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SPANISH COMPUTER GRAPHICS CONFERENCE (CEIG'24)
https://eurographics.es/CEIG24
June 17-19, 2024, A Coruña.
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ORGANIZATION
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President of the conference: José A. Iglesias Guitián (UDC)
Co-chairs of the program committee: Julio Marco (UniZar) and Gustavo Patow (UdG)
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SCOPE AND OBJECTIVES
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The Spanish Computer Graphics Conference aims to be the discussion forum for researchers and professionals of computer graphics and visualization in Spain. It is expected that attendees will be able to present their latest advances in all areas of Computer Graphics. It is also intended to be the place where new lines of research in development, ideas aimed at achieving greater incorporation of Computer Graphics in education, and developments in the field of ICT are discussed.
Topics of interest include (but are not limited to):
- Computer vision
- Virtual reality and augmented reality
- Photorealistic visualization
- Expressive visualization (not photorealistic)
- Geometric Modeling
- Procedural Modeling
- Modeling and visualization of volumes
- Computational geometry
- Digital image processing
- Computational photography
- Computer animation
- Virtual humans and artificial life
- Graphic Interaction
- Graphics hardware and parallelism
- Graphic standards
- Serious games
- Computer Graphics Applications
- Computer Graphics and education
- Haptic Devices and interaction
- Spatial and non-spatial data visualization techniques
- Collaborative and distributed visualization
- Visualization of large volumes of data
- Three-dimensional vision
- Scene Understanding
- Machine learning applied to Graphics and Vision
- Applied Perception
- E-sports
We want to highlight the possibility of sending educational articles, which can be an interesting option for all those who wish to attend the conference but cannot do so in the research track, for contractual reasons.
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IMPORTANT DATES
(the different modalities are explained below)
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Full paper
—----------
February 16, 2024: Deadline for submitting presentation summaries.
February 23, 2024: Deadline for sending the full version of the papers.
March 22, 2024: Notification to authors.
April 26, 2024: Deadline for sending final versions of accepted papers*.
*Authors who wish for their article to appear only in “abstract with presentation” mode must notify this when sending the final version.
Presentations of papers already published
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March 8, 2024: Deadline for submitting already published papers.
April 5, 2024: Notification to authors of already published papers.
Short papers
—-----------------
February 16, 2024: Deadline for submitting short paper summaries.
February 23, 2024: Deadline for submission of the full version of the short papers.
March 22, 2024: Notification to authors.
April 26, 2024: Deadline for sending final versions of accepted short papers.
“Best Thesis” Award
—------------------------------------------
March 8, 2024: Deadline for submitting applications for the best thesis award.
March 22, 2024: Notification to authors.
TFG/TFM
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March 8, 2024: Deadline for submitting TFG/TFM.
March 22, 2024: Notification to authors.
Posters
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March 15, 2024: Deadline for sending original works and TFGs posters.
March 29, 2024: Notification to authors.
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AWARDS
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In this edition, the following prizes will be awarded:
** Best presentation
** Best presentation included in COMPUTERS & GRAPHICS
** Best thesis
** Best short paper
** Best poster
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PARTICIPATION MODALITIES
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MODALITY “CEIG 2024 PRESENTATION (FULL PAPERS)”
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All papers must have, at a minimum, the title and abstract in English, although the rest of the article and the presentation in the conference sessions can be done in both Spanish and English. The review process is double-blind, so the submitted paper must be anonymous, eliminating all direct references or indirectly to the authors or their affiliation.
Contributions submitted as papers must present research, practice and experience, and original applications. The maximum length of a presentation will be 10 pages. The details of how to send this modality will be published on the conference website.
Those papers that stand out for their quality, and that are entirely written in English, will be published in the magazine Computers & Graphics, as a special section. These articles will be subjected to an additional review cycle before publication. The selection of these presentations will be carried out by an advisory committee at the request of the presidents of the program committee.
Accepted papers not published in Computers & Graphics will be included, by default, in the conference proceedings. However, authors may decide that their paper appears only in “summary with presentation” mode. The proceedings of CEIG2024 will be published in OpenAccess format in the Eurographics Digital Library (EG Digital Library), with a DOI.
“SUMMARY WITH PRESENTATION” MODALITY:
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As in previous editions, authors may decide that their paper (title and abstract) appears in the program and is presented like any other, but does not appear in the official proceedings. This can be especially useful for work in progress that authors want to submit to another conference or journal. The authors will have a presentation session in which attendees will be able to ask questions and suggest improvements for the final version of the article, in addition to benefiting from a complete and identical review cycle to that received by the rest of the papers sent to the CEIG. For this modality, the authors must send the paper like any other article of the conference, indicating that their article is sent within this modality.
