EuroVis 2026: Call for workshops
https://eurovis.org.uk/workshops/
We solicit workshops related to all areas of visualization. These informal workshops in EuroVis provide a setting for participants to discuss advanced topics in visualization, involve experts in the field, disseminate work in progress, and promote new ideas. Workshops at EuroVis are open to all registered attendees (“invitation only” workshops will not be approved).
Important Dates
* Proposal Submission: Monday, September 29, 2025
* Notification: Monday, October 13, 2025
All deadlines are at 11:59 pm (23:59) AoE Anywhere on Earth (AoE<https://time.is/Anywhere_on_Earth>)
Workshops should:
* Emphasize emerging ideas, concepts, or technologies that are currently too nascent or too interdisciplinary for a full symposium;
* Encourage information flow not solely from the presenters to the audience but rather engage the participation of all attendees, for example, through collective or small group discussions.
Possible topics may include emerging or persisting problems, developing research agendas, networking to find common interests and possibilities for cooperation, interacting with domain experts involving analysis of their domain problems, etc.
When choosing workshop topics to propose, please consider pre-approved workshops and try to avoid large overlaps:
* EGPGV
* EuroVA
Note that workshops remain extremely well attended, but as new associated events and publication formats are introduced to EuroVis, the number of submitted papers may drop from previous years. So, a more interactive format (rather than one based mainly on presentations of submitted papers) is encouraged.
Submission requirements
Workshop proposals should include:
* a title,
* the contact details of the organizers,
* a brief description of the organizers’ background, related publications, and research,
* the planned activities (e.g., mainly talks, mainly interactive sessions, a mix), including an outline schedule for the program—workshops are strongly encouraged, though not required, to consider ways to engage all participants interactively,
* the intended result and impact of the workshop,
* a brief justification for why this workshop is necessary (e.g., why would the topic benefit from a more informal setting, in what ways is the topic emergent or a relatively poor fit for the main conference program, etc.),
* a chosen measure for a successful CFP (e.g., number of submissions), possibly including an outline for a “backup policy” (e.g., changing the workshop format or voluntarily withdrawing the workshop before acceptance notification is sent, but should not require the workshop organizers to submit emergency papers to their own workshop),
* a statement of the organization and the development of the list of participants (intended size, detailed selection procedures, and timeline for finalizing workshop presenters),
* a list of any special technology needed,
* the number of poster slots requested, if the workshop intends to feature posters, and
* the proposed dates for the call for participation, author notification, and camera-ready deadlines (author notification must be before the early registration deadline for EuroVis; for inclusion of materials in the EG digital library and/or the downloadable proceedings, the camera-ready deadline must be 4 weeks prior to the conference).
Because the number of workshop time slots is limited, half-day workshop proposals are strongly encouraged. However, well-justified full-day proposals will also be considered. Full-day proposals may optionally state what changes would be implemented to allow the workshop schedule to fit within a half day.
If the proposed workshop is a follow-up of a previous workshop, please include a critical reflection of the prior workshop(s), including a discussion of the results and evidence of impact.
The proposal should not exceed four pages. Please use the template file from https://www.eurovis2025.lu/fileadmin/files/egPublStyle-EuroVis_full-short-s…
Attendance
At least one author for each paper must register and attend the conference in person.
Evaluation criteria
The workshops aim to include various topics and a healthy mix of new and recurring events. Repeat submissions will be partially judged by the previous workshop's success. Workshop success will be judged subjectively, but popularity, research impact, visibility, and attendee feedback will all be considered. Specifically, the workshop proposals will be evaluated according to the following criteria:
* The potential for inspiring people, being influential, and opening new lines of research,
* The degree to which the workshop provides a more interactive environment for participants—all things being equal, preference will be given to workshops that emphasize participant interaction,
* The coherence of the proposed topic and the degree to which it would benefit from a workshop environment,
* The ability to attract people and make them excited about the workshop,
* The appropriateness with respect to EuroVis topics,
* If this workshop has special needs, the feasibility of the proposed plan, including financial, logistics, scheduling, and coordination impact, is also important.
