The 18th annual Symposium on Computer Animation (SCA) will take place in
sunny Los Angeles, California from July 26 to July 28, 2019, immediately
before SIGGRAPH. For almost two decades now, SCA has been the premier forum
for presenting innovations in the theory and practice of computer animation.
Bringing together academic and industrial researchers and practitioners
working in all aspects of time-based phenomena, SCA provides an intimate
setting that encourages community interaction, promotes the exchange of
research results, inspires future ideas, and establishes new collaborations.
Conditionally accepted regular papers will undergo a second round of
revision and will, upon approval, appear in the new journal Proceedings of
the ACM on Computer Graphics and Interactive Techniques (PACMCGIT). Best
Paper Awards will be given to excellent submissions that push the leading
edge. New this year, we are also excited to introduce SCA Sketches, which
provides a forum to present and discuss your late-breaking, innovative, and
thought-provoking animation ideas and work-in-progress at SCA.
Website: <https://sca2019.kaist.ac.kr/> https://sca2019.kaist.ac.kr/
We invite work on a broad range of animation topics, including:
2D, 3D, and N-D animation systems
Autonomous characters
Clothing and hair animation and simulation
Expressive motion / communication
Facial animation
Fabrication of dynamic objects and characters
Group and crowd behavior
Intuitive interfaces for creating and editing animations
Mathematical foundations of animation
Methods of control and artistic direction of simulations
Nature in motion (natural phenomena, plants, clouds, .)
New time-based art forms on the computer
Novel time-varying phenomena
Perceptual foundations and metrics for animation
Physical realism / measuring the real world for animation
Physical simulation
Fluid animation
Planning / learning / optimization for animation
Real-time and interactive methods
Camera control methods for computer animation
Sound and speech for animation
as well as related problems and techniques in robotics, game development,
human-computer interaction, simulation, visualization, computer vision, and
beyond.
Regular Papers:
We invite submissions of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Each submission should be 7-10 pages in length and will be
reviewed by an international program committee for technical quality,
novelty, significance, and clarity. All conditionally accepted regular
papers will be guaranteed a presentation slot and to appear in the SCA
proceedings. They will then undergo a thorough second round of revision and
review, and (conditional on final acceptance) be published in the new
journal Proceedings of the ACM in Computer Graphics and Interactive
Techniques (PACMCGIT). In the case that a paper fails to pass the second
review round, authors retain the option to withdraw the paper or exclude it
from the conference/proceedings, if requested.
Posters:
As in previous years, the poster (1-2 pages) session will be an integral
part of the SCA program. The poster session will be held prior to the
reception Friday evening and will follow a posters fast-forward session
during which all presenters will have the opportunity to give a one-minute
description of their work. Posters will be included in the conference
proceedings and the ACM and EG digital libraries.
Sketches (NEW!):
We also invite sketch submissions (in 2-4 pages) for quick dissemination of
fresh, compact ideas. These submissions will also undergo a full review by
the program committee, but with greater emphasis placed on novelty and
potential future impact over polish or completeness. Accepted submissions
will be presented during the symposium. Sketches can be freely published in
other venues because they will not be archived in any journal, conference
proceedings, or digital libraries. We hope that feedback from reviewers and
attendees will help to improve your work for a future paper submission!
Important Dates
---------------
Regular Papers:
-----------------
Paper Submission: April 5th, 2019 - 23:59 UTC
Notification of Acceptance: May 2nd, 2019
Paper Revised Version: May 23rd, 2019
Paper Final Notification: June 7th, 2019
Camera-Ready Paper: June 12th, 2019
Sketches & Posters:
----------------------
Sketch/Poster Submission: May 8th, 2019 - 23:59 UTC
Notification of Acceptance: May 23rd, 2019
Symposium:
--------------
July 26th-28th, 2019
Organization:
---------------
Conference Co-Chairs:
Sung-Hee Lee, KAIST
Craig Schroeder, UC Riverside
Program Co-Chairs:
Jin Huang, Zhejiang University
Christopher Batty, University of Waterloo
Posters Chair:
Tamar Shinar, UC Riverside
*** Apologies for cross-posting ***
EG/VGTC EuroVis 2019 (June 3-7 2019, Porto, Portugal)
CALL FOR SHORT PAPERS
<http://www.eurovis.org/short-papers/> http://www.eurovis.org/short-papers/
Due: February 28, 2019
Notification: March 31, 2019
EuroVis 2019 features a short paper track to present late-breaking
visualization research results, work in progress, and follow-up extensions
or evaluations of existing methods. All accepted short papers (4 pages) will
be presented orally at the conference. Please submit your work to the Short
Papers program!
