Northumbria University, located at Newcastle upon Tyne in the UK, has some
Faculty member position opportunities. As we hope to have more computer
graphics and computer vision people applying, please kindly consider the job
and help us to share the information in your network.
The job advertisement can be found here:
https://www.northumbria.ac.uk/work-for-us/job-vacancies/academic-1654-lectur
er--senior-lecturer Lecturer/Senior Lecturer is equivalent to Assistant
Professor in the American system. This is a permanent position upon
recruitment. The department is open to recruiting multiple people for the
post.
The Department of Computer & Information Sciences at Northumbria University
was recently ranked 251-300 in THE Computer Science World University Subject
Rankings
<https://www.timeshighereducation.com/world-university-rankings/2019/subject
-ranking/computer-science#!/page/0/length/25/name/northumbria/sort_by/rank/s
ort_order/asc/cols/stats> with an estimated World Rank of 260th, equating
to a UK rank of =30th (alongside Cardiff and York). We just hired 8
permanent faculty members in 2017/18, and is hiring more now in 2018/19. Now
the department consists of 70 permanent staff members and is one of the
largest Computer/Information Sciences department in the UK. The
Computational Intelligence and Visual Computing Research Team
<https://www.northumbria.ac.uk/about-us/academic-departments/computer-and-in
formation-sciences/research/computational-intelligence-and-visual-computing/
> led by Hubert Shum <http://info.hubertshum.com/> consists of academics
from the areas of artificial intelligence, graphics and vision. It organized
international conferences such as BMVC 2018 <http://www.bmvc2018.org/> and
ACM SIGGRAPH Conference in Motion, Interaction and Games 2019
<http://www.mig2019.website/> .
Any informal queries can be emailed to Hubert Shum
hubert.shum(a)northumbria.ac.uk <mailto:hubert.shum@northumbria.ac.uk>
Dr. Hubert P. H. Shum
Associate Professor (Reader)
Director of Research and Innovation
REF Unit of Assessment Lead
Department of Computer and Information Sciences
Faculty of Engineering and Environment
Northumbria University
Newcastle upon Tyne, NE1 8ST, United Kingdom
Email: hubert.shum(a)northumbria.ac.uk <mailto:hubert.shum@northumbria.ac.uk>
Web page: http://info.hubertshum.com <http://info.hubertshum.com/>
Dear Colleagues,
Please pass the information about an opportunity to apply for a funded PhD
studentship at the University of Cambridge. The advert is directed to those
students who are interested in applying machine learning methods in
rendering problems.
<http://www.jobs.cam.ac.uk/job/20582/> http://www.jobs.cam.ac.uk/job/20582/
Closing date: 8 April 2019
Best Regards,
Rafał
--
Dr. Rafał Mantiuk,
Reader in Graphics and Displays
Department of Computer Science and Technology, The Computer Laboratory
University of Cambridge <http://www.cl.cam.ac.uk/~rkm38/>
http://www.cl.cam.ac.uk/~rkm38/
VCBM 2019 Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2019 in
Brno, Czech Republic
*) Workshop Dates: September 4-6, 2019
*) Submission Deadline: June 14, 2019
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human-computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 9th VCBM since its
foundation in 2008) will be held during September 4-6, 2019, in Brno, Czech
Republic.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future, including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
In addition to that, we solicit:
*) Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2019 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra contents.
As in previous years, the authors of the best three papers will be invited
by the Computer Graphics Forum (CGF) journal to submit a revised version,
which needs to have a significant amount of novel material, and be within
the focus subjects of the CGF journal.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
*) Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra contents.
Surveys are also eligible for the CGF journal invitation.
VCBM 2019 will also feature a poster program, the details of which will be
announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2019
<https://srmv2.eg.org/COMFy/Conference/VCBM_2019%0d>
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2019 website: <http://www.vcbm.org/>
http://www.vcbm.org/
Important Dates
*) Paper submission deadline (full, short and survey papers): June 14, 2019
*) Author notification: July 12, 2019
*) Camera-ready deadline: August 2, 2019
*) Workshop: September 4-6, 2019
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2019,
Barbora Kozlikova (Masaryk University, Czech Republic)
Lars Linsen (University of Münster, Germany)
Pere-Pau Vazquez (Universitat Politècnica de Catalunya, Spain)
together with the Short Paper Co-Chairs of EG VCBM 2019,
Kai Lawonn (Universität Koblenz-Landau, Germany )
Renata Georgia Raidou (TU Wien, Austria)
EuroVis 2019 Posters Track
Call for Posters
Deadline: April 7, 2019, 23:59 GMT
EuroVis 2019 (3-7 June 2018, in Porto, Portugal) features a posters track.
