitting additional material with their submissions. Supplementary materials, such as videos and supporting data, are encouraged. For papers that have previously been reviewed for other venues and have been rejected or withdrawn, the authors can provide a cover letter describing the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer Graphics Forum, containing the conference proceedings, and will appear at the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and self-archiving policies of the Computer Graphics Forum journal. Details are available from the journal web site:
https://authorservices.wiley.com/author-resources/Journal-Authors/licensing…https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce…
Abstracts and full papers are submitted using the Precision Conference System (PCS): <https://new.precisionconference.com/eurovis> https://new.precisionconference.com/eurovis
Submission of an abstract is mandatory by the abstract deadline, with completed papers due on by the full paper deadline. Submissions will not be accepted if an abstract is not submitted by the abstract deadline. Abstract submissions require the title, authors, paper type, abstract, and keywords in the form. The remaining fields (the document, additional material) are submitted by the full paper deadline. Submitters should choose keywords and categories appropriate for their paper as this information is used in reviewer selection.
For more details please see the EuroVis 2020 website: <https://www.eurovis.org/egev20/for-submitters/eurovis-for-submitters/eurovi…> https://www.eurovis.org/egev20/for-submitters/eurovis-for-submitters/eurovi…
IMPORTANT DATES
Abstract deadline: November 28, 2019
Full paper deadline: December 5, 2019
First Round Notification: February 11, 2020
Revised Submission: March 4, 2020
Final Notification: March 14, 2020
Camera Ready Version: April 6, 2020
All submission deadlines are at 23:59 GMT on the date indicated.
For any questions concerning full paper submissions please contact the full papers chairs: full(a)eurovis2020.org <mailto:full@eurovis2020.org>
FULL PAPERS CHAIRS
Michael Gleicher, University of Wisconsin - Madison, USA
Tatiana von Landesberger, Karlsruher Institut für Technologie, Germany
Ivan Viola, KAUST, Saudi Arabia
Call for Short Papers
Authors are invited to submit short papers [4 pages max] which present self-contained and complete works in all areas related to computer graphics, such as rendering, modelling, visualisation, animation, simulation, virtual reality, computer vision, computer-aided design, digital fabrication and imaging. We particularly invite submissions which present tangible and practically useful improvements to the state of the art, but which are not thematically wide enough to justify an entire full paper. What we would like to see as short papers are individual smart ideas and intriguing findings that might otherwise remain unpublished, due to them standing in isolation - as opposed to falling within the context of some larger scientific endeavour, where they can be easily mentioned in the corresponding publication.
Accepted short papers will be published in the Short Papers digital media proceedings and in the Eurographics Digital Library. Authors of accepted papers will be expected to present their work as an oral presentation at the conference.
Submission Dates
Short Paper Submission: December 6, 2019
Author Notification: February 12, 2020
Camera-ready version: March 2, 2020