A EuroVis short paper describes a more focused and concise research
contribution and is likely to have a smaller - yet still significant - scope
of contribution than a full paper. Short papers draw from the same paper
types as full papers, as well as the same list of suggested topics.
For detailed submission instructions, please see:
<http://www.eurovis.org/short-papers/> http://www.eurovis.org/short-papers/
The Short Papers Chairs,
Jimmy Johannsen, Filip Sadlo, Liz Marai
REMINDER - EXTENSION - Call for Papers - 27. WSCG 2019 Conf. on Computer Graphics, Visualization & Computer Vision
>> SUBMISSION EXTENDED
DATE March 10, 2019 (EXTENDED)
see details at WSCG 2019 WEB pages - http://www.wscg.cz
WSCG 2019 (held annually at Pilsen [Plzen] - the CITY of BEER - since 1992)
---------------
27. Int. Conf. on Computer Graphics, Visualization and Computer Vision 2019 http://www.wscg.eu – main page of WSCG- access to WSCG digital repository http://www.wscg.cz – WSCG 2019 page
When: May 27 – 31, 2019
Where: Primavera Congress Center, Pilsen [Plzen] (the City of Beer),
close to Prague, Czech Republic
approx. 70 mins. from the Prague Airport by public transport
Proceedings will be published in Computer Science Research Notes (ISSN 2464-4617).
The best selected papers will be published in the Journal of WSCG (ISSN 1213-6972).
Papers will be published with DOI
>> "Pay to publish" strategy submission is NOT acceptable. << At least
>> one author has to present the paper at the conference. << Proceedings
>> will be made after the conference <<
Recent publications available via http://wscg.zcu.cz/DL/wscg_DL.htm - repository since 1992.
Conference organizer & Chair
---------------------
Prof. Vaclav Skala
Contact: http://www.VaclavSkala.eu, skala(a)kiv.zcu.cz subject: WSCG 2019 c/o University of West Bohemia, Faculty of Applied Sciences Dept. of Computer Science and Engineering, Univerzitni 8, CZ 30614, Plzen, Czech Republic
----------------
***********************************************************
3DOR 2019: Extended deadline!
Eurographics Workshop on 3D Object Retrieval 2019 (3DOR'19)
***********************************************************
A co-event of Eurographics 2019
May 5-6, 2019, Genova, Italy
http://3dor2019.ge.imati.cnr.it/call-for-papers/
Important Dates
Full/Short Paper Submission: February 13, 2019 (extended deadline!)
Acceptance Notification: March 4, 2019
Camera Ready: April 5, 2019
Workshop dates: May 5-6, 2019
***********************************************************
3D Object Retrieval Workshop Series
Search engines are now the default way in which most people engage with information, as the vast majority of information is born digital. Also, a new wave of information is underway: low-cost 3D scanners, 3D printers, and powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D objects are rapidly growing in both number and size. Yet, the task of exploring such large 3D repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based 3D object search; visualization techniques for 3D search results; real time aspects of techniques and algorithms; new challenges such as faceted 3D browsing, social search, and navigation of hybrid datasets. The complex yet concrete problems above are drawing increasing attention from the research community.
The aim of the 3DOR Workshop series is to stimulate researchers from different fields such as Computer Vision, Computer Graphics, Machine Learning, Cognitive Science and Human-Computer Interaction who work on or are interested in 3D object retrieval search and exploration, to present state-of-the-art work in the field or learn about it and participate in discussions. This will provide a cross-fertilization that will stimulate discussions on the next steps in this important research area. 3DOR 2019 will be the 12th workshop in this series.
***********************************************************
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas of 3D Object Retrieval. Submissions are invited in the form of full papers (up to 8 pages) and short papers presented in a poster session (up to 4 pages). State of the arts papers on specific topics of interest in the workshop are also welcome and may exceed the 8 pages limit.
All accepted papers will be published in the EG Digital Library.
Extended and revised versions of selected full papers will be considered for publication in a special section of the Computers and Graphics Journal (Elsevier), based on the reviewers' comments and on the feedback from the 3DOR workshop. The deadline for this special issue will be 6 weeks after the workshop (end of June 2019) and reviewer continuity will be aimed for.
Suggested topics include, but are not limited to:
3D shape analysis
3D shape similarity and matching
3D mesh sequence retrieval
3D mobile media retrieval
3D search in large scale data
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in multimedia, CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage.