The posters track will present late-breaking results, work in progress, and
follow-up extensions, application case studies, or evaluations of existing
methods. In particular, it provides young researchers, especially
postgraduate students, with valuable opportunities to receive feedback from
other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an additional
page allowed for references only).We strongly encourage the submission of
additional materials. For example, you can submit an additional PDF (without
any page limit) that contains a number of example results, screenshots, an
interaction sequence, etc. The poster draft can also be added as additional
material (but is not mandatory for the submission). Finally, submissions can
also include supplementary material such as videos or executable programs.
In particular for interactive tools/approaches, a digital video is essential
and thus strongly encouraged to allow the reviewers to assess the
interactive aspects.
Poster sketches are to be submitted using the Precision Conference System (
<http://new.precisionconference.com/> PCS).
At least one author of an accepted poster must attend the conference to
present the work, and authors will also be required to present a brief (less
than one-minute) summary of their poster content at the opening preview
session (also called fast-forward).
Both a PDF version of the poster and the extended abstract will be included
on the conference USB stick and also in the EG digital library with a DOI.
The material in a poster/sketch can later be reused by the original authors
for a more extensive publication (e.g., a full paper) with more detailed
content and mature results, without being considered self-plagiarism.
For detailed poster preparation and submission instructions please refer to
the submission guidelines (http://eurovis2019.tecnico.ulisboa.pt/posters/).
Important Dates
* April 07, 2019: Submission deadline
* April 28, 2019: Notification of acceptance
* May 05, 2019: Camera-ready version
All deadlines are at 23:59 GMT.
Poster Program Co-Chairs: Renata Raidou (TU Wien, Austria) and João Madeiras
Pereira (Universidade de Lisboa, Portugal)
EuroVis General Chairs: Alfredo Ferreira (INESC-ID, Instituto Superior
Técnico, Universidade de Lisboa) and Joaquim A. Jorge (INESC-ID, Instituto
Superior Técnico, Universidade de Lisboa)
Our research team would like to recruit a post-doctoral student in computer graphics for 12 to 18 months. The topic is to modelize and simulate the appearance of ancient precious textiles in a virtual heritage project which aims to reconstruct the "The Field of the Cloth of Gold" (1520).
More details are provided here : <http://www-lisic.univ-littoral.fr/spip.php?article358> http://www-lisic.univ-littoral.fr/spip.php?article358
Sincerely
C. Renaud
--
------------------------------------------
Pr. C. Renaud
Directeur du LISIC
Laboratoire d'Informatique, Signal et Image
de la Côte d'Opale (LISIC)
BP 719 - 62228 Calais cedex
tél. : (+33) 321 46 56 66
fax. : (+33) 321 46 06 86
http://www-lisic.univ-littoral.fr
<https://www.eurographics2019.it/> https://www.eurographics2019.it
**** Early bird deadline approaching: March 31st 2019 ********
Registration:
<https://www.eurographics2019.it/index.php/for-attendees/registration/>
https://www.eurographics2019.it/index.php/for-attendees/registration/
Some Program Milestones:
* More than 100 presentations
* New Think Tank sessions
* On-Site Lunch
* Social Events
* Electronic Theater
Preliminary Program: <https://www.eurographics2019.it/index.php/program/>
https://www.eurographics2019.it/index.php/program/
Eurographics 2019 continues a series of events organized by the Eurographics
Association covering the wide field of computer graphics, from applied
geometry techniques of meshing and surface reconstruction to photorealistic
rendering techniques, as well as computer animation and simulation of
natural phenomena or fabrication. The 40th Eurographics conference will be
held on May 6-10 2019 in Genova, Italy.
It will be hosted at the Porto Antico Conference Center at Magazzini del
Cotone (Cotton Warehouses) located on one of the ancient quays of the old
port of Genova, in the center of the city.
Besides an outstanding technical program with fantastic keynote speakers,
such as Bernd Bickel, Florence Bertails-Descoubes and Enrico Gobbetti, the
conference also offers social activities and opportunity to meet with other
participants during on site lunches and coffee breaks, the welcome cocktail
and the social event, which will take place at the Palazzo Grimaldi della
Meridiana, one of the historical Genoese Palaces that became a Unesco World
Heritage site.