“ALREADY PUBLISHED PAPERS” MODALITY
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The CEIG is a meeting point for the Computer Graphics community in Spain. Therefore, the presentation of recent quality papers already published in other conferences or magazines is invited. These articles will appear in the program and will be presented like the rest of the CEIG papers, but they will not appear in the official proceedings of the conference. The details of how to send already published papers will be published on the conference website.
“SHORT PAPERS” MODALITY
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The CEIG 2024 short papers will present recent results, work in progress, and new ideas. The papers, of a maximum of 4 pages, will be published in the conference proceedings. During the event, the presentations of short papers will be shorter than the presentations. The details of how to submit short papers will be published on the conference website.
A special call is made for the presentation of short papers for the “TFMs” session, where the Master's Theses related to the scope of the conference, that have been defended in the 2022/2023 academic year, or that are being carried out in the 2023/2024 academic year, will be presented. They will be included in the proceedings unless the authors explicitly express otherwise.
“POSTERS” MODALITY
------------------------------------
Poster submission will consist of a one or two-page summary of the poster content. The details of how to send posters will be published on the conference website. Posters may be presented in two modalities:
** Original papers: will present recent results, work in progress, new ideas, and other projects that may be of interest to the general community, but are too speculative, incomplete, or not of sufficient excellence to result in a presentation. They will be presented in a Fast Forward session to those attending the conference. A special call is made to the presentation of Final Degree Projects and Final Master's Projects defended in the 2022/2023 academic year, or that are being carried out in the 2023/2024 academic year, as well as theses in progress that wish to show preliminary results of their research. Posters under this modality will be included in a special volume of the conference proceedings, not included in the EG Digital Library unless the authors explicitly express otherwise.
** Papers already published: they will present papers already published in proceedings of other conferences or in magazines, which are within the topics of interest of the conference. The abstract will make explicit reference to the original paper from which the poster comes. Its objective is to give greater dissemination and visibility to these papers within the framework of Computer Graphics in Spain. They will not be included in the proceedings, but they will have a special session for presentation to those attending the conference.
“BEST THESIS PRIZE” MODALITY
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Intending to recognize the work carried out by the youngest researchers, we award the prize to the best thesis related to the field of the conference defended during the year 2023 (calendar year). To apply, you will need to send: a one-page summary of the thesis, the three most relevant publications that are a direct result of the thesis itself, a PDF of the thesis (preferably a link to an Open Access repository), and the author's CV. to. The author himself or any of his/her advisors may present the candidacy. The details of how to present this candidacy will be published on the conference website.
“TFG/TFM” MODALITY
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Final Undergraduate Projects (TFG or TFM) related to the scope of the conference that have been defended in 2023 (calendar year) may be submitted. The work report and a summary or abstract of one or two pages will be sent, plus a representative image of the work. Those selected will be published in a special section on the conference website. The best TFG may be presented as a Short Paper and the best TFM as a presentation if the authors so wish. The details of the TFG/TM submission method will be published on the conference website.
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PROGRAM COMMITTEE
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The program committee will be announced shortly.
Call for Eurovis Education Papers
We seek original contributions for presentation and publication in the inaugural Eurovis 2024 Education Papers track. The scope includes various topics related to education:
1. Teaching related areas such as Information Visualization, Scientific Visualization, Visual Analytics,
2.
Designing and teaching online and hybrid courses: novel teaching methods, curriculum design, teaching to diverse audiences, tools and platforms for teaching, assessment techniques for evaluating learning outcomes,
3.
Enabling and exploiting visualization tools and techniques to teach in other disciplines.
4.
Classroom challenges in visualization, e.g. innovative and effective assessment, engaging student interest, managing diverse student backgrounds, teaching mathematical foundations,
5.
Incorporating modern technology in visualization courses (e.g. VR, AR, 3D printing, gaming, etc),
6.
Bringing visualization research into the classroom,
7.
Promoting undergraduate research in visualization,
8.
Visualization Literacy - models and frameworks for evaluating data visualization literacy, strategies to enhance data visualization literacy in the classroom or with general audiences, case studies of data visualization literacy initiatives.
We invite authors to submit their contributions that fall into one of the following categories:
*
Regular papers [max. 8 pages]
describing the experience of educators in the topics listed above, bringing ideas on how to make the education process more efficient and funnier, attracting students to further research work, discussing innovative opportunities, etc. Whenever possible, we encourage authors to provide evidence of their effectiveness.
*
Innovative assignments [max. 4 pages]
explaining real assignments, providing examples of handouts and starter code and examples of student work. Explanations and descriptions of when and how to implement and facilitate the assignments in a semester (e.g., orchestration details) are highly recommended. Providing a description of the assessment method is also suggested. Authors may provide all relevant artifacts as supplementary materials during submission, and agree to provide access to them online upon acceptance.