Also this year, the workshop will feature the 14th Shape Retrieval Evaluation Contest (SHREC 2019).
The SHREC 2019 call for participation is available at: http://www.shrec.net/.
***********************************************************
Submission:
The submission should be formatted according to the Eurographics guidelines. Submissions should be done through the SRM website (https://srmv2.eg.org/COMFy/Conference/3DOR_2019).
The 3DOR 2019 conference will use a double-blind review process. Consequently, all submissions must be anonymous.
***********************************************************
Organization
Workshop Chairs:
Bianca Falcidieno, IMATI - CNR Genoa, Italy
Ioannis Pratikakis, Democritus University of Thrace, Greece
Program Chairs:
Silvia Biasotti, IMATI - CNR Genoa, Italy
Guillaume Lavoué, Université de Lyon, LIRIS, France
--------------------------------------------------------------------
Silvia Biasotti
Consiglio Nazionale delle Ricerche
Istituto di Matematica Applicata e Tecnologie Informatiche, 'E. Magenes'
Via De Marini, 6 - 16149 Genova
Phone: +39-010-6475696
Fax: +39-010-6475660
http://www.ge.imati.cnr.it/biasotti
--------------------------------------------------------------------
Call for Papers: ICGI 2019 - International Conference on Graphics and
Interaction 2019
Important dates:
Paper submission: July 7, 2019
Authors' notification: October 14, 2019
Camera-ready version: October 17, 2019
The ICGI 2019 - International Conference on Graphics and Interaction 2019
will take place between 21 and 22 November 2019 at the University of
Algarve, in Faro, Portugal in a joint organization with the Eurographics
Portuguese Chapter.
The ICGI'2019 aims to bring together researchers, teachers, and
professionals in the areas of Computer Graphics, Image Processing, Computer
Vision and Human-Computer Interaction, providing a forum for the
dissemination of work carried out or ongoing and the exchange of scientific
results, experiences, and new knowledge between the academic, industrial and
end-user communities.
The Scientific Program will include presentations of long and short papers,
invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific
work, experiments or applications. Long papers should not exceed eight pages
and short papers should not exceed four pages. The poster submission will
consist of a manuscript, in the same format as the papers, with a maximum of
2 pages to be included in the proceedings. The official languages of the
conference are English, Portuguese and Spanish.
Papers should be formatted according to the instructions available at
<https://www.ieee.org/conferences_events/conferences/publishing/templates.ht
ml> IEEE and should not present any information that identifies its authors
(double-blind review). References to works by the same authors should be
indicated as [BFRP].
The submissions can only be done electronically, in PDF format, through the
<https://easychair.org/conferences/?conf=icgi2019> conference submission
system. Long papers written in Portuguese or Spanish should also include the
title and abstract in English so that they can be submitted for archiving
and indexing on the IEEE Xplore Digital Library platform.
The accepted papers will appear in the ICGI 2019 digital proceedings (book
with ISBN). Similar to the previous ICGI editions (former EPCGI), the
necessary procedures for the provision of long papers in the IEEE Xplore
Digital Library are being developed.
Note: Authors of high-quality papers will be selected and invited to submit
extended and significantly revised versions of their papers to relevant
journals in the field. The selected papers may be subject to the proper
review process of the respective publications and must be written in
English.
During the event, prizes for best paper and best paper for young researcher
will be awarded.
It is therefore with great pleasure that we invite you to submit
contributions to the ICGI 2019 and attend the event, taking place at
University of Algarve, in Faro, Portugal, on November 21-22, 2019.
Topics
Submitted manuscripts should address original research in all areas related
to Computer Graphics and Interaction, including, but not limited to:
* Accessibility
* Adaptive and Intelligent Interfaces
* Animation and Simulation
* Applications
* Autonomous and Intelligent Agents in Virtual Environments
* CG Modelling
* Cognitive Psychology
* Collaborative Work
* Computer Animation
* Computer Games
* Computer Graphics Algorithms
* Computer Graphics and Interaction in Education
* Computer Vision and 3D Reconstruction
* Creativity and Digital Art
* Ergonomics
* Ethnography
* Image Processing and Analysis
* Interaction Evaluation
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Presence, Engagement, and Immersion
* Scientific and Information Visualisation
* Simulation and Animation
* Social and Organisational Aspects
* Tangible Interfaces
* Ubiquitous and Mobile Computing
* Usability and UX
* User-Centered Design
* Virtual, Mixed and Augmented Reality
--Apologize for multiple emails.