This year, in collaboration with SIGGRAPH, Eurographics 2019 will present
the Electronic Theater to our participants and invite you to join this
fantastic show.
All information about the conference can be found at:
<https://www.eurographics2019.it/> https://www.eurographics2019.it
Looking forward to seeing you in Genova!
Michela Spagnuolo, Franca Giannini, Marina Monti and Bianca Falcidieno
Conference Chairs
Submit your papers, posters and sketches to SCA 2019 in Los Angeles!
Papers due April 5; sketches & posters due May 8.
Website: <https://sca2019.kaist.ac.kr/> https://sca2019.kaist.ac.kr/
-----------------------------
The 18th annual Symposium on Computer Animation (SCA) will take place in
sunny Los Angeles, California from July 26 to July 28, 2019, immediately
before SIGGRAPH. For almost two decades now, SCA has been the premier forum
for presenting innovations in the theory and practice of computer animation.
Bringing together academic and industrial researchers and practitioners
working in all aspects of time-based phenomena, SCA provides an intimate
setting that encourages community interaction, promotes the exchange of
research results, inspires future ideas, and establishes new collaborations.
Conditionally accepted regular papers will undergo a second round of
revision and will, upon approval, appear in the new journal Proceedings of
the ACM on Computer Graphics and Interactive Techniques (PACMCGIT). Best
Paper Awards will be given to excellent submissions that push the leading
edge. New this year, we are also excited to introduce SCA Sketches, which
provides a forum to present and discuss your late-breaking, innovative, and
thought-provoking animation ideas and work-in-progress at SCA.
SCA 2019 will also feature an exciting lineup of keynote and invited
speakers, which so far includes:
Uri Ascher, UBC (Keynote)
Etienne Vouga, UT Austin
Melina Skouras, Inria Grenoble Rhône-Alpes
Mridul Aanjaneya, Rutgers
Chenfanfu Jiang, University of Pennsylvania
Steve Tonneau, University of Edinburgh
We invite work on a broad range of animation topics, including:
2D, 3D, and N-D animation systems
Autonomous characters
Clothing and hair animation and simulation
Expressive motion / communication
Facial animation
Fabrication of dynamic objects and characters
Group and crowd behavior
Intuitive interfaces for creating and editing animations
Mathematical foundations of animation
Methods of control and artistic direction of simulations
Nature in motion (natural phenomena, plants, clouds, )
New time-based art forms on the computer
Novel time-varying phenomena
Perceptual foundations and metrics for animation
Physical realism / measuring the real world for animation
Physical simulation
Fluid animation
Planning / learning / optimization for animation
Real-time and interactive methods
Camera control methods for computer animation
Sound and speech for animation
...as well as related problems and techniques in robotics, game development,
human-computer interaction, simulation, visualization, computer vision, and
beyond.
Regular Papers:
We invite submissions of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Each submission should be 7-10 pages in length (excluding
references) and will be reviewed by an international program committee for
technical quality, novelty, significance, and clarity. All conditionally
accepted regular papers will be guaranteed a presentation slot and to appear
in the SCA proceedings. They will then undergo a thorough second round of
revision and review, and (conditional on final acceptance) be published in
the new journal Proceedings of the ACM in Computer Graphics and Interactive
Techniques (PACMCGIT). In the case that a paper fails to pass the second
review round, authors retain the option to withdraw the paper or exclude it
from the conference/proceedings, if requested.
Posters:
As in previous years, the poster (1-2 pages) session will be an integral
part of the SCA program. The poster session will be held prior to the
reception Friday evening and will follow a posters fast-forward session
during which all presenters will have the opportunity to give a one-minute
description of their work. Posters will be included in the conference
proceedings and the ACM and EG digital libraries.
Sketches (NEW!):
We also invite sketch submissions (in 2-4 pages) for quick dissemination of
fresh, compact ideas. These submissions will also undergo a full review by
the program committee, but with greater emphasis placed on novelty and
potential future impact over polish or completeness. Accepted submissions
will be presented during the symposium. Sketches can be freely published in
other venues because they will not be archived in any journal, conference
proceedings, or digital libraries. We hope that feedback from reviewers and
attendees will help to improve your work for a future paper submission!
