3DOR Call for Short Papers
The Eurographics 2025 Symposium on 3D Object Retrieval (3DOR
<https://3dor.cs.ucl.ac.uk/> ) is the dedicated workshop series for methods,
applications and benchmark-based evaluation of 3D object retrieval,
classification, and similarity-based object processing. In 2025, the 3DOR
will be organized as a Symposium with the ambition to attract a larger
number of participants. The symposium also includes the 2025 edition of the
3D Shape Retrieval Challenge (SHREC) <https://www.shrec.net/> , keynotes,
project presentations, and a social and networking event. Accepted full
papers will be published in Computers & Graphics Journal (Elsevier), and
accepted short papers will appear in the Eurographics Digital Library.
Symposium Chair
Niloy Mitra <http://www0.cs.ucl.ac.uk/staff/n.mitra/index.html> , University
College London and Adobe Research
Program Chairs
Ioannis Pratikakis <https://utopia.duth.gr/~ipratika/> , Democritus
University of Thrace
Remco Veltkamp <https://webspace.science.uu.nl/~veltk101/> , Utrecht
University
Paul Guerrero <https://paulguerrero.net/> , Adobe Research
Important Dates
July 22, 2025
Authors must submit short symposium papers
August 03, 2025
Review stage complete, decision of acceptance or rejection
August 14, 2025
Final version submission
August 25, 2025
Publication online of 3DOR Symposium Proceedings
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Short papers will follow a one-stage review process and will appear
in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based 3D retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including
multimedia and information systems, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage, among
others.
Authors must submit short track and short symposium papers via the
Eurographics SRMv2 <https://srmv2.eg.org/COMFy/Conference/3DOR_2025> .
Authors should aim for their papers to be 8 pages or less. Please see the
information about the guidelines for publishing
<https://www.eg.org/wp/eurographics-publications/guidelines/#eg_authors>
through Eurographics. Further information about using Eurographics SRMv2 can
be found on the Wiki
<https://wiki.eg.org/SRMv2Wiki/index.php/SRMv2_-_Documentation_%26_Guideline
s#Authors> .
============================================================
Submission deadline extended
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers will be published by IEEE Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in 3 special issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission July 11, Friday
Papers (Full/Short) Notification Aug 11, Monday
Poster papers submission Aug 18, Friday
Poster papers notification Aug 29, Friday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu
VCBM 2025: Short Papers Last Call
**Apologies for cross-posting**
The annual EuroGraphics Symposium on Visual Computing for Biology and Medicine (EG VCBM)
October 2-3, 2025, Delft, Netherlands
https://conferences.eg.org/vcbm2025/
The deadline for EG VCBM Short Papers is just around the corner! Consider submitting your work by 20 June and take part in this year’s symposium in Delft, Netherlands this autumn! See below for details.
===============
Papers
VCBM Short Papers should describe original, application-oriented research that advances the fusion of visual computing methods within medicine and biology. Accepted work will focus on a well-defined biological or medical problem, and demonstrate significant innovation or improvement in visual computing.
Short papers describe a more focused and concise research contribution and are likely to have a smaller – yet significant – scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in <https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=17…> VCBM 2025 LaTeX style [1] including all images and references). Authors may choose to anonymize their submissions, but this is not required.
Please visit the general call page <https://conferences.eg.org/vcbm2025/contribute/> [2] for all submission types and the scope.
[1] https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=17…
[2] https://conferences.eg.org/vcbm2025/contribute/
===============
Submission Instructions
Papers must be submitted using the Eurographics SRM conference management system. <https://srmv2.eg.org/COMFy/Conference/VCBM_2025>
[3] https://srmv2.eg.org/COMFy/Conference/VCBM_2025
Important Dates
* Submission deadline: June 20, 2025
* Author notification: August 1, 2025
* Final notification: August 29, 2025
* Camera-ready deadline: September 17, 2025
* Symposium: October 2 & 3, 2025
All deadlines are at 23:59 AoE (Anywhere on Earth).
Sincerely,
The Short Paper Co-Chairs of EG VCBM 2025,
Laura Garrison <https://www.laura-garrison.com> , University of Bergen, Norway
Robert Krueger <https://kruegert.github.io> , New York University, USA
CVMP 2025 Call for Submissions
22nd ACM SIGGRAPH European Conference on Visual Media Production
For over two decades, CVMP ( <https://cvmp-conference.org/> https://cvmp-conference.org/) has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for the presentation of the latest research and application advances, combined with keynote and invited talks on state-of-the-art industry practice. CVMP regularly attracts over 100 attendees approximately 50:50 from academia and the creative industries.