CFP: SHREC'19 Tracks on Extended 3D Scene Retrieval
Dear Colleagues,
This is to invite you to participate in the following two 2019 Shape
Retrieval Contest (SHREC) tracks:
(1) SHREC'19 Track: Extended 2D Scene Sketch-Based 3D Scene Retrieval
URL: http://orca.st.usm.edu/~bli/SceneSBR2019/index.html
Contact: Juefei Yuan: Juefei.yuan(a)usm.edu <mailto:Juefei.yuan@usm.edu>
(2) SHREC'19 Track: Extended 2D Scene Image-Based 3D Scene Retrieval
URL: http://orca.st.usm.edu/~bli/SceneIBR2019/index.html
Contact: Hameed Abdul-Rashid: hameed.abdulrashid(a)usm.edu
<mailto:hameed.abdulrashid@usm.edu>
which will be held in conjunction with the 12th EUROGRAPHICS Workshop on 3D
Object Retrieval (3DOR'19), May 5-6, 2019, Genova, Italy
(http://3dor2019.ge.imati.cnr.it/).
In the months following our SHREC'18 2D Scene Sketch-Based 3D Scene
Retrieval (SceneSBR2018) and 2D Scene Image-Based 3D Scene Retrieval
(SceneIBR2018) Tracks, we have extended the number of the scene categories
from the initial 10 classes in the benchmark to 30 classes, resulting in two
new and more challenging benchmarks SceneSBR2019 and SceneIBR2019.
SceneSBR2019 has 750 2D scene sketches and 3,000 3D scene models.
SceneIBR2019 has 30,000 scene images and 3,000 3D scene models.
Your contributions will be very important since we plan to submit an
extended journal version shortly after SHREC'19. Welcome to collaborate
with us to publish a good journal together as well!
If you have any questions, please feel free to contact the respective first
organizer of each track as indicated above and on each track website as
well. Please do send a registration email to the respective organizer ASAP,
latest by February 8th, to indicate your interest in these two tracks.
Please also help to forward this email to anyone who might be interested in
these two SHREC'19 tracks. Thanks for your attention!
Best Regards,
Juefei Yuan on behalf of the two tracks organizers:
Juefei Yuan, University of Southern Mississippi, USA
Hameed Abdul-Rashid, University of Southern Mississippi, USA
Bo Li, University of Southern Mississippi, USA
Yijuan Lu, Texas State University, USA
Tobias Schreck, Graz University of Technology, Austria
Dear all,
We have a PostDoc position available for the new EPSRC/UKRI project "Trust
in Human-Machine Partnership" on the topic of Visualization expanding to
Explainable AI, AI Planning, Computational Argumentation, Provenance, HCI,
Software Infrastructure.
Positions are for 2 or 3 years and are open also to non-EU candidates.
Closing date: February 11th. More details below and here:
<https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fnms.kcl.
ac.uk%2Fdaniele.magazzeni%2Fpositions.html&data=01%7C01%7Crita.borgo%40kcl.a
c.uk%7C181de336cd794ed4382308d6810d6c79%7C8370cf1416f34c16b83c724071654356%7
C0&sdata=Jl28Y98uSoZ7ZBuxPz14OTZXRoh8NJuiYRBNYlDymZ4%3D&reserved=0>
https://nms.kcl.ac.uk/daniele.magazzeni/positions.html
PostDoc positions on the project Trust in Human-Machine Partnership
THuMP: Trust in Human-Machine Partnership is a multi-disciplinary 3-year
project, with the ambitious goal of advancing the state-of-the-art in
trustworthy human-AI decision-support systems. ThUMP will address the
technical challenges involved in creating explainable AI (XAI) systems, with
a focus on Explainable Planning and Computational Argumentation, so that
people using the system can better understand the rationale behind and trust
suggestions made by an AI system. This project is conducted in collaboration
with three project partners: Save the Children and Schlumberger, which
provide use cases for the project, and the law firm Hogan Lovells, which
will cooperate in considering legal implications of enhancing machines with
transparency and the ability to explain.
1 PostDoc will be responsible for conducting research around decision
support in human-machine teams, particularly for resource allocation. Tasks
will involve building software infrastructure for the project, developing a
prototype interface for communicating with users, designing and conducting
experiments with human subjects based on the use cases that will be
co-created with the project partners, with an emphasis on visual analytics
for explainable AI in the context of resource allocation in critical domains
(Apply here!).
For any queries you can contact
Dr. Rita Borgo rita.borgo(a)kcl.ac.uk <mailto:rita.borgo@kcl.ac.uk>
Dr. Daniele Magazzeni daniele.magazzeni(a)kcl.ac.uk
<mailto:daniele.magazzeni@kcl.ac.uk>
The Computer Animation Group at the Visual Computing Institute of RWTH
Aachen University (Germany) is looking for a PhD and a PostDoc candidate
with a strong interest in physically-based simulation of fluids and
deformable solids in the field of computer graphics.
Please forward this call to interested students or PhD students.
Candidates should send their application containing a letter of
motivation, CV, master and bachelor transcripts and further relevant
certificates via email in pdf format to Prof. Jan Bender
(bender(a)cs.rwth-aachen.de).
The Media & Internet Area (MIA) at i2CAT Research Foundation is
looking for a research software developer with specialization in AR/VR.
https://careers.talentclue.com/en/node/37915698/443/5c419b158a0b0
MIA Area brings together a team of both, researchers and engineers
tasked with exploring new ideas in the VR/AR sector. This position
calls for close collaboration with researchers and developers in
augmented and virtual reality, computer graphics and networking to
develop demos, tools and interactions towards next generation spatial
computing.
The successful candidate will lead our activities towards the
implementation and optimization of a VR-MCU, will optimize rendering
components on a Unity3D VR client and will support network engineers
and Unity 3D Developers in delivering an outstanding user experience
in the framework of the H2020 VR-Together project.
Delivering low-latency, high-fidelity experiences in immersive media
is still an open computational challenge, so this role requires
experience in writing, debugging and profiling GPU code.
Please Contact Sergi Fernandez <sergi.fernandez(a)i2cat.net> for further
Information.
= Extended Deadline: EG Medical Prize 2019 -- January 31 =
Due to numerious requests, we decided to extend the deadline for the 2019
Eurographics Medical Prize until
*** This Thursday, January 31, 2019 ***
More details can be found below or at
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
Best regards,
Stefan Bruckner
Steffen Oeltze-Jafra
EG Medical Prize 2019 Co-Chairs
--
= Dirk Bartz Prize for Visual Computing in Medicine 2019 =
= (Eurographics Medical Prize) =
Homepage:
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
The Eurographics Association organizes a biannual competition to
acknowledge the contribution of computer graphics in the medical field, and
to encourage further development. Originally called "Eurographics Medical
Prize", the competition was renamed to "Dirk Bartz Prize for Visual
Computing in Medicine" in 2010 -- in honor of Dirk Bartz who passed away
far too early in March 2010. Dirk Bartz was a highly recognized and
enthusiastic scientist, teacher and promoter of Visual Computing in
Medicine; furthermore, he was an active member of the Eurographics
Association and Chair of the EG Medical Prize in 2007 and 2009.
== Call ==
Submissions to the Dirk Bartz Prize for Visual Computing in Medicine 2019
are being invited from researchers and developers who can demonstrate that
a particular benefit in a medical application has resulted from the use of
visual computing technology that they have produced/developed. We welcome
submissions from all areas of visual computing -- examples include the use
of new data visualization techniques, interaction methods, or
virtual/augmented environments. Entries typically summarize a body of
research and/or development that has been conducted over the course of a
project, PhD thesis, etc. and particular weight is put on demonstrating the
medical impact of the work.
== Winners ==
The top three winning entries of the Dirk Bartz Prize for Visual Computing
in Medicine 2019 will receive a prize and their submission will be
published in the "Short Papers and Medical Prize Awards" digital media
proceedings. The judging panel will select the winning entry on the basis
of its clinical value, use of visual computing methods, and novelty. All
three winning teams will have an opportunity to present their results at
Eurographics 2019, which means that at least one author of each winning
team must attend to present the results.
The Hall of Fame documents previous recipients of the prize:
https://www.eg.org/wp/wp-content/uploads/2018/11/HallOfFame_2017.pdf
== Submission Guidelines ==
Winning entries will be published in the "Short Papers and Medical Prize
Awards" digital media proceedings, and in the EG Digital Library.
Submissions will be made electronically through SRMV2 at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP
Submitted written entries have to be prepared as papers of up to 4 pages
and must be formatted according to the Eurographics Medical Prize Guidelines
at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP/Instruction
The submission of complementary material like videos, demo applications,
and references to additional publications of the authors, theses, etc. is
highly welcome.
== Co-chairs ==
Stefan Bruckner, University of Bergen, Norway
Steffen Oeltze-Jafra, University of Magdeburg, Germany
For any question concerning medical prize submissions please contact the
medical prize co-chairs at:
chairs-eg2019dbp(a)eg.org