*
Outstanding student projects (individual or group) [max. 2 pages]
should describe the learning context for the project and show how the student(s) brought creativity to their work. Upon acceptance, authors are expected to demonstrate the project during their presentation.
The best regular papers may be recommended to the editors of prestigious journals in the field, Computer Graphics Forum<https://onlinelibrary.wiley.com/journal/14678659>, Computers and Graphics<https://www.sciencedirect.com/journal/computers-and-graphics>, and IEEE Computer Graphics & Applications<https://www.computer.org/csdl/magazine/cg>, who may invite the authors of these papers to submit extended versions to their journals. The best assignments may be invited to publish in CGEMS<https://education.siggraph.org/resources/cgems>: Computer Graphics Educational Materials Source.
Timeline
All deadlines are in 2024.
Submission deadline: 15 Feb
Notification: 04 April
Camera Ready Version: 18 April
For more information please visit:
https://event.sdu.dk/eurovis/education-papers
Eurovis 2024 Education Paper Chairs
*
Elif E Firat, Cukurova University, Turkey
*
Robert S Laramee, University of Nottingham, UK
* Nicklas Sindelv Andersen, University of Southern Denmark, Denmark
Robert S Laramee
Professor of Visualization
http://www.cs.nott.ac.uk/blaramee/
This message and any attachment are intended solely for the addressee and may contain confidential information. If you have received this message in error, please contact the sender and delete the email and attachment. Any views or opinions expressed by the author of this email do not necessarily reflect the views of the University of Nottingham. Email communications with the University of Nottingham may be monitored where permitted by law.
Please visit us on our social media platforms: https://twitter.com/EurographicsChttps://www.facebook.com/EurographicsC/https://www.instagram.com/eurographicsc/
and on our website: <https://eg2024.cyens.org.cy/> https://eg2024.cyens.org.cy/
Short Papers submission deadline
January 5, 2024
Call for Short Papers
Authors are invited to submit short papers [4 pages max] that present self-contained, complete, compact works on all areas related to computer graphics, such as rendering, modeling, visualization, animation, simulation, virtual reality, computer vision, computer-aided design, digital fabrication, imaging and computational photography. We particularly invite submissions which present tangible and practically useful improvements to the state of the art, but which are not thematically wide enough to justify an entire full paper. What we would like to see as short papers are individual smart ideas and intriguing findings that might otherwise remain unpublished, due to them standing in isolation – as opposed to falling within the context of some larger scientific endeavour, where they can be easily mentioned in the corresponding publication.
Accepted short papers will be published in the Short Papers digital media proceedings and in the Eurographics Digital Library. Authors of accepted papers will be expected to present their work as an oral presentation at the conference.
Timeline
* January 5, 2024 Submission deadline
* February 23, 2024 Notification to Authors
* March 22, 2024 Camera-ready version due
* April 5, 2024 Fast-Forward video due
* April 22, 2024 Conference
* All deadlines are at 23:59 UTC
Submission details
Submissions will be made electronically through the Eurographics <https://srmv2.eg.org/COMFy/Conference/EG_2024S> Submission and Review Management (SRM) system. Submitted papers must be anonymous, up to 4 pages in length, and formatted according to the Eurographics Author’s guidelines (short papers LaTeX style package available from the <https://srmv2.eg.org/COMFy/Conference/EG_2022/Instruction> SRM system).
Authors of accepted papers will present a super short summary or a teaser during a fast-forward session. This presentation will be around 25 seconds (exact length to be decided) and shall be augmented by slides. To ensure a smooth organization, they will be asked to prepare a short video of the slides for this purpose, in two versions: one with the spoken text and one without. These FF presentations will be available on the web throughout the conference. Details will be sent to accepted paper authors.
Plagiarism
A submission to the Eurographics Short Papers program should describe an original work of the authors. Authors must not use ideas or content originating from others without properly crediting their original sources. Note that such sources are not limited to peer-reviewed publications but also include patents, textbooks, technical reports, theses, unpublished work posted on arXiv, and other posts on the World Wide Web. Failure to comply with this requirement will be considered plagiarism and result in rejection.
Prior Art
Authors are expected to cite, discuss differences and novelty, and compare results, if applicable, with respect to relevant existing publications, provided they have been published in a peer-reviewed venue.
