Bookshop Clearance
Eurographics is having a clearance sale of printed proceedings, that are
held in stock in Germany. Items will be supplied subject to availability!
Those books will be offered free of charge to people who are willing to pay
the delivery costs in advance.
Don't miss this occasion to complete your own library - so please have a
look at the list of books available.
https://diglib.eg.org/bitstream/handle/10.2312/15058/books_available.pdf
How do you place an order?
Please contact: publishing-support(a)eg.org <mailto:publishing-support@eg.org>
<http://www.semantic3d.org/workshop>
The 1st Eurographics-EuroVR Workshop on Semantic 3D Content (Semantic 3D 2019), sponsored by the EuroVR Association, will address an extensive range of research, development, and practice related to the use of the semantic web for representation, creation, visualization and maintenance of 3D content and animations. The goal of the workshop is to share innovative and creative ideas that enable development of semantic 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups.
Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome. The approaches will be considered in the context of building scalable, pervasive 3D/VR/AR systems using different semantic web (e.g., RDF, RDFS and OWL) and rule-based standards, 3D formats and browsers. Finally, common fields of interest and opportunities of future collaboration will be identified and discussed.
The workshop attempts to foster and support the increasing development, use, and utility of semantic 3D technologies for researchers, application developers, domain experts as well as for end users. This includes semantic creation of interactive 3D content, robust and versatile semantic 3D content representation and delivery standards as well as semantic presentation and interaction techniques enabling development of user-friendly 3D/VR/AR applications.
The main topics of the workshop include, but are not limited to:
* Ontologies for 3D and animation annotation, representation and retrieval
* Semantic metadata for 3D and animation description
* Ontologies based on 3D formats
* Semantic 3D formats, including semantic X3D
* Domain-specific ontologies for 3D description and representation
* Semantic modeling and assembly of 3D content
* Semantic methods and tools for on-demand, adaptive and contextual 3D visualization and generation
* Semantic and contextual 3D/VR/AR web services
* Semantic queries to 3D scenes and 3D content repositories
* Semantics for immersive analytics in 3D
* Semantic representation and modeling of 3D animations and interactions
* Ontologies for multimodal interaction in VR/AR
* Semantic representation and modeling of 3D content behavior
* Explorable VR/AR applications and queryable behavior-rich VR/AR applications
* Semantic 3D/VR/AR web applications
* Semantic 3D graph annotations
* Novel interactive semantic 3D applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.
Submissions
<http://www.semantic3d.org/workshop/submissions/papers/> PAPERS presenting original work in 3D/VR/AR research and application may be submitted in a long or short form according to the EG requirements (https://www.eurographics2019.it/index.php/for-submitters). Submissions will be peer-reviewed. Accepted papers will be included in the Eurographics Digital Library.
<http://www.semantic3d.org/workshop/submissions/posters/> POSTERS present results of ongoing or recently completed work in 3D/VR/AR research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the EG community. Posters should be submitted in the form of abstracts (2 pages) accoding to EG requirements (https://www.eurographics2019.it/index.php/for-submitters).
<http://www.semantic3d.org/workshop/submissions/demonstrations/> DEMONSTRATIONS enable 3D content designers and developers to share their innovative 3D works at the workshop. Semantic 3D applications developed for various domains and platforms, including the web, desktop, mobile and VR/AR systems, are welcome. Demonstrations should be submitted in the form of short descriptions (2 pages).
Questions about the program, workshop topics and submissions can be sent to flotynski(a)kti.ue.poznan.pl <mailto:flotynski@kti.ue.poznan.pl> .
Important dates
Workshop date: May 6, 2019
Early registration: April 6, 2019
Paper/poster/demonstration submission deadline: March 3, 2019
Acceptance notification: March 17, 2019
Camera-ready paper/poster/demonstration submission: March 24, 2019
Organizing Committee
Jakub Flotyński, Poznań University of Economics and Business, Poland
Patrick Bourdot, Computer Science Laboratory for Mechanics and Engineering Sciences, France
Marc Erich Latoschik, University of Wuerzburg, Germany
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Please visit the website for more opportunities, submission instruction, and information about
the Semantic 3D 2019 Workshop: http://www.semantic3d.org/workshop/submissions
Call for Papers - CASA 2019 in Paris, France
The 32th International Conference on Computer Animation and Social Agents
(CASA 2019) will be held on July 1-3, 2019 in Paris, France. The conference
is organized by Sorbonne (France), in cooperation with ACM-SIGGRAPH and
EUROGRAPHICS, under guidance of the Computer Graphics Society (CGS).
CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest
international conference in computer animation and social agents in the
world. In the last ten years, CASA was held in Korea (2008), Netherlands
(2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United
States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China
(2018).
============================================================================
===============================================================
IMPORTANT NOTICE: There was a conference with a similar name called ICCASA
2019 which took place in Bali in January 2019 and another one also called
ICCASA 2019 in Amsterdam. THESE CONFERENCES ARE NOT ASSOCIATED OR CONNECTED
with CASA 2019. They are organized by WASET (Wikipedia:
https://en.wikipedia.org/wiki/World_Academy_of_Science,_Engineering_and_Tech
nology)
Please note that no paper submitted to ICCASA 2019 will be published in the
journal Computer Animation and Virtual Worlds. Only accepted papers
submitted to CASA 2019 in Paris will be published in the journal.
============================================================================
================================================================
PAPER SUBMISSION
================
We invite submissions of research full papers, short papers, and posters on
a broad range of topics, including but not limited to Computer Animation,
Embodied Agents, Social Agents, Virtual and Augmented Reality, and
Visualization (see below for a detailed list).
For more information, please visit the CASA 2019 website:
<https://casa2019.sciencesconf.org> https://casa2019.sciencesconf.org
28 accepted full papers will be recommended to publish in a special issue of
the Computer Animation and Virtual Worlds Journal published by Wiley (CAVW).
All submissions will be reviewed via a double-blind review process.
IMPORTANT DATES (23h59 UTC/GMT)
===============================
Full papers (10 pages)
==================
Submission Deadline: March 1, 2019
Notification of Acceptance: April 8, 2019
Camera Ready: April 22, 2019
Short papers (4~6 pages) and Posters (1 page)
======================================
Submission Deadline: April 15, 2019
Notification of Acceptance: May 5, 2019
Camera Ready: May 15, 2019
COMMITTEE
==========
Conference Chairs
===============
Catherine Pelachaud (CNRS-Sorbonne University, France)
Michael Neff (University of California, Davis, USA)
Program co-chairs
===============
Soraia Musse (PUCRS, Bresil)
Daniel Thalmann (EPFL, Switzerland)
Zerrin Yumak (University of Utrecht, Netherlands)
SCOPE AND LIST OF TOPICS
======================
CASA invites submissions on a broad range of topics, including but not
limited to:
Computer Animation
=================
Motion Control
Motion Capture & Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Scale Models
Knowledge-based Animation
Social Agents
===========
Social Agents and Avatars
Emotion and Personality
Virtual Humans
Autonomous Actors
AI-based Animation
Social and Conversational Agents
Inter-Agent Communication
Social Behavior
Crowd Simulation
Machine learning
Other Related Topics
=================
Animation Compression and Transmission
Semantics and Ontologies
Anthropometric Virtual Human Models
Acquisition and Reconstruction from Big Data
Cultural Heritage Applications
3D Physiological Humans
3D Telepresence
Augmented Reality and Virtual Reality
Social Robots
Deep Learning methods
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2019 (CGVC2019)
The 37th Annual Conference organised by the UK chapter of the Eurographics Association,
12-13 September 2019, Bangor University, UK
http://www.eguk.org.uk/CGVC2019/
======================================================
The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing (including, Computer Graphics and Vision, Information and Scientific Visualization, and Visual Analytics). It attracts researchers from across the country and from further afield.
The 2019 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Optional single-blind or double-blind - reviewers’ identities are not revealed. Authors may choose whether to anonymize their submission or not.
• Full papers - a paper of 4 to 8 pages describing completed research, plus an additional page of references. Papers are refereed by members of an international program committee (IPC). Authors of accepted papers are expected to give a 15-20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
• Short papers - The purpose of short papers is to present late-breaking results, work-in-progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international program committee (IPC). They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
• Viewpoint Papers (aka. Position paper) - Viewpoint paper track enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena, without the need to present completed research work and/or validated results. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on, for example, the areas of physical, life or social sciences, engineering, or commerce, or areas related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations (at most 4-pages). Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
• Extended Abstracts (Poster Papers) - The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Accepted abstracts (poster papers) do not appear in the Eurographics digital library, and will not be considered as a paper publication, instead being similar to a SIGGRAPH one-page sketch or to a conference poster without an associated full paper. As such, presenting an extended abstract or a poster at the conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
======================================================
Important Dates:
Submission deadline: 7 Jun (Fri) 2019
Notification of Acceptance: 12 Jul (Tue) 2019
Camera Ready: 2 Aug (Fri) 2019
Conference: 12-13 September 2019 (Thu-Fri)
======================================================
Publication type | Page limit | Accepted publication
Full Paper | 4-8 pages, + 1-page refs only | fully citable publication
Short Paper | 2-4 pages, + 1-page refs only | fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only | fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages, + 1-page refs only | not considered as a paper publication
======================================================
Programme Chairs
Jonathan C. Roberts (Bangor University)
Gary KL Tam (Swansea University)
Contact: chairs-cgvc2019(a)eg.org <mailto:chairs-cgvc2019@eg.org>
Conference Chair
Frank Vidal (Bangor University)
Local organisers
Panagiotis D. Ritsos (Bangor University)
======================================================
Dear Colleagues,
We have a fully funded open PhD position at TUDelft in the group of computer
graphics and visualization. In the field of visual analytics in sports in
concrete for sailing. This is in a project in collaboration with the
http://www.sailinginnovationcentre.nl/
Please distribute this message to possible interested candidates. We welcome
applications until the 8th of February.