Important Dates:
Regular Papers:
-----------------
Paper Submission: April 5, 2019 23:59 UTC
Notification of Acceptance: May 2, 2019
Paper Revised Version: May 23, 2019
Paper Final Notification: June 7, 2019
Camera-Ready Paper: June 12, 2019
Sketches & Posters:
----------------------
Sketch/Poster Submission: May 8, 2019 23:59 UTC
Notification of Acceptance: May 23, 2019
Symposium:
--------------
July 26-28, 2019
Organization:
---------------
Conference Co-Chairs:
Sung-Hee Lee, KAIST
Craig Schroeder, UC Riverside
Program Co-Chairs:
Christopher Batty, University of Waterloo
Jin Huang, Zhejiang University
Posters Chair:
Tamar Shinar, UC Riverside
Dear EG members: we have two PhD positions on visual computing subjects
available in our group, funded by a Marie Curie project (see below). Could
you be so kind to inform students of this opportunity? Thanks a lot!
-- Enrico Gobbetti
CRS4/Visual Computing
Call for two MSCA-ITN Early-Stage Researchers (PhD positions) on Advanced
Visual and Geometric Computing for 3D Capture, Display, and Fabrication
(EVOCATION)
We are happy to announce the availability at CRS4 of 2 Early-Stage
Researcher (ESR) PhD positions (out of 14) in the Marie Sklodowska-Curie
Innovative Training Network on Advanced Visual and Geometric Computing for
3D Capture, Display, and Fabrication (EVOCATION). This project has received
funding from the European Unions (EU) Horizon 2020 research and innovation
program under the Marie Sklodowska-Curie grant agreement No 813170.
1. REGISTER HERE: https://evocation.eu/recruitment/apply/
2. APPLY HERE: <http://jobs.crs4.it/show/jo-48-0507>
http://jobs.crs4.it/show/jo-48-0507 (DEADLINE: 23 APRIL 2019)
EVOCATION, started in October 2018 and lasting four years, is a leading
European-wide doctoral Collegium focusing on scalable and high-fidelity
shape and appearance acquisition, extraction of structure and semantic
information, processing, visualization, 3D display and 3D fabrication in
professional and consumer applications. The ESRs will receive scientific
skills in cutting-edge techniques in a highly stimulating and collaborative
international environment involving eight leading institutions across
Europe. Further information on the EVOCATION network is available at
<http://www.evocation.eu/> http://www.evocation.eu/
The two ESRs will be hosted by the Visual Computing Group of the CRS4
research center in Italy, at the forefront of research in the acquisition,
storage, processing, distribution, and interactive exploration of massive
data. More information on the Visual Computing group is available at
<http://vic.crs4.it/> http://vic.crs4.it/
The two specific research topics are the scalable reconstruction and
exploration of complex indoor environments (main topics: 3D reconstruction,
(deep) learning, modeling) and the scalable exploration of complex objects
and environments beyond visual replication (main topics: real-time graphics,
rendering, visualization).
The main goal is to conduct excellent research, generating results which are
published and presented in top international journals and conferences, while
being practically applicable for solving challenging large scale
visualization problems. The activities will not only include research and
continuing education for network participants, but also support in teaching
(esp. to other network participants), as well as system/software maintenance
and administrative tasks. The work will involve trans-national mobility and
will also include pursuing a PhD degree at the University of Cagliari.
Full details are available on EURAXESS:
<https://euraxess.ec.europa.eu/jobs/390747>
https://euraxess.ec.europa.eu/jobs/390747
--
Enrico Gobbetti ( Enrico.Gobbetti(a)crs4.it )
Director of Visual Computing, CRS4 ( <http://www.crs4.it/vic/>
http://www.crs4.it/vic/ )
Main Lab: CRS4, Via Ampère 2, I-09134 Cagliari (CA), ITALY
Pula Offices: CRS4, POLARIS Ed. 1, C.P. 25, I-09010 Pula (CA), ITALY
----------------------------------------------------------------------------
-------
8th Workshop on Intelligent Cinematography and Editing
Call for Papers
----------------------------------------------------------------------------
-------
Researchers should submit one of:
- Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
- Short paper (max 4 pages) describing work in progress or a vision of the
near term future of intelligent cinematography.