This also applies to patents, which also undergo a professional reviewing process. But what about technical reports, and other non-peer-reviewed publications, such as technical reports or papers posted on arXiv, which we henceforth refer to as pre-publications? With the rapid progress of search engines and the increased perusal of arXiv papers by the scientific community, asking authors to thoroughly compare their work to these pre-publications imposes an unreasonable burden — a seemingly relevant report that is incomplete in its disclosure or validation might appear online shortly before the deadline. Although peer-reviewed publications are certainly not immune to these shortcomings, they have, at least, been judged sufficiently complete and valid by a group of peers. Consequently, authors are not required to discuss and compare their work with recent pre-publications (arXiv, technical reports, theses, etc.), although they must properly cite those that inspired them (see “Plagiarism” above). Nevertheless, we encourage authors to mention all related works they are aware of as good academic practice dictates. Note that with new works posted on arXiv on a daily basis, it is increasingly likely that reviewers might point out similarities between the submitted work and online reports that have been missed by the authors. In this case, authors of conditionally accepted papers should be prepared to cite these pre-publications in their final revision as concurrent work, without the burden of having to detail how their work compares to or differs from these pre-publications.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed, either before submission or during the review cycle. There is no penalty for publishing a submission as a prepublication. However, if there are largely overlapping prepublications of the same authors that are available online at the time of submission (arXiv), earlier or largely similar versions of the submission should not be cited in the submission because this would identify the authors. This is consistent with the submission guidelines at SIGGRAPH and CVPR/ECCV/ICCV. After submission, the authors should try to preserve the anonymity of the submission. Specifically, the following list clarifies what is allowed and what not.
Allowed:
* arXiv postings before and after the submission deadline. Do not state that the submission is under review for Eurographics.
* YouTube video on personal account. Do not show submission id or anything that could relate to as a Eurographics submission. Authors can link the videos from the arXiv page or personal web page.
* Code release on personal code repositories (e.g., github). Authors can link the code repository from the arXiv or personal web page.
* It is ok to list submissions in job applications and in interviews as long as they are not referred to as Eurographics submissions.
* It is ok to present the work in non-public venues in particular job talks as long as they are not referred to as Eurographics submissions.
* It is ok to list submissions on author’s webpages as long as they are not referred to as Eurographics submissions.
* It is ok to publicize the work via authors’ social media as long as they are not referred to as Eurographics submissions.
Not allowed:
* It is not allowed to list submissions on institutional websites irrespective of the presentation form.
* No publicity via university or company PR teams regardless of whether authors or institutions are kept anonymous – this includes any postings or dissemination via institutional or promoted social media accounts.
* No media interviews regardless of mainstream media or tech-focused outlets (small-scale, non-public seminars are allowed).
* Do not post papers or supplementary material on university, company, or other private servers that may identify preprints as Eurographics submissions.
Eurographics 2024 Short Papers Chairs
* Ruizhen Hu, Shenzhen University, China
* Panayiotis Charalambous, CYENS – Centre of Excellence, Cyprus
For any question concerning short paper submissions please contact the short papers program co-chairs: <mailto:chairs-eg2024short@eg.org> chairs-eg2024short(a)eg.org
Education Papers submission deadline January 22, 2024
Call for Education Papers
The scope of the track includes topics in education concerned with computer graphics and related areas, relevant teaching/classroom experience, as well as assignments for use in these subject areas. We invite authors to submit papers, panels and outstanding student projects specifically related but not limited to the following topics:
1. Teaching Computer Graphics courses to diverse audiences.
2. Teaching related areas such as Visualisation, Animation, VR/AR/XR, 3D printing, Game Development.
3. Designing and teaching online and hybrid courses in the areas mentioned above.
4. Enabling and exploiting visual tools and techniques to teach in other disciplines.
5. Promoting undergraduate research in Computer Graphics.
We invite authors to submit their contributions that fall into one of the following categories:
* Regular papers[max. 8 pages]
describing the experience of educators in the fields listed above, bringing ideas on how to make the education process more efficient and interesting, attracting students to further research work, discussing innovative opportunities, etc. Whenever possible, we encourage authors to provide evidence of their effectiveness.
* (Catching) assignments[max. 4 pages]
explaining real assignments, providing examples of handouts and starter codes and examples of student works. Explanations and descriptions of when and how to implement and facilitate the assignments in a semester (e.g., orchestration details) are highly recommended. Providing a description of the assessment method is also suggested. Authors may provide all relevant artifacts as supplementary materials during submission, and agree to provide access to them online upon acceptance.
* Outstanding student projects(individual or group) [max. 2 pages]
should describe the learning context for the project and show how the student(s) brought creativity to their work. Upon acceptance, authors are expected to demonstrate the project during their presentation.
The best regular papers will be recommended to the editors of prestigious journals in the field, <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum, <https://www.sciencedirect.com/journal/computers-and-graphics> Computers and Graphics, and <https://www.computer.org/csdl/magazine/cg> IEEE Computer Graphics & Applications, who may invite the authors of these papers to submit extended versions to their journals.