https://vacature.beta.tudelft.nl/vacaturesite/permalink/48229/?lang=en
Thank you very much,
Anna
A. (Anna) Vilanova
Associate Professor
<http://graphics.tudelft.nl/anna-vilanova/>
http://graphics.tudelft.nl/anna-vilanova/
TU Delft / Faculty EEMCS
Computer Graphics and Visualization
Building 28 - 6. E160
Van Mourik Broekmanweg 6
2628 XE Delft
Postbox 5
2600 AA Delft
T +31 (0)15 27 83107
E <mailto:A.Vilanova@tudelft.nl> A.Vilanova(a)tudelft.nl
The Computer Graphics Group at Bielefeld University (Germany) is looking for
a PhD or PostDoc candidate for a large collaborative and interdisciplinary
project on Virtual Reality therapy for adiposity, starting in May 2019. The
goal of the project is to develop novel therapy procedures by using
state-of-the-art VR/AR technologies for stimulating a change in body
perception, for instance by modulating participants' avatars.
Please forward this call to interested students or PhD students.
Successful candidates should have
- a Master's or PhD degree in computer science, mathematics, or a related
field
- very good knowledge of geometric modelling and computer animation
- good knowledge in interactive computer graphics and machine learning
In case of questions, please contact Prof. Mario Botsch
(botsch(a)techfak.uni-bielefeld.de). Applications should be sent in electronic
form to Silke Koelsch (skoelsch(a)techfak.uni-bielefeld.de) and should include
the usual documents (letter of motivation, curriculum vitae, certificates).
Please note that the deadline for application is already January 31, 2019.
Best regards
Mario Botsch
Dear computer graphics education practitioner:
**The deadline for the submission of papers to the EG Education Program is
now the 21th of January**
It was postponed, mainly, in order to avoid deadline conflicts with the
other important venues in the CG field.
There are now two weeks to prepare a submission showcasing amazing new
content, for all the ones of us working on education in Computer Graphics
(and related fields)
and willing to share their experiences. The Call For Papers is unchanged:
=== EG Education Papers: Call For Papers
We are seeking original contributions for presentation and publication in
the EG2019 education track. We wish to build and enhance a vibrant community
of Computer Graphics teachers who share their knowledge and experience of
bringing computer graphics to the classroom and getting others excited about
the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, assignments and outstanding student
projects in computer graphics. We invite authors to submit papers, panels
and student projects related to the following topics:
* Teaching Computer Graphics to diverse audiences (e.g. computer science,
engineering, arts);
* Designing curricula for Computer Graphics and related disciplines (e.g.
image processing, visualization, animation and games);
* Designing and teaching online and hybrid courses in computer graphics;
* Classroom challenges in computer graphics (e.g. innovative and effective
assessment,
* Engaging student interest, managing diverse student backgrounds, teaching
mathematical foundations);
* Enabling and exploiting visual tools and techniques to teach in other
disciplines;
* Incorporating modern technology in Computer Graphics courses (e.g. VR, AR,
3D printing)
* Bringing Computer Graphics research into the classroom;
* Promoting undergraduate research in Computer Graphics.
The best papers will be recommended to the editors of prestigious journals
in the field, Computer Graphics Forum, Computers and Graphics and IEEE
Computer Graphics & * Applications, who may invite the authors of these
papers to submit extended versions to their journals. The best nifty
assignments may be published in the CGEMS.
* Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
* Proposals for panels should state the problem and include a short
statement from proposed panelists.
* Assignments should explain the assignment; provide examples of handouts
and starter code and example student work. Authors may provide them as
supplementary materials during submission, and agree to provide access to
them online upon acceptance.
* Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance, authors are expected to demonstrate
the project during their presentation.
=== Submission Details
Anonymous submissions of up to 8 pages for education papers, 4 page for
effective assignments or up to 2 pages for notes on assignments or
outstanding student projects, must be formatted according to the
Eurographics Author's guidelines. Submissions will be made electronically
through the Eurographics Submission and Review Management system and subject
to a review process.
Proposals for education panels should be emailed directly to the education
papers co-chairs at chairs-eg2019edu(a)eg.org <mailto:chairs-eg2019edu@eg.org>
.
===Timeline
Submission deadline: January 21, 2019
Notification to authors: February 11, 2019
Camera-ready: March 8, 2019
EuroGraphics Symposium on Parallel Graphics and Visualization (EGPGV) Call
For Papers, submission deadline March 8, 2019
Webpage: https://egpgv.org/egpgv2019/
Questions: <mailto:papers@egpgv.org> papers(a)egpgv.org
Best papers from the EGPGV symposium will be invited to submit an extended
journal version to IEEE Transactions on Visualization and Computer Graphics.
== About EGPGV ==
The importance of parallel computing is increasing rapidly with the
ubiquitous availability of multi-core CPUs, GPUs, and cluster systems.
Computationally demanding and data-intensive applications in graphics and
visualization are strongly affected by this trend and require novel,
efficient parallel solutions. The aim of this symposium is to foster the
exchange of experiences and knowledge exploiting and defining new trends in
parallel graphics and visualization. The proceedings of the EuroGraphics
Symposium on Parallel Graphics and Visualization (EGPGV) will be published
in the Eurographics Proceedings Series and in the Eurographics Digital
Library.
EGPGV19 will be collocated with EuroVis2019, held the week of June 3-7 2019,
in Porto, Portugal.
The symposium seeks papers on graphics and visualization that involve any
type of parallel computing, and/or focus on very large data sets.
Papers on techniques, data structures, algorithms, systems, and applications
are welcomed. Parallel computing is broadly defined, including
high-performance computing and cloud environments, (multi-) GPU computing
and heterogeneous, hybrid architectures, and shared and/or distributed
memory architectures. Further, papers focused on processing very large data
sets (either for visualization or graphics) are welcomed, even if they do
not have a particular focus on parallelism.
Best papers from the EGPGV symposium will be invited to submit an extended
journal version to IEEE Transactions on Visualization and Computer Graphics.
Typical symposium topics include:
- Computationally and data intensive rendering
- Scientific visualization (e.g., volume rendering, flow, and tensor
visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
== Submission details ==
We will once again have submission options for full papers (8 to 10
pages in the Eurographics format) and short papers (up to 4 pages). The
EGPGV webpage will be updated soon with more details on submission
instructions.
Submission deadline: March 8, 2019
Notification: April 23, 2019
== Organizers ==
Symposium Chair: João Madeiras Pereira, University of Lisboa
Program Co-Chairs: Hank Childs, University of Oregon and Steffen Frey,
University of Stuttgart
Student Program Chair: Gleb Tkache, University of Stuttgart
3D Shape Retrieval Contest, SHREC 2019, http://www.shrec.net/
Call for Track Proposals
*Introduction*
The general objective of the 3D Shape Retrieval Contest is to evaluate the
effectiveness of 3D-shape retrieval algorithms. SHREC'19 is the thirteens
edition of the contest. Like previous years, it is organized in conjunction
with the Eurographics Workshop on 3D Object Retrieval, where the results
will be reviewed and included in the workshop proceedings.
Thanks to the efforts of previous track organizers, SHREC already provides
many resources to compare and evaluate 3D retrieval methods. For this year's
contest, we aim to explore new and updated tracks. Therefore, the
participants are invited to have an active role in the organization of the
event. This includes proposing track themes, building or acquiring a test
collection, and deciding upon the queries, relevance assessment, and
performance measures.
The participants of each track will collectively write a paper, which will
be published in the proceedings of the Eurographics Workshop 3D Object
Retrieval 2019, http://3dor2019.ge.imati.cnr.it/. At least one author per
track must register for the workshop, and present the results. We also
cordially invite all participants of a track to register and attend the
workshop.
*Tracks*
The tracks organized in the past years have covered different aspects and
tasks of 3D shape retrieval, for example: rigid or non-rigid models; partial
(e.g. range scan) or complete models; sketch-based 3D retrieval; generic or
domain specific models (e.g. CAD, biometrics, architectural and protein),
and various aspects such as metric learning, outlier detection,
correspondence, robustness, stability, registration, classification,
recognition, pose estimation, and machine learning.