The workshop chairs will balance the proposed topics to support the diversity of topics within EuroVis and complement the main program.
Organizers should consider what steps they will take to encourage diverse participants in their workshop (e.g., a balance of experience, background, gender, etc.) to make participation as inclusive as possible.
If accepted, workshops are required to prepare a short summary (50–100 words) for the workshop website and the web program.
Workshop Support
The workshop organizers will receive the following support from the EuroVis conference:
* One complimentary 1-day registration for an invited speaker,
* Room and AV support suitable for around 50 attendees,
* Food and beverages for attendees: coffee breaks throughout the day, Sunday evening opening reception, space in the poster display area, if requested (from a limited pool set aside for standard workshops; available space depends on the specifics of the venue; early requests given priority over late requests),
* PCS (Precision Conference Solutions) support for managing submissions and the review process,
* EuroGraphics Digital Library publication of the workshop proceedings, if requested (considered archival).
Note that each workshop participant will need to register to attend the EuroVis conference.
Workshop Chairs
* Angelos Chatzimparmpas, Utrecht University
* Guido Reina, Universität Stuttgart
The Bio+MedVis Challenge deadline, due to some requests, is extended by one week to August 22! All other dates remain the same:
Submission: August 22, 2025
Notification: September 5, 2025
Camera-ready version: September 26, 2025
Event: November 2, 2025
Check the webpage http://biovis.net/2025/biovisChallenges_vis/, where you will find all of the important information about this year's challenge.
Please feel free to ask questions at: biovis_challenge(a)ieeevis.org <mailto:biovis_challenge@ieeevis.org> . Strong submissions will be invited to present at the event--stay tuned for notifications early next month!
Dear Colleagues,
As announced during Eurographics 2025, we are happy to share with you the final programme of the session “Best of Eurographics” to be held at SIGGRAPH 2025 next week!
https://s2025.conference-schedule.org/presentation/?id=thea_106 <https://s2025.conference-schedule.org/presentation/?id=thea_106&sess=sess338> &sess=sess338
The session is scheduled as an event of the ACM SIGGRAPH 365 - Community Showcase, and it is scheduled on Wednesday, 13 August 2025,
We thank all the speakers who agreed to present their work at SIGGRAPH, as representative of the best outcome of Eurographics 2025.
For those of you who will be attending SIGGRAPH this year, hope to meet you at the session!
Best regards,
Michela. Niloy and Michi
=== “ Best of Eurographics” programme ===
Best Paper Award
A unified multi-scale method for simulating immersed bubbles
(Joel Wretborn, Alexey Stomakhin, Christopher Batty)
Best Paper Award - Honorable mention
Neural Two-Level Monte Carlo Real-Time Rendering
(Mikhail Dereviannykh, Dmitrii Klepikov, Johannes Hanika, Carsten Dachsbacher)
Best Paper Award - Honorable mention
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
(Wilhem Barbier, Mathieu Sanchez, Axel Paris, Élie Michel,Thibaud Lambert, Tamy Boubekeur, Mathias Paulin, Théo Thonat)
Young Researcher Awardee
Valentin Deschaintre – A journey through appearance representations: from analytical to generative
Young Researcher Awardee
Sebastian Starke – 7 Years of Bringing Characters to Life with Computer Brains
CVMP 2025 Deadline Extension to 22 August 2025
22nd ACM SIGGRAPH European Conference on Visual Media Production
For over two decades, CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for the presentation of the latest research and application advances, combined with keynote and invited talks on state-of-the-art industry practice. CVMP regularly attracts over 100 attendees approximately 50:50 from academia and the creative industries.
CVMP 2025: 3–4 December 2025
CVMP will take place physically at the BFI Southbank in London on 3–4 December 2025. Please check our website <https://cvmp-conference.org/> https://cvmp-conference.org/ and follow us <https://bsky.app/profile/cvmp.bsky.social> @cvmp.bsky.social or on <https://www.linkedin.com/company/cvmp/> LinkedIn for the latest updates. Proceedings of the Full Papers will appear in the ACM Digital Library.