Timeline
* January 22, 2024: Submission deadline
* February 26, 2024: Notification to authors
* March 15, 2024: Camera-ready
* All deadlines are at 23:59 UTC.
Submission Details
Anonymous submissions must be formatted according to the <https://www.eg.org/wp/eurographics-publications/guidelines/> Eurographics Author’s guidelines. Submissions will be made electronically through the <https://srmv2.eg.org/COMFy/Conference/EG_2024EDU> Eurographics Submission and Review Management (SRMv2) system and are subject to a review process.
The submission deadline for education papers is January 22, 2024.
Eurographics 2024 Education Paper Chairs
* Beatriz Sousa Santos, University of Aveiro, Portugal
* Eike Falk Andersen, NCCA, Bournemouth University, UK
For any questions, do not hesitate to contact the education program co-chairs via chairs- <mailto:chairs-eg2024edu@eg.org> chairs-eg2024edu(a)eg.org
More information on Eurographics 2024 is available at: <https://eg2024.cyens.org.cy/> https://eg2024.cyens.org.cy/https://twitter.com/EurographicsChttps://www.facebook.com/EurographicsC/https://www.instagram.com/eurographicsc/
Please, forward also to your fellows and/or PhD students
Info sent via a list server: general(a)eg.org
----------- WSCG 2024 - Call for Papers --------------
32. WSCG 2024 Conference on
Computer Graphics, Visualization & Computer Vision 2024
(preferred physical mode)
-- In cooperation with the Eurographics Association --
Pilsen (the city of beer) close to Prague, Czech Republic
June 3-6, 2024
- http://www.wscg.cz - detailed info
- http://www.wscg.eu
------------------
Important dates & Submission:
January 10, 2024 - special session/workshop proposals via email only
-------------- via submission server only ---------------
February 28, 2024 Abstract - recommended sooner
February 28, 2024 - Full, Short, Poster papers
(submission via server only [http://wscgreg.zcu.cz])
Accepted papers to be published in
- Computer Science Research Notes, ISSN 2464-4617.
The best selected papers will be published in the
- Journal of WSCG, ISSN 1213-6972.
>> At least one author has to present the paper physically or online or
pre-recorded. <<
Proceedings will be produced after the conference with DOI
and sent for indexing Scopus, WoS, etc.
ALL papers will be published as Open Access papers
Recent publications available via http://wscg.zcu.cz/DL/wscg_DL.htm -
repository since 1992.
Accepted workshops/sessions:
- Meshless methods in Computer Graphics and Visualization
- Other agreements expected
Contact:
========
Prof. Vaclav Skala
mailto:WSCGconf@gmail.com?subject=WSCG2024
Conference organizer & Chair
---------------------------
Prof. Vaclav Skala
Contact: http://www.VaclavSkala.eu
c/o University of West Bohemia, Faculty of Applied Sciences
Dept. of Computer Science and Engineering, Univerzitni 8, CZ 30614, Plzen,
Czech Republic
--
~~~~~~~~~~~~~~~~~
Prof.Vaclav Skala
http://www.VaclavSkala.eu
tel. 37-763-2473
ID verification: https://www.zcu.cz/cs/Employees/person.html?personId=16821
c/o University of West Bohemia
Computer Graphics and Visualization
Faculty of Applied Sciences
Dept.of Computer Science & Engineering
Univerzitni 8
CZ 306 14 Plzen
Czech Republic
ORCID: 0000-0001-8886-4281
ResearcherID: http://www.researcherid.com/rid/F-9141-2011
Scopus Author ID: https://www.scopus.com/authid/detail.uri?authorId=7004643209
Research Gate: https://www.researchgate.net/profile/Vaclav_Skala/publications
DBLP: https://dblp.org/orcid/0000-0001-8886-4281https://dblp.org/pid/s/VaclavSkala.html
ACM: https://dl.acm.org/profile/81100496969
~~~~~~~~~~~~~~~~~~~
Jakákoli ujednání vzešlá z této e-mailové/elektronické komunikace se do jejich písemného
potvrzení podepsaného oprávněnými osobami nepovažují za platná, účinná a vůči ZČU závazná.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Any arrangements arising from this e-mail / electronic communication shall not be considered
valid, effective and binding upon the UWB until their written confirmation signed by
the authorized persons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
EG 2024: Call for Tutorials
The Eurographics2024 Tutorials Committee invites you to propose tutorials
teaching the technical background of a given subject or demonstrating its
potential creative applications. Tutorials are intended to show what can be
done, but even more importantly, how this is done and what kind of tools can
be used to do it. In a proposal for a tutorial, you should consider that
tutorial attendees come from diverse backgrounds, ranging from research and
development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning,
intermediate, or advanced level in all areas pertinent to Computer Graphics.