- Invited paper (1 page abstract) reporting relevant work already published
in other venues.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
----------------------------------------------------------------------------
-------
IMPORTANT DATES
----------------------------------------------------------------------------
-------
The prospective schedule for the workshop is as follows:
Paper deadline: 28 March 2019
Notification: 15 April 2019
Camera Ready Due: 20 April 2019
Workshop : 6 May 2019
----------------------------------------------------------------------------
-------
KEYNOTE TALKS ANNOUNCED
----------------------------------------------------------------------------
-------
* Adam Myhill, Creative Director at Unity, Head of Cinemachine
Adam Myhill has spent almost two decades in video game and film worlds,
working as a Director of Photography and CG supervisor at Electronic Arts
and Blackbird Interactive. Using his experience on multiple titles and as a
feature film DP on several movies, Myhill created a ground-breaking
procedural cinematic and in-game camera system called Cinemachine, which is
now an integral part of Unity's offering where he now works to empower
creators. He also holds a number of technology patents around virtual
cameras and procedural cinematography.
* Stephen Jolly, Senior R&D Engineer, BBC R&D
Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by
the BBC as a research engineer since 2004, and has worked on a very wide
range of projects in areas such as digital radio, 3D television, television
remote control APIs, television companion applications and the Internet of
Things. He currently co-leads the AI in Production project at BBC R&D,
focusing on cinematic feature extraction in video materials, and automated
editing.
----------------------------------------------------------------------------
-------
TOPICS OF INTEREST
----------------------------------------------------------------------------
-------
Camera path planning and visibility
Interactive and automatic camera control
Automatic video editing
Movie pre-visualization
Game cinematics, cinematic replays, and machinima
Virtual reality and augmented reality movie making
Immersive and interactive cinema
Natural user interfaces for cinematography and video editing
Expressive performance of virtual characters
Cognitive models of film perception
Automatic video analysis of movies
Re-cinematography, re-lighting and re-framing of live-action video
Computer-assisted multi-camera production
Evaluation methodologies and user experience
Analysis of film style
----------------------------------------------------------------------------
-------
PROGRAM CHAIRS
----------------------------------------------------------------------------
-------
-Marc Christie, Univ Rennes, Inria, CNRS
-Stephen Jolly, BBC R&D
-Hui-Yin Wu, INRIA Sophia-Antipolis
Dear Colleagues,
we have extended the deadline for the EuroVis Workshop on Trustworthy
Visualization (TrustVis) to April 5.
TrustVis, formerly known as EuroRVVV, will be held as a co-located event
with EuroVis 2019 on June 3rd in Porto, Portugal.
/// EuroVis Workshop on Trustworthy Visualization
/// http://trustvis.org/
/// New submission deadline: April 5
TrustVis is a continuation of the EuroRVVV workshop, which was held six
times in conjunction with EuroVis and IEEE VIS. TrustVis includes the topics
covered by EuroRVVV Reproducibility, Verification, and Validation in
visualization and also widens the scope.
We use the term trust in a broad sense. As a user, trust in a
visualization might mean that:
* It shows the numbers I know from my spreadsheets (a common use case in
industry)
* I understand how it is showing the data and I know how to interpret it
(HCI, perception, etc.)
* It shows results that I can verify or validate by some means
(verification, validation)
* It employs methods that are based on sound research (reproducibility of
research)
* If I get sued for a decision I make based on this, I will be able to use
it as evidence that I did nothing wrong (reproducibility of decisions)
* It shows me the limits of what my data and/or models can provide
(uncertainty)
Topics we are looking for in the TrustVis workshop include, but are not
limited to:
* Verification and validation in visualization
* Reproducibility of visualization methods and decision making
* Ways to improve trust in visualization
* Uncertainty visualization
* Ways to attack visualization (adversarial visualization)
We welcome short paper contributions, which will be peer-reviewed in a
one-stage process by an international program committee. They will be
electronically archived in the Eurographics Digital Library and are fully
citable publications. Submissions for the TrustVis track should be no longer
than 4 pages for the main content, plus one page for references. All
accepted papers will be presented at the workshop.
Besides regular short papers, we also welcome short position papers, where
authors have an opportunity to state opinions, present controversial
arguments, show on-going work, or share thoughts for future directions.
Important Dates:
*Paper Submission Deadline*: April 5, 2019
Acceptance Notification: April 19, 2019
Camera-ready Deadline: April 24, 2019
Workshop Date: June 3, 2019
Further details, including the call for papers and submission instructions,
can be found at <http://trustvis.org/> http://trustvis.org/
The TrustVis 2019 Organizers
Robert Kosara // Tableau Software, United States
Kai Lawonn // University of Koblenz Landau, Germany
Lars Linsen // University of Münster, Germany
Noeska Smit // University of Bergen, Norway