CVMP 2025: 4–5 December 2025
CVMP will take place physically at the BFI Southbank in London on 4–5 December 2025. Please check our website <https://cvmp-conference.org/> https://cvmp-conference.org/ and follow us <https://bsky.app/profile/cvmp.bsky.social> @cvmp.bsky.social or on <https://www.linkedin.com/company/cvmp/> LinkedIn for the latest updates. Proceedings of the Full Papers will appear in the ACM Digital Library.
We encourage participation from a diverse range of backgrounds, including scientists, engineers, artists, and producers, to contribute inspiring papers, presentations, posters, and technical abstracts. We invite submissions to the conference on any topic that demonstrates an impact on visual media production, animation, and interactive content creation and experiences. This year there is an additional focus on From Capture to Creation: Intelligent 3D Scene Representation across the Creative Industries. We encourage the submission of innovative ideas, technical details, and insight or experience into theory and/or practice.
Submission Dates:
Full Papers deadline: 25 July 2025
Industry Talks deadline: 19 September 2025
Short Papers deadline: 05 September 2025
Demos deadline: 05 September 2025
Papers, Demos and Talks are invited in all areas of visual media production related to film, games and broadcast, including but not limited to:
– 3D video capture
– Augmented/mixed/virtual/extended reality (AR/MR/VR/XR)
– Character animation
– Computational photography
– Computer graphics
– Computer vision
– Digital and virtual humans
– Gaussian Splatting or NeRF Representations
– Generative artificial intelligence (AI)
– High-dynamic-range (HDR) imaging
– Image and video synthesis
– Image enhancement and restoration
– Image/model/asset editing
– Interactive media and games
– Machine learning
– Multiple camera systems
– Novel scene representation
– Omni-directional video
– Post-production using stereo, 3D and motion
– Pre-visualization
– Real-time imaging systems
– Real-time rendering
– Relighting images and video
– Segmentation and matting
– Video and camera tracking
– Video-based animation and motion capture
– Virtual production
– Visual asset management
– Visual effects (VFX)
For information on how to submit papers, please refer to the Submission Instructions available on the CVMP website (https://www.cvmp-conference.org/2025/call-for-submissions/)
Hi all,
This is a reminder that the deadline for SCA posters is June 15, 2025 (23:59 AoE).
The 24th annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) will take place in Vancouver Canada from August 8 to August 10.
https://computeranimation.org/instructions.html
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with a single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We invite submission of original, high-quality papers and posters on computer animation, broadly defined as computation dealing with time-varying phenomena.
The conference topics include:
● 2D, 3D, and N-D animation systems
● Autonomous agents
● Clothing animation and simulation
● Computational design of animated systems
● Expressive motion / communication
● Generative and morphable models
● 3D and 4D motion modeling
● Learned character control
● Facial animation
● Feature learning of motions, faces, body shapes and hand gestures
● Foundation models for animation
● Group and crowd behavior
● Interactive computer graphics
● Intuitive interfaces for creating and editing animations
● Mathematical foundations of animation
● Methods of control and artistic direction of simulations
● Machine learning techniques for animation
● Multimodal techniques for animation
● Modeling and simulation of natural phenomena
● Nature in motion (natural phenomena, plants, clouds, etc.)
● New time-based art forms on the computer
● Novel time-varying phenomena
● Perceptual metrics of animation
● Physical realism / measuring the real world for animation
● Physical simulation
● Fluid animation and simulation
● Planning / learning / optimization for animation
● Real-time and interactive methods
● Camera control methods for computer animation
● Sound and speech for animation
● More
As in previous years, the poster session will be part of the SCA program.
However, the poster abstracts will not be included in the conference proceedings, thus providing more freedom for the authors to decide if they want to upload the posters as a timestamp or not.
Note that as usual, a SCA poster does not preclude subsequent publication of a complete paper on the same topic by the same authors (however, a SCA poster by other authors is considered prior art and should be cited as such).
Poster abstracts should be sent to the poster chair Alexandre Mercier-Aubin at alexandre.mercier-aubin(a)etsmtl.ca<mailto:alexandre.mercier-aubin@etsmtl.ca>
Submissions must be camera-ready, with author names and affiliations listed. The review process will be single-blind.
Poster abstract submissions should consist of a PDF paper according to the ACM article format.
Submissions are permitted to be up to two pages in length, written and presented in English.
Supplementary material such as videos may also be submitted electronically and will be made available to reviewers.
All supplementary materials must be submitted as a single zip file (size up to 500MB).
Registration:
To meet the cost of the conference, one full registration is required for each accepted paper and poster.
See you at SCA in Vancouver,
Alexandre Mercier-Aubin
SCA 2025 Posters Chair
Good Afternoon,
Apologies if you have received this message more than once.
The submission deadline of CGVC'25 has been extended to 30th June 2025.
The 43rd Computer Graphics and Visual Computing (CGVC) Conference of the Eurographics UK Chapter will be held in Liverpool, a former European Capital of Culture, a long heritage in the video game sector and a capital for music innovation, between 11th and 12th September 2025. The conference will be hosted by Liverpool John Moores University this year.
We welcome contributions in the form of full papers (up to 8 pages), short papers (up to 4 pages) and posters (up to 2 pages). All the papers will be published in the Digital Library of the Eurographics Association. The extended version of some best full papers will be considered for publication in a special issue of the Journal of Computers & Graphics (Elsevier).
More detail can be found: <https://cgvc.org.uk/> https://cgvc.org.uk/
<https://cgvc.org.uk/> Welcome to CGVC!
Computer Graphics & Visual Computing (CGVC) is an annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter. CGVC has been a Eurographics supported event Since 1983 when the first instance took place 28-29 March 1983 at University of York.
cgvc.org.uk
Some key dates are as follows:
Submission Deadline: 30 June 2025
Decisions Available: 28 July 2025
Camera Ready: 15 August 2025
Registration Deadline: 29 August 2025
Conference Day: 11th to 12th September 2025
CGVC’25 Conference Committee
Dear Stephanie Behnke,
I am involved in the organization of the 22nd ACM SIGGRAPH European
Conference on Visual Media Production
(https://www.cvmp-conference.org/2025) to be held also at BFI London (as
Eurographics this year).
Since the topics are very much graphics related, I would like to
distribute the cfp also over the Eurographics meialing list, if this is
possible.
Could you please tell me who to contact and what to provide for this
request.
Best regards
Peter Eisert
--
--------------------------------------------------------------------
Peter Eisert, Prof. Dr.-Ing.
Visual Computing, Humboldt Universität zu Berlin
Mailing address: Unter den Linden 6, 10099 Berlin
Visitor address: Room 4.218, Rudower Chaussee 25, 12489 Berlin
Phone: +49-(0)30-2093-41180
URL: http://www2.informatik.hu-berlin.de/~eisert
Vision & Imaging Technologies Department, Fraunhofer HHI
Einsteinufer 37, 10587 Berlin
Phone: +49-(0)30-31002-614
URL: http://iphome.hhi.de/eisert
--------------------------------------------------------------------
Dear colleagues,
We have extended the submission time until June 13, 2025, for the Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal. It is a specialized track for paper submission to ICGI 2025, the International Conference on Graphics and Interaction 2025, promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
This Special Section seeks high-quality, original research for a limited number of accepted works to enrich the conference's main program and is dedicated to the latest research on:
* Computer Graphics
* Computer Vision
* Human-Computer Interaction
* Image Processing
Including related fields such as (but not limited to):
* Computer Games
* Computer Graphics Algorithms
* Digital Arts
* Information Visualization
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and UX
* User-Centered Design
* Virtual, Mixed, and Augmented Reality
* 3D Modelling and Rendering
Papers submitted to this track are expected to present particularly mature and novel research results and will be peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at ICGI 2025 (https://gpcg.pt/icgi2025/).
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select "VSI: RAGI 2025" in the "Article Type" step in the submission process.
Important Dates
Submission system opens: May 12, 2025
Submission Due: May 30, 2025 June 13, 2025
First Decision: Within four weeks of submission
Revised Papers Due: Defined on the notification
Final Decision: September 8, 2025
Guest Editors
Tomás Alves (Iscte-IUL, BRU-Iscte)
José Creissac Campos (University of Minho | HASLab/INESC TEC)
Alan Chalmers (University of Warwick)
============================================================
The 2nd Call for Papers
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
TWO WEEKS BEFORE TE SUBMISSION DEADLINE
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers will be published by IEEE Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in special issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission June 13, Friday
Papers (Full/Short) Notification July 21, Monday
Poster papers submission Aug 1, Friday
Poster papers notification Aug 18, Monday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu