EUROGRAPHICS 2025 - Education Papers
Call for papers
Deadline: Feb 21, 2025
The scope of the track includes topics in education concerned with computer
graphics and related areas, relevant teaching/classroom experience, as well
as assignments for use in these subject areas. We invite authors to submit
papers, panels and outstanding student projects specifically related but not
limited to the following topics:
- Teaching Computer Graphics courses to diverse audiences and levels.
- Teaching related areas such as Visualisation, Animation, VR/AR/XR, 3D
printing, and Game Development.
- Designing and teaching face-to-face, online and hybrid courses in the
above mentioned areas.
- Enabling and exploiting visual tools and techniques to teach in other
disciplines.
- Promoting undergraduate research in Computer Graphics.
**Timeline**
All following deadlines are at 23:59 UTC.
(Fri) Feb 24 (EXTENDED), 2025: Submission deadline
(Fri) Mar 21, 2025: Notification to authors
(Fri) April 11, 2025: Camera-ready
(Mon-Fri) May 12-16, 2025: Conference in London
**Submission Format**
We invite authors to submit their contributions that fall into one of the
following categories:
1. Regular papers [max. 8 pages]
Describe the experience of educators in the fields listed above, bringing
ideas on how to make the education process more engaging, efficient, and
interesting, attracting students to further research work, discussing
innovative opportunities, etc. Whenever possible, we encourage authors to
provide evidence of their effectiveness.
2. (Catching) assignments [max. 4 pages]
Explain real assignments, providing examples of handouts and starter codes
and examples of student works. Explanations and descriptions of when and how
to implement and facilitate the assignments in a semester (e.g.,
orchestration details) are highly recommended. Describing the assessment
method is also suggested. Authors may provide all relevant artifacts as
supplementary materials during submission and agree to provide access to
them online upon acceptance.
3. Outstanding student projects (individual or group) [max. 2 pages]
Describe the learning context for the project and show how the student(s)
brought creativity to their work. Upon acceptance, authors are expected to
demonstrate the project during their presentation. All papers and
supplementary material will be published in the Eurographics Digital
Library.
**Submission Details**
Anonymous submissions must be formatted according to the Eurographics
Author's guidelines:
https://srmv2.eg.org/COMFy/Conference/EG_2025EDU/GetConferenceFile?fileID=15
915
Submissions will be made electronically through the Eurographics Submission
and Review Management (SRMv2) system and are subject to a review process:
https://srmv2.eg.org/COMFy/Conference/EG_2025EDU
**Contact**
Karina Rodriguez Echavarria, University of Brighton, United Kingdom
Rafael Kuffner dos Anjos, University of Leeds, United Kingdom
Email: chairs-eg2025edu(a)eg.org <mailto:chairs-eg2025edu@eg.org>
&
You are cordially invited to contribute to the
23rd EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH)
as part of the
4th DigitalHeritage World Congress and Expo (DH2025)
organised in
Siena (Italy), from September 8 to 13, 2025
DH2025 (https://digitalheritage2025.unisi.it/digital-heritage/) welcomes
presentations of new research, projects, demonstrations and applications
that demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism. Specific sessions will be organised
to seek new challenges and projects involving different stakeholders of the
Heritage ecosystem. Hence, interdisciplinary and multidisciplinary
approaches are particularly welcome to the event. A groundbreaking public
exhibition of cutting-edge digital heritage projects will also be set up.
Following the successful format of the previous editions, the conference
will have a single call for papers and a coordinated scientific review
process.
Location
In 2025 the Congress is organised in Siena (Italy), one of the most
important cities in mediaeval Europe. The whole city, with its iconic Piazza
del Campo, was devised as a work of art that blends into the surrounding
landscape.
Objectives
We are seeking original, innovative and previously unpublished contributions
in theoretical or applied Digital Heritage domains. All papers will have a
blind peer review by the International Programme Committee (IPC). The IPC
seeks for every submission at least one "digital" and one
"heritage" reviewer to ensure a rich diversity of accepted works spanning
both technology and humanities. All submissions will be reviewed for
originality, significance, clarity, impact, and soundness. Each submission
shall indicate the specific Digital Heritage 2025 Track that is relevant to
the submission (see below "Tracks and Special Sessions"). You can submit
full or short papers, special sessions (tutorials, workshops and panels),
and exhibitions (follow dedicated "call for exhibits").
Types of Contributions
The event seeks different types of contributions, that will be published in
the EG DL, including:
Scientific Results
Full Research papers: original and innovative research (max. 10 pages incl.
refs.)
Short Papers: research activities, applications or projects (max. 4 pages
inc. refs.)
Posters / Demo: overview of activities or national/international
Interdisciplinary projects (2 pages)
Special Scientific and Policy Sessions
Workshop (2-pages incl. bibliography) forum for researchers and
practitioners to discuss and exchange positions on current and emergent
topics;
Tutorial (2-pages incl. bibliography) presentation of technological
solutions and methods for students and professionals;
Panel (2-pages incl. bibliography) high level discussion session with
experts on key challenges.
EXPO* (template is provided):
Exhibition description (up to 2-pages incl. bibliography)
* a separate "call4expo" is launched including all specific details.
Topics
Contributions are solicited within the following topics (but not limited
to):
1. Documentation, Preservation, Monitoring and Restoration track:
Heritage impact assessment Inventory for heritage management
Cultural heritage and archives
Heritage management planning
Endangered heritage
Natural risk management
Climate change mitigation
Long term archiving/storage
Intangible heritage
Rehabilitation of historical buildings
Digital publishing and Philology
Digital Technologies for Restoration&Monitoring
2. Policy, Standards, Ethics and Education:
Ethical use of AI technologies
Requirements and policies SDG for heritage
Cultural tourism
Education and training
Sociology and User studies
Neuroscience and cognitive psychology in DH
Sustainability
Metadata
Archives accessibility and reproduction rights
Public use of History digital society
Heritage & tourism sustainability
Citizen science for heritage
Cultural heritage and local identity
3. Infrastructures, Dataspace and international projects track
Collaborative cloud for Cultural Heritage
Connecting infrastructures
Best practices
Digital transformation
Digital Archives and Digital Libraries
Digital accessibility Heritage cybersecurity Blockchain and NFT
4. Acquisition and Digitization track
Photogrammetry and Computer Vision
Laser scanning and active sensors
AI-based methods
Multimodal data
Remote sensing
Historical data processing
Materials and colours
Reflectance modelling
Neural Rendering Techniques (NeRF)
Generative AI for Cultural Heritage and Design
Massive digitization
5. Analysis and Interpretation track
Data fusion
Multi-temporal data analysis
Multi-modal analysis
Semantic enrichment
Point cloud segmentation and classification
Object detection finite element modelling
Scan2BIM GIS and spatial analyses
BIM and Digital Twin for Cultural Heritage
Ontologies Diagnostic analysis
6. Visualisation and Interaction track
Web-based interactive solutions
Virtual, Augmented, Mixed, Extended Reality Hybrid Experiences,
Hybrid Museums Interfaces Serious Games,
Applied Games and Gamification
Virtual technologies for museums,
Virtual Museums
Advanced image-based rendering techniques
Design UX / UI Haptic and HCI for heritage
Simulations Digital born art Cultural creativity
Submission dates
____________________________________________________________________________
_____
IMPORTANT DATES Deadline
Notification Camera Ready
Abstract** (400 words) 15.03.2025
Workshops/Panels/Round Tables 15.03.2025 15.04.2025
/
Tutorials 15.03.2025
15.04.2025 /
Exhibits 01.04.2025
15.05.2025 01.06.2025
Full Papers (10p) 15.04.2025
15.06.2025 01.07.2025
Short Papers (4p) 15.05.2025
15.06.2025 01.07.2025
Poster (2p) 15.05.2025
15.06.2025 01.07.2025
* a separate call is launched by web3D
** Abstracts are not going to be reviewed but are required to organize the
reviewing process.
Journal Publications
Works with a high innovation potential will receive a proposal to prepare an
extended manuscript of their contribution (or extended version in case of
Full Papers) to be submitted to a scientific journal.
Following last years' events, DH25 aims at establishing dedicated agreements
with leading journals, e.g. ACM JOCCH Journal
<https://dl.acm.org/journal/jocch> , Elsevier DAACH
<https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a
nd-cultural-heritage> , MDPI Heritage
<https://www.mdpi.com/journal/heritage> or Elsevier JCH
<https://www.sciencedirect.com/journal/journal-of-cultural-heritage> . More
information will be published as soon as the agreements are in place.
ACM SIGGRAPH / Eurographics SCA ‘25
https://computeranimation.org/
The 24th annual Symposium on Computer Animation (SCA) will take place in
Vancouver, Canada from August 8-10 2025.
Important Dates
Submission Deadline (Papers): April 3, 2025
Notification of Conditional Acceptance: May 12, 2025
Revision Deadline (2nd review cycle): June 12, 2025
Journal Notification: June 30, 2025
Camera-ready due: July 10, 2025
Conference: August 8 to 10, 2025
All submission deadlines are 23:59 AoE timezone (Anywhere on Earth).
Submission website: https://easychair.org/conferences/?conf=sca2025
About the Conference
SCA is the premier forum for presenting innovations on the theory,
software, and technology of computer animation. The conference is a focused
and intimate gathering of researchers and practitioners working on all
aspects of time-based phenomena. Its single track program features paper
sessions, poster presentations, panel discussions, and keynote talks. Plus
its emphasis on community interaction makes SCA the best venue to exchange
research results, get inspired, and initiate collaborations.
We invite submissions of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Papers will be submitted to the Proceedings of the ACM in
Computer Graphics and Interactive Techniques
<https://dl.acm.org/journal/pacmcgit> (PACMCGIT) journal and undergo two
rounds of review. Accepted papers will appear in the PACMCGIT issue on SCA
2025, and authors of accepted papers will present their work at the
conference.
Topics of Interest
We invite original work on a broad range of topics, including but not
limited to:
-
2D, 3D, and N-D animation systems
-
Autonomous agents
-
Clothing animation and simulation
-
Computational design of animated systems
-
Expressive motion / communication
-
Generative and morphable models
-
3D and 4D motion modeling
-
Learned character control
-
Facial animation
-
Feature learning of motions, faces, body shapes and hand gestures
-
Foundation models for animation
-
Group and crowd behavior
-
Interactive computer graphics
-
Intuitive interfaces for creating and editing animations
-
Mathematical foundations of animation
-
Methods of control and artistic direction of simulations
-
Machine learning techniques for animation
-
Multimodal techniques for animation
-
Modeling and simulation of natural phenomena
-
Nature in motion (natural phenomena, plants, clouds, etc.)
-
New time-based art forms on the computer
-
Novel time-varying phenomena
-
Perceptual metrics of animation
-
Physical realism / measuring the real world for animation
-
Physical simulation
-
Fluid animation and simulation
-
Planning / learning / optimization for animation
-
Real-time and interactive methods
-
Camera control methods for computer animation
-
Sound and speech for animation
... as well as related problems in robotics game development,
human-computer interaction, simulation visualization, and computer vision.
SCA welcomes all kinds of contributions that advance the field of computer
animation. This includes new and improved algorithms, but also:
-
New datasets, or carefully and thoughtfully designed (collections of)
datasets based on previously available data
-
Advanced practices in data collection and curation
-
Benchmarks and benchmarking tools
-
Perceptual studies
-
Experimental studies
-
Material measurements
-
Systems
-
Hardware
-
Theoretical foundations
-
New promising approaches that do not yet achieve state-of-the-art
performance
Technical Papers
We invite you to submit high-quality work on animation and simulation
broadly defined as computation dealing with time-varying phenomena. Each
submission will be reviewed by an international program committee for
technical quality, novelty, significance, and clarity.
Papers should be written and presented in English. There is no strict
maximum length for submitted papers. However, we recommend that research
papers be up to 16 pages (excluding references), and longer papers should
make a very significant contribution. Authors are encouraged to use
supplementary documents to provide extra content. A paper submission should
describe an original work of the authors. Authors must not use ideas or
content originating from others without properly crediting their original
sources. Optional supplemental material does not count towards this
suggested limit.
Supplementary material such as videos may also be submitted electronically
and will be made available to reviewers (size up to 500MB). Videos are
required for techniques involving motion or animation.
Submitted articles will receive two rounds of reviewing by at least three
(3) expert reviewers. Technical papers conditionally accepted in the first
round will undergo a second round of revision and review and, conditional
on final acceptance, will be published in the PACMCGIT
<https://dl.acm.org/journal/pacmcgit> issue on SCA 2025. There is no
rebuttal process.
Papers can be submitted via the EasyChair
<https://easychair.org/conferences/?conf=sca2025> website.
Paper Format
Research papers should be in ACM article format
<https://www.siggraph.org/preparing-your-content/author-instructions/> using
the ACM small trim journal size (“acmsmall”). For the review version,
please use the command:
\documentclass[acmsmall, screen, review, anonymous]{acmart}
Anonymous Submissions
Paper submissions must be anonymous and include the unique paper ID that
will be assigned upon creating a submission using the online system. The
review process is double-anonymous
<https://www.acm.org/publications/policies/peer-review>, so please remove
all personal data, such as author names and affiliation from all your
submission files.
Papers should not have previously appeared in, or be currently submitted
to, any other conference or journal. SCA follows the same anonymity policy
as SIGGRAPH <https://s2025.siggraph.org/anonymity-policy/>. Any case of
violation will be determined by the chairs and could result in a desk
rejection.
Awards
Best Paper Awards will be given to exceptional submissions on the cutting
edge of computer animation.
Presentations
The author(s) of accepted papers must also attend the conference and
present their work in-person. At least one (1) author from each accepted
paper must register for the conference.
Program Chairs
Lingjie Liu, University of Pennsylvania
Sheldon Andrews, École de Technologie Supérieure
Conference Chairs
Bo Zhu, Georgia Institute of Technology
Yin Yang, University of Utah
CALL FOR PROPOSALS
SHREC2025 - 3D Shape Retrieval Challenge 2025
http://www.shrec.net/
At Eurographics 2025 Symposium on 3D Object Retrieval, 4-5 September 2025
Nota bene: Full paper submissions will follow a two-stage review process and
will be published in the international journal Computes & Graphics upon
acceptance.
We strongly encourage to consider the graphics replicability stamp
initiative, <http://www.replicabilitystamp.org/>
http://www.replicabilitystamp.org/, and to apply for this additional sign of
recognition.
Introduction
The general objective of the 3D Shape Retrieval Challenge is to evaluate the
effectiveness of 3D-shape retrieval algorithms. SHREC2025 is the twentieth
edition of the challenge. Like previous years, it is organized in
conjunction with the Eurographics Symposium on 3D Object Retrieval, where
the results will be reviewed and presented at the symposium.
Thanks to the efforts of previous track organizers, SHREC already provides
many resources to compare and evaluate 3D retrieval methods. For this year's
contest, we aim to explore new and updated tracks. Therefore, the
participants are invited to have an active role in the organization of the
event. This includes proposing track themes, building or acquiring a
training and test collection, and deciding upon the queries, relevance
assessment, and performance measures.
The participants of each track will collectively write a paper, which will
be peer reviewed, and published in Computers & Graphics upon acceptance. At
least one author per track must register for the symposium, and present the
results. The registration must be unique for the paper, multiple papers on
one registration does not count. We also cordially invite all other
participants of a track to register and attend the workshop.
Tracks
The tracks organized in the past years have covered different aspects and
tasks of 3D shape retrieval, for example: rigid or non-rigid models; partial
(e.g. range scan) or complete models; sketch-based 3D retrieval; generic or
domain specific models (e.g. CAD, biometrics, architectural and molecular),
and various aspects such as metric learning, outlier detection,
correspondence, robustness, stability, registration, classification,
recognition, pose estimation, and machine learning, and change detection.
Now we solicit again proposals for tracks. You may opt for one of the above
themes, or propose new ones. Track organizers are responsible for all
aspects of organizing the track, such as: the task, the data collection
(copyright issues, etc.), the queries, the ground truth, the experimental
design, the evaluation method, the procedural aspects, writing the final
paper in collaboration with the collaborators, and submitting it. See below
for examples of previous SHREC editions. We strongly encourage to consider
the graphics replicability stamp initiative,
<http://www.replicabilitystamp.org/> http://www.replicabilitystamp.org/, to
apply for this additional sign of recognition, and to include this in your
track proposal.
Procedure
The following list is a step-by-step description of the activities:
* Potential track organizers send their proposal to
<mailto:shrec@cs.uu.nl> shrec(a)cs.uu.nl, describing the envisioned task,
collection, queries, ground truth, evaluation method, expected number of
participants, and plans to apply for the graphics replicability stamp.
* Promising tracks and their organizers will be listed at the SHREC
web page, the track organizers start working out the details and recruite
participants.
* Participants register for the tracks they want to participate in.
* Each track is performed according to its own schedule, compliant
with the worskop submission and reviewing schedule.
* The track organizers collect the results.
* The track results are combined into a joint paper. Papers are
subject to peer review, accepted journal papers are published in Computers &
Graphics.
* The description of the tracks and their results are presented at
Eurographics 2025 Symposium on 3D Object Retrieval, 4-5 September 2025.
SHREC Time Schedule
Important dates
* March 6, 2025: Submission deadline for track proposals.
* March 7, 2025: Notification of acceptance of track proposals.
* March 7 to April 25, 2025: Each track has its own time line.
* April 30, 2025: Submission deadline for full papers for review.
* May 23, 2025: First review done, first stage decision on acceptance
or rejection.
* June 13, 2025: First revision due.
* June 27, 2025: Second stage of reviews complete, decision on
acceptance, rejection, or acceptance as short paper.
* July 4, 2025: Final version submission.
* July 7, 2025: Final decision on acceptance or rejection.
* September 2025: Publication online in Computers & Graphics journal.
* September 4-5, 2025: Presentation at the Eurographics 2025 Symposium
on 3D Object Retrieval.
The individual tracks will have their own time schedule for registration of
participants, release of queries or submission of executables, and
submission of results, etc.