We encourage participation from a diverse range of backgrounds, including scientists, engineers, artists, and producers, to contribute inspiring papers, presentations, posters, and technical abstracts. We invite submissions to the conference on any topic that demonstrates an impact on visual media production, animation, and interactive content creation and experiences. This year there is an additional focus on From Capture to Creation: Intelligent 3D Scene Representation across the Creative Industries. We encourage the submission of innovative ideas, technical details, and insight or experience into theory and/or practice.
Submission Dates:
Full Papers deadline: 22 August 2025
Industry Talks deadline: 19 September 2025
Short Papers deadline: 05 September 2025
Demos deadline: 05 September 2025
Papers, Demos and Talks are invited in all areas of visual media production related to film, games and broadcast, including but not limited to:
– 3D video capture
– Augmented/mixed/virtual/extended reality (AR/MR/VR/XR)
– Character animation
– Computational photography
– Computer graphics
– Computer vision
– Digital and virtual humans
– Gaussian Splatting or NeRF Representations
– Generative artificial intelligence (AI)
– High-dynamic-range (HDR) imaging
– Image and video synthesis
– Image enhancement and restoration
– Image/model/asset editing
– Interactive media and games
– Machine learning
– Multiple camera systems
– Novel scene representation
– Omni-directional video
– Post-production using stereo, 3D and motion
– Pre-visualization
– Real-time imaging systems
– Real-time rendering
– Relighting images and video
– Segmentation and matting
– Video and camera tracking
– Video-based animation and motion capture
– Virtual production
– Visual asset management
– Visual effects (VFX)
For information on how to submit papers, please refer to the Submission Instructions available on the CVMP website (https://www.cvmp-conference.org/2025/call-for-submissions/)
Dear colleagues,
We are calling for (self-)nomination to serve on the Technical Papers
Committee (TPC) for SIGGRAPH 2026.
If you're interested in joining the SIGGRAPH 2026 TPC member pool, please
fill in the following nomination form *by Aug 15th 2025*:
https://forms.gle/FwY1KwBh7grtZhYXA
Mirela Ben Chen, SIGGRAPH 2026 Technical Papers Chair
Justin Solomon, SIGGRAPH 2026 Technical Papers Assistant Chair
Call for Poster Papers
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: Poster paper (up to 2 pages) including references. Physical posters (A0 size) must be presented at the conference.
PUBLICATION:
Poster papers will be published in the Conference proceedings by IEEE Conference Publishing Services.
IMPORTANT DATES:
IMPORTANT DATES
Poster papers submission Aug 18, Friday
Poster papers notification Aug 29, Friday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu
ACM SIGGRAPH Motion, Interaction and Games 2025 (MIG '25)
@ ETH Zurich in Switzerland, December 3-5, 2025
<https://mig.siggraph.org/2025/> https://mig.siggraph.org/2025/
We invite researchers to submit their original work on a broad range of topics for publication in MIG 2025. The paper submission deadline has been extended to August 1st, 2025.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will feature regular paper sessions for long and short papers, a poster presentation, and keynote talks by a selection of internationally renowned speakers from academia and industry.
Important Dates
August 1st, 2025 (extended from July 25): Long and Short Paper Submission
September 17, 2025: Long and Short Paper Acceptance Notification
October 1st, 2025: Long and Short Paper Camera-ready Deadline
Poster Submission Deadline: tbd
All submission deadlines are 23:59 AoE timezone (Anywhere on Earth).