Now we solicit again proposals for tracks. You may opt for one of the above
themes, or propose new ones. Track organizers are responsible for all
aspects of organizing the track, such as: the task, the data collection
(copyright issues, etc.), the queries, the ground truth, the experimental
design, the evaluation method, and the procedural aspects, writing the final
paper in collaboration with the contestants, and submitting it. See the
SHREC home page http://www.shrec.net/ for examples of organizational aspects
of previous tracks.
*Procedure*
The following list is a step-by-step description of the activities:
. Potential track organizers send their proposal to shrec(a)cs.uu.nl,
describing the envisioned task, collection, queries, ground truth,
evaluation method, and expected number of participants.
. Promising tracks and their organizers will be listed at the SHREC web
page, the track organizers start working out the details.
. Participants register for the tracks they want to participate in.
. Each track is performed according to its own schedule.
. The track organizers collect the results.
. The track results are combined into a joint paper, to be included in the
proceedings of the Eurographics Workshop on 3D Object Retrieval(included in
the digital library of Eurographics).
. The description of the tracks and their results are presented at the
Eurographics Workshop on 3D Object Retrieval (5-6 May, 2019, Genova, Italy).
*SHREC Time Schedule*
Important dates
. February 1, 2019: Submission deadline for track proposals.
. Februaary 4, 2019: Notification of acceptance of track proposals.
. Feb, March 2019: Each track has its own time line.
. March 15, 2019: Each track is finished, and results are included in a
track report, submitted to shrec(a)cs.uu.nl for review.
. March 25, 2019: Reviews done, feedback and notifications given.
. April 5, 2019: Camera ready track papers submitted for inclusion in the
proceedings.
. May 5-6, 2019: Eurographics Workshop on 3D Object Retrieval 2018,
featuring SHREC 2018.
*Organization*
For information about the contest, and the results of previous editions, see
the SHREC home page, http://www.shrec.net/, or contact shrec(a)cs.uu.nl.
EG2019 Think Tank. For the first year, EUROGRAPHICS2019 will host the new track EG2019 Think Tank, as special sessions of the EG2019 Program. Each EG2019 Think Tank is intended to promote discussion around emerging topics challenges in Computer Graphics, welcoming ideas that arise from the cross-fertilization among different fields such as Computer Graphics, Computer Vision, Geometric Modelling, Virtual & Augmented Reality, CAD. Topics for a Think Tank session can also be suggested by Application of Computer Graphics to Engineering, Bio-Medicine, Art, etc.
Think Tank sessions will be organized as a panel session of one-hour, during which the proposer will be asked to give an introduction to the theme, followed by a panel/brainstorming session with the audience. The EG2019 Think Tank proposer must coordinate, and participate to, his/her session if accepted. International research and experts in academia and industry will present their ongoing research activities and results, open problems, trends, sub-areas, and applications in different research areas that could raise interests and discussion in the audience. Main topics include, but are not limited to,
● Computer-Aided Design
● Geometric Modeling
● Computer Animation
● Computer Vision and Image Processing
● Information Visualization and Scientific Visualization
● Virtual Reality, Augmented Reality, and Mixed Reality
● Multimedia Applications
● Serious gaming
● Web Graphics and Mobile Graphics
● Creativity and Digital Art
● Applications to Engineering, Bio-Medicine, etc.
An EG2019 Think Tank submission must include the following materials and information.
● A four-page document describing the idea, the motivation and the impact that the new topic is expected to have. We strongly suggest proposers to include a short statement of colleagues in Computer Graphics that second the proposal and that will animate the Think Tank session and the brainstorming discussion. A short reference list is welcome.
● Any supporting material, such as videos, software demonstration, prototype, demos, etc.
According to their topics and scope, each EG2019 Think Tank Session will be scheduled as oral presentation of 30 minutes, followed by 20 minutes of discussion and 10 minutes of wrap-up.
EG2019 Think Tank Sessions: Important Dates & Submission
● Proposal Submission Deadline: February 4, 2019. Proposal submissions should be sent to <mailto:chairs-eg2019ws@eg.org> chairs-eg2019ws(a)eg.org and will be reviewed by international experts.
● Notification of Acceptance: March 1, 2019
After submission
● After the EG2019, the Think Tank organizers, will select 1 or 2 topics among those ones discussed during the Think Tank Sessions and will work to develop them further into submissions to Computer Graphics Forum, inviting the proposers and participants of the Think Tank sessions to contribute. We plan for each submission to consist of a coherent position article (4-12 pages) based on the extended abstract submitted for the Think Tank, a collection of scholarly commentaries (1-2 pages each) by a number of participants in the Think Tank, and a feedback statement by the author(s) of the position article.