Organization
For information about the contest, the results, etc. of previous years, see
past events:
SHREC 2024
<http://www.shrec.net/SHREC2024%20Call%20for%20Participation.html>
<http://www.shrec.net/SHREC2023%20Call%20for%20Participation.html> SHREC
2023 <http://www.shrec.net/SHREC2022%20Call%20for%20Participation.html>
SHREC 2022
<http://www.shrec.net/SHREC2021%20Call%20for%20Participation.html> SHREC
2021 <https://workshop.cgv.tugraz.at/3dor2020/shrec2020.php> SHREC 2020
<http://3dor2019.ge.imati.cnr.it/shrec-2019/> SHREC 2019
<http://www.shrec.net/index2018-cfparticipation.html> SHREC 2018,
<http://liris.cnrs.fr/eg3dor2017/#shrec> SHREC 2017,
<http://www.shrec.net/index2016-cfparticipation.html> SHREC 2016,
<https://www.shrec.net/index2015-cfparticipation.html> SHREC 2015, SHREC
2014 <http://3dor2014.ensea.fr/SHREC2014.html> , SHREC 2013
<http://3dor2013.di.univr.it/SCREC2013.html>
For more information, please contact <mailto:shrec@cs.uu.nl>
shrec(a)cs.uu.nl.
Apologies for cross posting.
=================================================
CASA 2025 Call for Papers
https://casa2025.sciencesconf.org/
The 38th International Conference on Computer Animation and Social Agents
(CASA 2025) will be held on June 4-6, 2025, in Strasbourg, France. The
conference is organized by the University of
Strasbourg<https://en.unistra.fr/> and the ICube
laboratory<https://icube.unistra.fr/en>. Founded in Geneva in 1988 under the
name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA
is the oldest international conference in computer animation and social
agents in the world.
In the past few years, CASA has been held in Europe, Asia, North America,
and Australia. CASA 2025 will provide a great opportunity to interact with
leading experts, share your own work, and educate yourself through exposure
to the research of your peers from around the world.
IMPORTANT DATES
* Submission deadline: March 5, 2025
* Preliminary Notification to Authors: April 15, 2025
* Revised papers submission deadline for CAVW journal: May 5, 2025
* Final Notification of CAVW Journal: May 15, 2025
* Author Registration: May 18 (final deadline)
* Conference: June 2-4, 2025
PAPER SUBMISSION
We invite submissions of research papers on a broad range of topics,
including but not limited to Computer Animation, Embodied Agents, Social
Agents, Virtual and Augmented Reality, and Visualization (see below for a
detailed list). This year, we particularly welcome papers in the following
domains: AI image generation, AI video generation, AI music generation, AI
storytelling, and AI applications in VR.
Submitted papers will be reviewed by the program committee and papers of
high quality will be referred for publication in the Computer Animation and
Virtual Worlds (CAVW, Impact Factor: 0.9) journal published by Wiley. The
papers accepted as is or with minor revisions will be in a special issue.
Those requiring major revision will be given a chance to resubmit and
reviewed again by the conference PC for acceptance in a subsequent issue of
CAVW. The rest will be either rejected or recommended for publication in
conference proceedings. Authors will have to register and present the papers
at the conference either onsite or online.
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not
limited to:
Computer Animation
* Motion Control
* Motion Capture & Retargeting
* Path Planning
* Physics-based Animation
* Vision-based Techniques for Animation
* Behavioral Animation
* Deformation
* Facial Animation
* Image-based Animation
* AI Storytelling
* AI Visual Generator
* Group and Crowd Simulation
* Modeling Natural Phenomena
* Deep Learning based Animation
* Fluid Animation
* Multi-scale Models
* Animation Compression & Transmission
* Machine Learning for Animation
* Advanced Multimodal Models
* Game-based Learning
Virtual Worlds
* Artificial Agents in Virtual Reality
* Mixed and Augmented Reality
* Population Generation for Virtual Worlds
* Virtual Cities
* Virtual Humans and Avatars
* Anthropometric Virtual Human Models
* Digital Clones
* VR Health Applications
* Shared Virtual Environments
* Semantics & Ontologies for Animation in VR
* AI applications in VR and AR experiences
* Anthropometric Virtual Human Models
* Metaverse
* 3D Telepresence
* Haptics
* Locomotion and Navigation
* Presence and Immersion
* Cultural Heritage Applications
* Social Agents
WEBSITE: https://casa2025.sciencesconf.org/
CONFERENCE CO-CHAIRS
* Frederic Cordier (University of Haute-Alsace, France)
* Kun Zhou (Zhejiang University, China)
* Nadia Magnenat-Thalmann (MIRALab--University of Geneva, Switzerland)
PROGRAM CO-CHAIRS
* Christos Mousas (Purdue University, United States)
* Hyewon Seo (CNRS--University of Strasbourg, France)
* Daniel Thalmann (École Polytechnique Fédérale de Lausanne, Switzerland)
PUBLICITY CHAIR
* Xiaosong Yang (Bournemouth University, UK)
ORGANIZATION CHAIR
* Hadrien Courtecuisse (CNRS--University of Strasbourg, France)
The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will be held on June 4-6, 2025, in Strasbourg, France. The conference is organized by the <https://en.unistra.fr/> University of Strasbourg and the <https://icube.unistra.fr/en> ICube laboratory. Founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest international conference in computer animation and social agents in the world.