Half-day tutorials are about three hours, plus a coffee break in the middle.
Full-day tutorials are twice that long, plus two coffee breaks and a longer
lunch break. Full-day tutorials should be motivated by sufficient scientific
material. Tutorial proposals are about 4-5 pages in length, clearly
indicating the audience that is addressed as well as the syllabus of
instruction. They will be reviewed by the tutorial chairs, supported by
external reviewers. The final selection will be based on the quality of the
submission, qualification of the presenters, relevance to the conference
topics, and balance of topics.
Digital support of accepted tutorials will be made available to every
Eurographics registered participant and will also be included in the
Eurographics digital library. Eurographics does not require copyright for
the tutorial notes it publishes. The tutorial speakers may reuse their
material freely. For each accepted tutorial, one free registration is
provided per half-day of that tutorial.
Timeline
* 20 November, 2023 NEW: 04 December, 2023: Submission of full
tutorial proposals
* 12 January, 2024: Acceptance/rejection notification
* 25 March, 2024: Submission of final material (see Course notes
below)
* 22 April, 2024: Conference in Limassol, Cyprus
* All deadlines are at 23:59 UTC
Submission details
Tutorial proposals (in PDF) should be submitted by using the
<https://srmv2.eg.org/COMFy/Conference/EG_2024TUT> Eurographics Submission
and Review Management (SRMv2).
The submitted proposals should contain the following information:
Presenter(s) details:
* Name(s);
* Institution(s);
* Email address(es);
* URL(s).
Tutorial details:
* Title of the tutorial;
* Keywords;
* Half or full-day tutorial (either 2×90 minutes or 4×90 minutes);
* A detailed outline of the tutorial;
* A statement on the necessary background and potential target
audience for the tutorial;
* A brief resume of the presenter(s) indicating their background in
the area the tutorial addresses;
* If a (similar) tutorial was previously held, indicate the location
(i.e., which conference), date, and the number of attendees. Please provide
information highlighting changes, improvements, and/or why the tutorial
should be held again in this form.
Course notes
Sample course notes, although not required in the submission, are highly
encouraged to accompany the tutorial proposals. Notes may include original
text, formatted according to the Eurographics publication guidelines,
reprints of earlier papers (subject to copyright approval), slides, videos,
software, datasets, and any other material the authors consider useful. The
acceptance of tutorial proposals is contingent upon the final submission of
complete course notes. Upon acceptance of the tutorial, additional material
should be submitted using the same link in the SRM system as for submitting
the proposal.
All course notes of accepted tutorials will be distributed to conference
participants electronically.
Eurographics 2024 Tutorials Chairs
Alessandro Artusi, CYENS CoE, Cyprus
Katerina Mania, Technical University of Crete, Greece
For any questions concerning tutorial submissions please contact the
tutorial co-chairs: <mailto:chairs-eg2024tut@eg.org>
chairs-eg2024tut(a)eg.org
COMPUTER GRAPHICS INTERNATIONAL, CGI2024, CAMPUS
BIOTECH, GENEVA, SWITZERLAND, JULY 1 – 5, 2024
<https://www.cgs-network.org/cgi24/> https://www.cgs-network.org/cgi24/
CGI is one of the oldest annual international conferences on Computer Graphics in the
world. Researchers are invited to share their experiences and novel achievements in
various fields of Computer Graphics and Virtual Reality. Previous recent CGI conferences
have been held in Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece
(2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), and Calgary in Canada
(2019). CGI has been virtual between 2020 and 2022 due to the COVID pandemic, and
has been held last year in Shanghai, China (2023).
This year, CGI 2024 is organized by MIRALab–CUI, University of Geneva,
Switzerland, and supported by the Computer Graphics Society (CGS). The Visual
Computer Journal, published by Springer Nature, is the official journal of the Computer
Graphics Society.
You are invited to submit your full paper to CGI 2024. As in previous years, CGI 2024
papers can be submitted either for possible publication in the Visual Computer journal, or
for possible publication in the CAVW Journal, VRIH journal and CGI Conference
Proceedings (LNCS-Springer) .
IMPORTANT DATES
All deadlines are 23:59 GMT time on the date stated.
Visual Computer Paper submissions
Submission Deadline: February 10, 2024
Preliminary Notification to Authors: March 23, 2024
Deadline to Receive Revised Papers from Authors: April 27, 2024
Final Notification of Revised Papers: May 10, 2024
CGI Proceedings book papers, CAVW journal, VRIH journal submissions
Submission Deadline May 2, 2024
Notification of Acceptance June 5, 2024
Revised final paper June 20, 2024
The main topics of the CGI 2024 conference are the following:
Rendering Techniques
Geometric Computing
Metaverse (VR/MR/XR)
Shape and Surface Modeling
Physically Based Modeling
Computer Vision for Computer Graphics
Scientific Visualization
Data Compression for Graphics
Medical Imaging
Computational Geometry
Image Based Rendering
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Volume Rendering
Digital Cultural Heritage
Computational Fabrication
Image Processing & Analysis
3D Reconstruction
Global Illumination
Graphical Human-Computer Interaction
Digital Humans
Saliency Methods
Shape Matching
Sketch-based Modelling
Robotics and Vision
Stylized Rendering
Textures
Machine Learning for Graphics
GENERAL GUIDELINES FOR PAPERS SUBMISSIONS
The scientific program of the conference will include accepted papers from the first call for
papers and these accepted papers will be published by Springer in the Visual Computer
Journal (impact factor 3.5) by Springer-Nature.
The accepted papers from the second call for papers will be included either in the CGI
conference Proceedings published by LNCS, Springer, or in the VRIH journal (Virtual Reality
and Intelligent Hardware journal published by Science Press), or in the CAVW journal
(Computer Animation and Virtual Worlds) published by Wiley.
Note that for ALL submissions, the review process is double blind, which requires the paper
and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous
(refer to your full name rather than “I” or “we”). Avoid providing information that may identify
the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the
supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to
websites that identify the authors. Violation of any of these guidelines will lead to rejection
without review.
CGI2024 Committee
Honorary Conference Chairs
David Feng, University of Sydney, Australia
Rae Earnshaw, Bradford University, UK
Franz-Erich Wolter, Leibniz University of Hannover, Germany
Enhua Wu, Chinese Academy of Sciences/ University of Macau, China
Conference Chairs
Nadia Magnenat Thalmann, University of Geneva, Switzerland
Jinman Kim, The University of Sydney, Australia
Bin Sheng, Shanghai Jiao Tong University, China
Jian Zhang, Bournemouth University, United Kingdom
Program Chairs
Zhigang Deng, University of Houston, USA
Enrico Gobbetti, CRS4, Sardegna, Italy
Ping Li, Hong Kong Poly University, China
Daniel Thalmann, EPFL, Switzerland
Publicity Chairs
Jian Chang, University of Bournemouth, United Kingdom
Marina Gavrilova, University of Calgary, Canada
Frédéric Cordier, University of Haute-Alsace, France
Contact:
cgi2024(a)miralab.ch <mailto:cgi2024@miralab.ch>
EGPGV 2024 Call for Papers
Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV)
aims to foster the exchange of experiences and knowledge on exploiting and
defining new trends in parallel graphics and visualization. This area is of
growing importance due to the widespread availability of multi-core CPUs,
GPUs, and cluster systems. Computationally demanding and data-intensive
applications in graphics and visualization are strongly affected by this
trend and require novel, efficient parallel solutions.
EGPGV has two submission deadlines: early submission in December and regular
submission typically in February. This offers authors the flexibility to
choose between two separate submission deadlines. The early submission
deadline also provides the opportunity to improve manuscripts and resubmit
them to the regular deadline in case they are not successful in the early
review phase, resembling a major revision review process. An FAQ about the
early submission process can be found at the bottom of this email. Please
notice also that this year there are again abstract deadlines one week in
advance to the paper deadlines.
EGPGV 2024 will take place on May 27, 2024, and be co-located with EuroVis
2024, held May 27-31, 2024, in Odense Denmark.
The proceedings of EGPGV will be published in the Eurographics Proceedings
Series and in the Eurographics Digital Library.
EGPGV seeks papers on graphics and visualization that involve any type of
parallel computing, and/or focus on very large data sets. Papers on
techniques, data structures, algorithms, systems, and applications are
welcomed. Parallel computing is broadly defined, including high-performance
computing and cloud environments, (multi-)GPU computing and heterogeneous,
hybrid architectures, and shared and/or distributed memory architectures.
Further, papers focused on processing very large data sets (either for
visualization or graphics) are welcomed, even if they do not have a
particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
For additional information regarding paper submission and publication,
please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4
pages) in Eurographics format (+ 1 page of references). The EGPGV webpage
will be updated soon with more details on submission.
<https://www.egpgv.org/%3chttps:/urldefense.us/v2/url?u=https-3A__www.egpgv.
org_&d=DwQFaQ&c=v4IIwRuZAmwupIjowmMWUmLasxPEgYsgNI-O7C4ViYc&r=DSQ1jE5CnFBp-T
9I_NzfcM7VoSQDomC2RvI_XWt-WyM&m=HT-SxwlraFyhvd069x_DuD0rw8VVBOekaEwilvdrqdiZ
ZfgGmIKQcfOxrL9MwIt9&s=g5OAyZJo3Vxb5u0Lm1Mz1jUea8DtcWB702BKd8_0qBs&e=>
https://www.egpgv.org/<https://urldefense.us/v2/url?u=https-3A__www.egpgv.or
g_&d=DwQFaQ&c=v4IIwRuZAmwupIjowmMWUmLasxPEgYsgNI-O7C4ViYc&r=DSQ1jE5CnFBp-T9I
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gGmIKQcfOxrL9MwIt9&s=g5OAyZJo3Vxb5u0Lm1Mz1jUea8DtcWB702BKd8_0qBs&e=>
Important Dates:
December 11, 2023 - Early Submission Abstract Deadline
December 18, 2023 - Early Submission Paper Deadline
January 23, 2024 - Early Submission Notification
February 26, 2024 - Regular Submission Abstract Deadline
March 4, 2024 - Regular Submission Deadline
For additional information, please contact us via
<mailto:papers@egpgv.org%3cmailto:papers@egpgv.org>
papers(a)egpgv.org<mailto:papers@egpgv.org>.
EGPGV Leadership:
Symposium Chair: David Pugmire, Oak Ridge National Laboratory, USA
Program Co-Chair: Guido Reina, University of Stuttgart, Germany
Program Co-Chair: Silvio Rizzi, Argonne National Laboratory, USA
FAQ on Early Submission:
Q: What happens if my paper is accepted in the early submission review
cycle?
A: Your paper will have the exact same status as any paper accepted during
the regular submission review cycle. It will appear in the proceedings and
you will present your paper at EGPGV24.
Q: Who can benefit from the early submission process?
A: There are benefits whether the paper is accepted or not accepted. For
accepted papers, the benefit is in getting acceptance earlier and having
more time for, e.g., travel organization. For multiple minor revisions,
major revisions, and rejected papers, the benefit is in effectively adding a
revision cycle, i.e., getting feedback from the early submission and then
submitting the revised paper to the regular submission deadline.
Q: If I do not submit to the early submission deadline, can I still submit
to the regular submission deadline?
A: Yes, you can absolutely submit to only the regular submission deadline.
Q: What is the timeline for the regular submission deadline?
A: We are still in discussions with Eurographics with respect to
camera-ready deadlines. Traditionally, EGPGV has a submission deadline of
late February and a notification of early April. We expect the timeline for
the regular submissions to match this traditional schedule.
Q: What paths can an early submission take?
- It might be accepted straight away on January 23.
- It could be conditionally accepted on January 23, which would require a
revision on February 9. This could result in an accept, another conditional
accept, or a reject on February 17. In case of another conditional accept,
the revision will be due at the regular submission deadline. In case of a
reject, the work can be resubmitted as new at the regular submission
deadline.
- It could receive a major revision decision on January 23, which would be
due at the regular submission deadline.
- It could be rejected on January 23. In this case, the work can still be
resubmitted as new at the regular submission deadline.
CALL FOR PARTICIPATION - ICAT-EGVE 2023
6-8 December, 2023
Trinity College Dublin, Ireland
ICAT-EGVE 2023, which will be held between December 6th and December 8th at
Trinity College Dublin, Ireland, is the merger of the 33rd International
Conference on Artificial Reality and Telexistence and the 28th Eurographics
Symposium on Virtual Environments. Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
ICAT-EGVE 2023 comprises a 3-day technical programme of keynote talks,
papers, posters and demos describing research, applications or systems in
all areas of Virtual Reality, Augmented Reality, Mixed Reality,
Telexistence, and 3D User Interfaces. Furthermore, the conference offers
networking opportunities with international researchers in the field.
Participants from industry and academia, including educators, researchers
and postgraduate students, are invited to attend.
Registration for the conference is open with early bird rates available
until 25th November, and reduced rate Social Event only pass for the
networking events including a reception in the Long Room library at Trinity
College Dublin, home to the Book of Kells.
Keynote Speakers:
- Rachel McDonnell, Trinity College Dublin. Perception of digital avatars
and agents in the Metaverse
- Aljosa Smolic, Hochschüle Luzern
Volumetric Content Creation for Immersive XR Experiences
- Kenny Mitchell, Edinburgh Napier University
Delivering Intelligent Telexistence in Virtual Worlds with Everyone
More information on the conference including detailed programme and
registration can be found on the conference website:
<https://icat-egve-2023.org> https://icat-egve-2023.org
Please forward to any interested parties.