Topics of Interest
Relevant topics include:
● Animation: behavioral, cloth, crowds, collisions, deformations, expressive, faces, fluids, hair, image-based, locomotion, machine learning, motion capture, navigation, path planning, physics-based, retargeting, systems
● Interaction: multimodal, haptics, sounds, in VR/AR/MR, user-adaptive, personalization
● Games: player experience and interaction, technology, interactive storytelling
● Motion: motion analysis and control, motion in sports, performing arts, motion in VR/AR/MR, rehabilitation systems, gesture recognition
● Virtual humans, autonomous agents & avatars
● XR (AR, VR, MR) environments
● Robotics
Paper and Poster Submissions
Details about the paper and poster submission process can be found on the MIG 2025 webpage: https://mig.siggraph.org/2025/submission/
Organizers
Program Chairs:
Sophie Jörg, University of Bamberg
Nuria Pelechano, Universitat Politecnica de Catalunya
Conference Chairs:
Robert W. Sumner, ETH Zurich
Fabio Zünd, ETH Zurich
Poster Chair:
Panagiotis Charalambous, CYENS Center of Excellence
3DOR 2025 Early Bird Registration and New Keynote Speaker
The 3DOR Early bird registration ends soon, on August 1st! Register
<https://onlinestore.ucl.ac.uk/conferences-and-events/faculty-of-engineering
-c05/computer-science-f48/f48-3dor-2025> before then to benefit from the
discounted early-bird rate.
We also announce Ayush Tewari <https://ayushtewari.com/> as third keynote
speaker, see his bio below.
3DOR <https://3dor.cs.ucl.ac.uk/> is the dedicated workshop series for
methods, applications and benchmark-based evaluation of 3D object retrieval,
classification, and similarity-based object processing. In 2025, the 3DOR
will be organized as a Symposium with the ambition to attract a larger
number of participants. The symposium also includes the 2025 edition of the
3D Shape Retrieval Challenge (SHREC), keynotes, project presentations, and a
social and networking event.
The workshop will be held on the 4th and 5th of September at University
College London (UCL) Bloomsbury Campus, which is ideally located in central
London, and is easily accessible by tube, train, bus, and taxi. More
information about the venue will be added closer to the date of the
Symposium.
Keynote Speakers
Ayush Tewari <https://ayushtewari.com/>
Ayush Tewari is an assistant professor at the University of Cambridge. He
was previously a postdoctoral researcher at MIT CSAIL with Bill Freeman,
Josh Tenenbaum, and Vincent Sitzmann. His research interests lie in visual
perception, developing methods that infer rich structured representations of
the visual world from images and videos, much like the mental models humans
infer to interact with and navigate their surroundings.
Stefanos Zafeiriou <https://profiles.imperial.ac.uk/s.zafeiriou>
Stefanos Zafeiriou is currently a Professor in Machine Learning and Computer
Vision with the Department of Computing, Imperial College London, London,
U.K, and an EPSRC Early Career Research Fellow. He was a recipient of the
Prestigious Junior Research Fellowships from Imperial College London in
2011. He was the recipient of the President's Medal for Excellence in
Research Supervision for 2016. He has co-authored 70 journal papers mainly
on novel statistical machine learning methodologies applied to computer
vision problems, such as 2-D/3-D face analysis, deformable object fitting
and tracking, shape from shading, and human behaviour analysis. He was
co-founder of two startups Facesoft and Ariel AI.
Yi-Zhe Song <https://personalpages.surrey.ac.uk/y.song/>
Yi-Zhe Song is a Professor of Computer Vision and Machine Learning, at the
Centre for Vision Speech and Signal Processing (CVSSP), University of
Surrey. He leads the SketchX Lab within CVSSP - a large research group of 3
academics, 2 postdocs, and 14 full-time PhD students. His vision for SketchX
is understanding how seeing can be explained by drawing. In other words, how
better understanding of human sketch data can be translated to insights of
how human visual systems operate, and in turn how such insights can benefit
computer vision and cognitive science at large.
3DOR Call for Short Papers
The Eurographics 2025 Symposium on 3D Object Retrieval (3DOR
<https://3dor.cs.ucl.ac.uk/> ) is the dedicated workshop series for methods,
applications and benchmark-based evaluation of 3D object retrieval,
classification, and similarity-based object processing. In 2025, the 3DOR
will be organized as a Symposium with the ambition to attract a larger
number of participants. The symposium also includes the 2025 edition of the
3D Shape Retrieval Challenge (SHREC) <https://www.shrec.net/> , keynotes,
project presentations, and a social and networking event. Accepted full
papers will be published in Computers & Graphics Journal (Elsevier), and
accepted short papers will appear in the Eurographics Digital Library.
Symposium Chair
Niloy Mitra <http://www0.cs.ucl.ac.uk/staff/n.mitra/index.html> , University
College London and Adobe Research
Program Chairs
Ioannis Pratikakis <https://utopia.duth.gr/~ipratika/> , Democritus
University of Thrace
Remco Veltkamp <https://webspace.science.uu.nl/~veltk101/> , Utrecht
University
Paul Guerrero <https://paulguerrero.net/> , Adobe Research
Important Dates
July 22, 2025
Authors must submit short symposium papers
August 03, 2025
Review stage complete, decision of acceptance or rejection
August 14, 2025
Final version submission
August 25, 2025
Publication online of 3DOR Symposium Proceedings
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Short papers will follow a one-stage review process and will appear
in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based 3D retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including
multimedia and information systems, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage, among
others.
Authors must submit short track and short symposium papers via the
Eurographics SRMv2 <https://srmv2.eg.org/COMFy/Conference/3DOR_2025> .
Authors should aim for their papers to be 8 pages or less. Please see the
information about the guidelines for publishing
<https://www.eg.org/wp/eurographics-publications/guidelines/#eg_authors>
through Eurographics. Further information about using Eurographics SRMv2 can
be found on the Wiki
<https://wiki.eg.org/SRMv2Wiki/index.php/SRMv2_-_Documentation_%26_Guideline
s#Authors> .
Dear colleagues,
on the occasion of its 25th anniversary in 2004, Eurographics decided to
establish the Eurographics Awards Programme.
The goal of the programme is to recognize, highlight, and promote computer
graphics research in Europe.
Please note that the nomination period for the Eurographics Technical Awards
2026 is now open.
These awards are presented at the annual Eurographics conference and
recognize individuals who
have significantly advanced the field of computer graphics.
The following technical award categories are open in 2026:
- Young Researcher
https://www.eg.org/wp/eurographics-awards-programme/the-young-researcher-awa
rd/
- Outstanding Technical Contributions
https://www.eg.org/wp/eurographics-awards-programme/the-outstanding-technica
l-contributions-award/
- Distinguished Career Award
https://www.eg.org/wp/eurographics-awards-programme/the-distinguished-career
-award/
Please follow the instructions in the corresponding web page
(https://www.eg.org/wp/eurographics-awards-programme/ ) and send
your nominations for any one of the three award categories using the
following online form
https://www.eg.org/wp/eurographics-awards-programme/nominate-for-the-eurogra
phics-technical-awards/
not later than October 20,
2025.
Remember that your contribution is a key element of the committee work.
This call is for the three technical awards named above.
Regarding the Eurographics PhD Award (EG PhD Awards Chair: Marco Attene),
please follow the instructions at:
https://www.eg.org/wp/eurographics-awards-programme/phd-award/
With best regards,
Christian Theobalt
EG Awards Chair
email: eurographics-technical-awards(a)eg.org
<mailto:eurographics-technical-awards@eg.org>
--
----------------------------------------------------------------------------
--
Prof. Dr. Christian Theobalt
Scientific Director
Visual Computing and Artificial Intelligence Department
Director
Saabruecken Research Center for Visual Computing, Interaction and Artificial
Intelligence (VIA)
Max-Planck-Institute for Informatics
Saarland Informatics Campus
Campus E1.4, 66123 Saarbruecken, Germany
Phone +49 681 9325 4500 Fax +49 681 9325 4599
Email: theobalt(a)mpi-inf.mpg.de <mailto:theobalt@mpi-inf.mpg.de>
Assistant Email: budde(a)mpi-inf.mpg.de <mailto:budde@mpi-inf.mpg.de>
URL:
https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-intel
ligence
http://www.mpi-inf.mpg.de/~theobalt/http://via-center.sciencehttp://sic.saarland