In the past few years, CASA has been held in Europe, Asia, North America, and Australia. CASA 2025 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.
This year, the conference will be in HYBRID format. Authors will have the option to present their paper either in person or online.
IMPORTANT DATES
* Submission deadline: March 5, 2025
* Preliminary Notification to Authors: April 15, 2025
* Revised papers submission deadline for CAVW journal: May 5, 2025
* Final Notification of CAVW Journal: May 15, 2025
* Author Registration: May 18 (final deadline)
PAPER SUBMISSION
We invite submissions of research papers on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.
Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW, Impact Factor: 0.9) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference either onsite or online.
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not limited to:
Computer Animation
* Motion Control
* Motion Capture & Retargeting
* Path Planning
* Physics-based Animation
* Vision-based Techniques for Animation
* Behavioral Animation
* Deformation
* Facial Animation
* Image-based Animation
* AI Storytelling
* AI Visual Generator
* Group and Crowd Simulation
* Modeling Natural Phenomena
* Deep Learning based Animation
* Fluid Animation
* Multi-scale Models
* Animation Compression & Transmission
* Machine Learning for Animation
* Advanced Multimodal Models
* Game-based Learning
Virtual Worlds
* Humanoid and social robots
* User studies on AI or robots acceptance
* Machine Learning for VR and AR
* Artificial Agents in Virtual Reality
* Mixed and Augmented Reality
* Population Generation for Virtual Worlds
* Virtual Cities
* Virtual Humans and Avatars
* Anthropometric Virtual Human Models
* Digital Clones
* VR Health Applications
* Shared Virtual Environments
* Semantics & Ontologies for Animation in VR
* AI applications in VR and AR experiences
* Anthropometric Virtual Human Models
* Metaverse
* 3D Telepresence
* Haptics
* Locomotion and Navigation
* Presence and Immersion
* Cultural Heritage Applications
* Social Agents
WEBSITE: <https://casa2025.sciencesconf.org/> https://casa2025.sciencesconf.org/
CONFERENCE CO-CHAIRS
* Frederic Cordier (University of Haute-Alsace, France)
* Kun Zhou (Zhejiang University, China)
* Nadia Magnenat-Thalmann (MIRALab--University of Geneva, Switzerland)
PROGRAM CO-CHAIRS
* Christos Mousas (Purdue University, United States)
* Hyewon Seo (CNRS--University of Strasbourg, France)
* Daniel Thalmann (École Polytechnique Fédérale de Lausanne, Switzerland)
INTERNATIONAL COORDINATOR
* Bin Sheng (Shanghai Jiao Tong University)
PUBLICITY CHAIR
* Xiaosong Yang (Bournemouth University, UK)
ORGANIZATION CHAIR
* Hadrien Courtecuisse (CNRS--University of Strasbourg, France)
==================================================
SPANISH COMPUTER GRAPHICS CONFERENCE (CEIG'25)
<https://eurographics.es/CEIG25> https://eurographics.es/CEIG25
June 2-4, 2025, Jaén.
==================================================
==================================================
ORGANIZATION
==================================================
Conference chair: Juan Carlos Torres (UGR)
Honorary chair: Francisco Ramón Feito (UJA)
Program chairs: Olatz Iparraguirre (Ceit, Unav) and Oscar Argudo (UPC)
Local organisation (UJA): Juan Manuel Jurado and Juan Roberto Jimenez
==================================================
SCOPE AND OBJECTIVES
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The Spanish Computer Graphics Conference aims to be the discussion forum for
researchers and professionals of computer graphics and visualization in
Spain. We also welcome submissions from foreign research groups that would
like to show their works with the Spanish community and foster international
collaborations. It is expected that attendees will be able to present their
latest advances in all areas of Computer Graphics. It is also intended to be
the place where new lines of research in development, ideas aimed at
achieving greater incorporation of Computer Graphics in education, and
developments in the field of ICT are discussed.
Topics of interest include (but are not limited to):
Aerial imagery and geospatial vision
Applied perception
Collaborative and distributed visualization
Computational geometry
Computational photography
Computer animation
Computer graphics applications
Computer graphics and education
Computer vision
Digital image processing
Generative AI
Geometric modelling
Geometry processing
Graphics hardware and parallelism
Graphics standards
Haptic devices
Human-Computer Interaction
Information visualization
Machine learning applied to Graphics, Vision and Visualization
Natural phenomena simulations
Non-photorealistic and expressive visualization
Photogrammetry and 3D reconstruction
Photorealistic rendering
Pose reconstruction and tracking
Procedural modelling
Scene understanding
Virtual humans and artificial life
Virtual, augmented and mixed reality
Videogames, serious games and e-Sports
Volumetric modelling and visualization
We want to highlight the possibility of sending educational or industrial
submissions, which can be an interesting option for all those who wish to
attend the conference but cannot do so in the research track due to
contractual reasons.
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IMPORTANT DATES
(the different modalities are explained below)
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Full papers
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February 14, 2025: Deadline for submitting presentation summaries.
February 21, 2025: Deadline for sending the full version of the papers.
March 28, 2025: Notification to authors.
April 28, 2024: Deadline for sending final versions of accepted papers*.
*Papers selected to be submitted for the Computer and Graphics journal will
need to proceed with the submission process before, April 18th.
Short papers
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March 21, 2025: Deadline for submitting short paper summaries.
March 28, 2025: Deadline for submission of the full version of the short
papers.
April 30, 2025: Notification to authors.
May 9, 2025: Deadline for sending final versions of accepted short papers.
Posters
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April 11, 2025: Deadline for sending posters.
April 30, 2024: Notification to authors.
TFG/TFM
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April 11, 2025: Deadline for submitting TFG/TFM.
April 30, 2025: Notification to authors.
Presentations of papers already published
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April 11, 2025: Deadline for submitting already published papers.
April 30, 2024: Notification to authors.
Render Contest
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May 9, 2025: Deadline for sending renders.
May 16, 2024: Notification to authors.
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AWARDS
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In this edition, the following prizes will be awarded:
** Best full paper presentation
** Best full paper presentation included in COMPUTERS & GRAPHICS
** Best short paper
** Best poster
** Best image render
** Best TFG/TFM (Eurographics Spanish Chapter award)
** Best thesis (Eurographics Spanish Chapter award)
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PARTICIPATION MODALITIES
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All submissions will be done through CMT platform at the following link
<https://cmt3.research.microsoft.com/CEIG2025/>
https://cmt3.research.microsoft.com/CEIG2025/ by selecting the corresponding
track
FULL PAPERS
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Submission: research papers with a maximum length of 10 pages.
Contributions in this modality must present research, practice and
experience, and original applications. This year, all full papers must be
written in English. During the conference, one of the authors of the paper
will give an oral presentation to explain the details of the selected work.
This presentation can be in English or Spanish, although the slides should
be in English. The review process is double-blind, so the submitted paper
must be anonymous, eliminating all direct references or indirectly to the
authors or their affiliation.
Those papers that reviewers highlight for their quality may be selected for
publication in the Computers & Graphics journal, as a special section.
Following reviewers' advice, the final selection will be made by the Program
Chairs and an associate Editor from the journal. These articles will be
subject to an additional review cycle before being accepted for final
journal publication.
Accepted papers not published in Computers & Graphics will be included, by
default, in the CEIG'25 Conference Proceedings. These proceedings will be
published in OpenAccess format in the Eurographics Digital Library (EG
Digital Library), with a DOI. Authors may decide not to appear in the
conference proceedings (see below*).
SHORT PAPERS
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Submission: papers with a maximum length of 4 pages.
This modality will present recent results, work in progress, and new ideas.
Accepted short papers will be included, by default*, in the CEIG'25
Conference Proceedings, in OpenAccess format in the Eurographics Digital
Library (EG Digital Library), with a DOI. During the conference, one of the
authors of the paper will give an oral presentation to explain the details
of the selected work, which will be shorter than the presentations of the
full papers.
*ABSTRACT WITH PRESENTATION MODALITY:
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Submission: as Full or Short papers, selecting abstract with presentation
during the submission process.
As in previous editions, authors may decide that their paper (title and
abstract) appears in the program and is presented like any other, but it
does not appear in the official proceedings. This can be especially useful
for work in progress that authors want to submit to another conference or
journal later. The authors will have a presentation session in which
attendees will be able to ask questions and suggest improvements for the
final version of the article, in addition to benefiting from a complete and
identical review cycle to that received by the rest of the papers sent to
the CEIG.
ALREADY PUBLISHED PAPERS
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Submission: abstract and reference to the original work (in original
format).
CEIG is a meeting point for the Computer Graphics community in Spain.
Therefore, the presentation of recent quality papers already published in
other conferences or journals is invited. These articles will appear in the
program and will have an oral presentation like the rest of the CEIG papers,
but they will not appear in the official proceedings of the conference.
POSTERS
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Submission: one or two-page summary
This modality addresses works that present recent results, work in progress,
new ideas, and other projects that may be of interest to the general
community, but which are too speculative or incomplete to result in a paper
presentation. The works presented as posters can be original, already
published works, academic projects (Bachelor/Master/PhD Thesis) or
industrial projects both finalized or in progress. In addition to the
original content, a QR code can be added to link to a video demonstrating
the work. We also encourage participants to showcase interactive
demonstrations during the poster session, whenever possible.
The objective of this modality is to enhance the dissemination and
visibility of the works. This modality is an open space for a more informal
discussion among the participants of the conference. This year, as a
novelty, special emphasis is placed on the participation of both academic
(universities) and non-academic profiles (companies or research centres
working on the themes of the conference).
Accepted posters will be exhibited during all the conference days. There
will be a fast-forward session on the first day to shortly introduce the
posters, and afterwards, there will be a special session during the
conference where the authors will be able to present the details of the
poster in-situ to the conference attendees.
BEST TFG/TFM AWARD
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Submission: one or two-page summary + TFG/TFM report + representative image
of the work.
Final Degree Projects (Bachelor's or Master's thesis, TFG/TFM) related to
the scope of the conference that have been defended in 2024 (calendar year)
may be submitted. A committee will select the best work in each category,
which will be published in a special section on the conference website. The
best Bachelors thesis may be presented as a short paper, while the best
Masters thesis maybe be presented as a full paper, if the authors so wish.
BEST THESIS PRIZE
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Doctoral theses related to the conference's field and defended in 2024
(calendar year) may be submitted. A one-page summary of the thesis must be
submitted, along with the three publications considered most relevant that
are a direct result of the thesis, the thesis in PDF format (preferably a
link to an open-access publication repository), and the CV of the thesis
author. The application may be submitted by the author of the work or any of
their supervisors. Applications must be submitted by email to
<mailto:premios@eurographics.es> premios(a)eurographics.es. A committee will
select the best work in each category, which will be published in a special
section on the conference website. The authors of the awarded works will
receive free registration to the CEIG and will have time at the conference
for their presentation, as determined in the program.
"RENDER CONTEST
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Submission: image and a brief explanation (maximum 1 page).
Participants are invited to submit a computer-generated image along with a
brief description of its creation process. The image should showcase
creativity and technical skill, drawing inspiration from computer graphics
and visualization. The accompanying explanation should detail the methods,
tools, and inspiration behind the image, not exceeding one page in length.
The program chairs will validate that submitted entries conform to the topic
and rules of the contest and confirm the participation to the authors.
During the conference a committee will evaluate the works based on visual
quality, originality, and the clarity of the explanation. The winning image
will be featured on the conference website. This is a great opportunity to
gain recognition for your creative work within the computer graphics
community.
Participants are encouraged to draw inspiration from existing competitions
such as CGF Cover Contest: <https://www.eg.org/wp/cover-contest/>
https://www.eg.org/wp/cover-contest/
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PROGRAM COMMITTEE
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The program committee will be announced shortly on the conference website.
Dear Colleagues,
The UK Chapter of the Eurographics Association annual Computer Graphics and Visual Computing (CGVC) conference 2025 will be hosted by Liverpool John Moores University.
Please see the attached cfp and the website listed below, for more information.
https://cgvc.org.uk/CGVC2025/
We look forward to receiving your submission and welcoming you at Liverpool in September 2025.
Best regards,
Prof. Abdennour El Rhalibi
Liverpool John Moores
________________________________
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EUROGRAPHICS 2025 - Call for Posters
For its 46th edition, the EUROGRAPHICS 2025 conference will showcase
innovative research in Computer Graphics and related areas. Authors are
invited to submit proposals for poster presentations of recent results, work
in progress, new ideas, and other smaller projects which may be of interest
to the general community, but which are still too speculative, incomplete or
not of sufficient extent to warrant a (full or short) paper. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, perception, animation, simulation, virtual reality,
and imaging. Submissions from computer vision and machine learning areas are
also invited to the Posters track. The Posters track provides young
researchers, especially postgraduate students, with valuable opportunities
to receive feedback from other researchers and engage in stimulating
discussions.
One or more authors of accepted posters are expected to be physically
present at the conference, to discuss their work and answer questions during
the poster session. Accepted posters and the final papers will be included
in the digital media with the proceedings and other material.
EUROGRAPHICS 2025 will be hosted in London, UK on May 12th-16th, 2025.
Important Dates:
- March 7, 2025 Poster submission deadline
- March 24, 2025 Poster notification
- April 7, 2025 Camera-ready 2-page paper, final pdf of the poster due
- May 12, 2025 Conference starts in London, UK
All deadlines are at 23:59 UTC.
More information is available at:
https://eg25.cs.ucl.ac.uk/main/callforposters.html
Eurographics 2025 Poster Chairs, chairs-eg2025posters(at)eg(dot)org
Zahra Montazeri, The University of Manchester, United Kingdom
Tobias Günther, Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany