CALL FOR PAPERS: SHAPE MODELING INTERNATIONAL (SMI) 2024
<https://smiconf.github.io/2024/> https://smiconf.github.io/2024/
Shape Modeling International (SMI) provides an international forum for the
dissemination of new mathematical theories and computational techniques for
modeling, simulating and processing digital representations of shapes and
their properties to a community of researchers, developers, students, and
practitioners across a wide range of fields. Conference proceedings will be
published in a Special Issue of Computer & Graphics Journal, Elsevier.
Papers presenting original research are sought in all areas of shape
modeling and its applications.
This year SMI will be held in Detroit, Michigan, USA, from July 12th to
14th, 2024.
SMI also participates in the Replicability Stamp Initiative, an additional
recognition for authors who are willing to go one step further, and in
addition to publishing the paper, provide a complete open-source
implementation. For more details, check the SMI2024 website.
IMPORTANT DATES SMI 2024 (23:59 UTC/GMT):
Abstract submission: March 25, 2024
Full paper submission: March 29, 2024
First review notification: May 6, 2024
Revised papers: May 20, 2024
Second review notification: June 10, 2024
Camera ready full papers due: June 24, 2024
Conference: July 12-14, 2024
SUBMISSION:
Papers should present previously unpublished, original results that are not
simultaneously submitted elsewhere. The SMI conference will use a
double-blind review process. Consequently, all submissions must be
anonymous. All papers should be submitted using the easychair website.
Submissions should be formatted according to the style guidelines for the
Computers & Graphics Journal and should not exceed 12 pages, including
figures and references. We strongly recommend using the LaTeX template to
format your paper. We also accept papers formatted by MS Word according to
the style guidelines for Computers & Graphics. The file must be exported to
a pdf file for the first round of submission. For format details, please
refer to the Computers & Graphics Journal Guide for Authors.
SMI CONFERENCE CHAIRS:
Hui Huang Shenzhen University, China
Raphaëlle Chaine University of Lyon, France
Jing Hua Wayne State University, USA
SMI TECHNICAL PAPERS CHAIRS:
Georges-Pierre Bonneau University of Grenoble-Alpes, France
Tao Ju Washington University in St Louis, USA
Zichun Zhong Wayne State University, USA
SMI COMMUNICATION CHAIRS:
Ergun Akleman Texas A&M University, USA
Silvia Biasotti CNR-IMATI, Italy
Yang Liu Microsoft Research Asia, China
LIST OF TOPICS (non restrictive):
Curves and surfaces
Implicit surfaces
Triangle and polygonal meshes
Parametric and procedural models
Acquisition and reconstruction
Compression and streaming
Healing and resampling
Segmentation
Medial and skeletal representations
Correspondence and registration
Feature extraction and classification
Shape analysis and synthesis
3D retrieval
Shape statistics
Exploration of shape collections
Shape transformation and deformation
Behaviour and animation models
Computational topology
Learning techniques for shape modeling
Geometric deep learning
Digital fabrication and 3D printing
Simulation
3D Digital Twins
Interactive modeling, design and editing
Sketching and 3D input modalities
AR/VR environments
Semantics of shapes
Shape modeling applications (product design, biomedicine, GIS, geoscience,
art, education and training, cultural heritage, gaming, and others)
SCULPT:
The SCULPT track: Shape Creation Using Layouts, Programs, & Technology is
focused on original research on the theory and practice of shape design,
sculpting, and architecture. It includes the physical realization of the
envisioned shapes via tentative mock-up constructions, sketching,
computer-aided modeling, constructivist assembly of parts, or 3D printing.
The presented work may have an underlying algorithmic or mathematical basis
and address the inverse process of obtaining a clean CAD model from a given
physical artifact.
Papers should clearly describe how interesting geometrical shapes have been
conceived, modeled, and optimized. Such papers should inspire readers to use
similar approaches to create additional interesting shapes. We also invite
you to submit your original work for exhibition at the SCULPT event, where
we will showcase the theory and practice of shape design, sculpting, and
architecture. Accepted works will be digitally showcased in the exhibition
section of SCULPT 2024. Review criteria for Virtual Exhibition include (1)
Mathematical content; (2) Aesthetic appeal; (3) Medium; (4) Craftsmanship;
(5) Innovation and originality; and (6) Artist statement and artwork
description.
We also invite you to submit your original work for exhibition at the SCULPT
event, where we will showcase the theory and practice of shape design,
sculpting, and architecture. Accepted works will be digitally showcased in
the exhibition section of SCULPT 2024. Review criteria include: (1)
Mathematical content (This is a mathematically sophisticated audience.)
Aesthetic appeal (This is admittedly highly subjective.) (2) Medium (Various
media will make for a more dynamic exhibit.) (3) Craftsmanship (The level of
skill and effort that goes into making an effective presentation of the
idea.) (4) Innovation and originality (Pushing mathematical art in new
directions.) (5) Artist statement and artwork description (Written
statements should be clear and on point.)
All SCULPT dates will be announced later.
SCULPT Steering Committee:
Ergun Akleman Texas A&M University, TX, USA
Negar Kalantar California School of Arts, CA, USA
Robert Fathauer Tessellations, AZ, US
Oleg Frayazinov Bournemouth University, UK
Carlo Sequin UC Berkeley, CA, USA
Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV) aims to foster the exchange of experiences and knowledge on exploiting and defining new trends in parallel graphics and visualization. This area is of growing importance due to the widespread availability of multi-core CPUs, GPUs, and cluster systems. Computationally demanding and data-intensive applications in graphics and visualization are strongly affected by this trend and require novel, efficient parallel solutions.
EGPGV has two submission deadlines: early submission in December and regular submission typically in February. This offers authors the flexibility to choose between two separate submission deadlines. The early submission deadline also provides the opportunity to improve manuscripts and resubmit them to the regular deadline in case they are not successful in the early review phase, resembling a major revision review process. An FAQ about the early submission process can be found at the bottom of this email. Please notice also that this year there are again abstract deadlines one week in advance to the paper deadlines.
EGPGV 2024 will take place on May 27, 2024, and be co-located with EuroVis 2024, held May 27-31, 2024, in Odense Denmark.
The proceedings of EGPGV will be published in the Eurographics Proceedings Series and in the Eurographics Digital Library.
EGPGV seeks papers on graphics and visualization that involve any type of parallel computing, and/or focus on very large data sets. Papers on techniques, data structures, algorithms, systems, and applications are welcomed. Parallel computing is broadly defined, including high-performance computing and cloud environments, (multi-)GPU computing and heterogeneous, hybrid architectures, and shared and/or distributed memory architectures. Further, papers focused on processing very large data sets (either for visualization or graphics) are welcomed, even if they do not have a particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or large data analytics
In general, appropriate topics for the symposium fall into one of four categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
For additional information regarding paper submission and publication, please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4 pages) in Eurographics format (+ 1 page of references). The EGPGV webpage will be updated soon with more details on submission.
https://www.egpgv.org/
Important Dates:
February 26, 2024 - Regular Submission Abstract Deadline
March 4, 2024 - Regular Submission Deadline
For additional information, please contact us via papers(a)egpgv.org<mailto:papers@egpgv.org>.
EGPGV Leadership:
Symposium Chair: David Pugmire, Oak Ridge National Laboratory, USA
Program Co-Chair: Guido Reina, University of Stuttgart, Germany
Program Co-Chair: Silvio Rizzi, Argonne National Laboratory, USA
FAQ on Early Submission:
Q: What happens if my paper is accepted in the early submission review cycle?
A: Your paper will have the exact same status as any paper accepted during the regular submission review cycle. It will appear in the proceedings and you will present your paper at EGPGV24.
Q: Who can benefit from the early submission process?
A: There are benefits whether the paper is accepted or not accepted. For accepted papers, the benefit is in getting acceptance earlier and having more time for, e.g., travel organization. For multiple minor revisions, major revisions, and rejected papers, the benefit is in effectively adding a revision cycle, i.e., getting feedback from the early submission and then submitting the revised paper to the regular submission deadline.
Q: If I do not submit to the early submission deadline, can I still submit to the regular submission deadline?
A: Yes, you can absolutely submit to only the regular submission deadline.
Q: What is the timeline for the regular submission deadline?
A: We are still in discussions with Eurographics with respect to camera-ready deadlines. Traditionally, EGPGV has a submission deadline of late February and a notification of early April. We expect the timeline for the regular submissions to match this traditional schedule.
Q: What paths can an early submission take?
- It might be accepted straight away on January 23.
- It could be conditionally accepted on January 23, which would require a revision on February 9. This could result in an accept, another conditional accept, or a reject on February 17. In case of another conditional accept, the revision will be due at the regular submission deadline. In case of a reject, the work can be resubmitted as new at the regular submission deadline.
- It could receive a major revision decision on January 23, which would be due at the regular submission deadline.
- It could be rejected on January 23. In this case, the work can still be resubmitted as new at the regular submission deadline.
Dear colleagues,
We would like to invite you to contribute to:
*******************************************************************************
VisGap - The Gap between Visualization Research and Visualization Software
(co-located with EuroVis 2024) May 27th, 2024, Odense, Denmark
*******************************************************************************
Over the years, many visualization methods and tools have been developed and published by the visualization research community. However, most of these are prototypes and never reach a state that can be reliably used by the target audience, e.g., domain scientists. Also, availability of these prototypes as source code or at least as executables is still the exception rather than the norm. The VisGap workshop aims to shed light on this gap between research and practical applicability, examine the obstacles every researcher faces, and propose solutions to overcome this problem as a community.
VisGap'24 aims at gathering experts from all over the visualization community in order to advance the way our field works with software, sustains software, and values the effort our members put into developing said software. **The scope of VisGap also includes reproducibility and replicability. Both are cornerstones of the scientific method and essential for building trust in visualizations and increasing their acceptance, ultimately fostering adoption in the wild. We also explicitly solicit contributions about visualization systems and tools, and their employment in research and practice.**
We solicit papers with 4-8 pages, with one additional page allowed for references. All submissions must be original works that have not been published previously in any conference proceedings, magazine, journal, or edited book, or must present a substantial extension of previous work (at least 30%). Papers must be submitted through PCS (https://new.precisionconference.com/). All submissions will undergo a single-blind, single-stage peer review process. Accepted papers will be published by the Eurographics Association, and be stored in the Eurographics Digital Library. At least one author of each accepted paper must register and participate in the VisGap'24 workshop to present their work.
Topics include, but are not limited to:
- Requirements for successful visualization in applications in general
- Domain-specific requirements for visualizations
- Reflections on the research community and the visualization software ecosystem
- Incentives and funding for developing/maintaining visualization research software
- Legal requirements (e.g., licensing, certification) for visualizations in applications
- Case studies of (un)successful visualization solutions in applications
- Requirements for novel visualization libraries
- Verification and validation in visualization (applications)
- Reproducibility of visualizations
Important Dates (Early Submission Deadline)
*******************************************************************************
Paper Submission Deadline: February 23, 2024
Notification of Acceptance: April 10, 2024
Workshop Date: May 27, 2024
More info:
https://visgap.gitlab.io/visgap24/
Organizers and Contact
*******************************************************************************
Christina Gillmann, TU Kaiserslautern, Germany
Michael Krone, Eberhard Karls University of Tübingen, Germany
Guido Reina, University of Stuttgart, Germany
Thomas Wischgoll, Wright State University, Dayton, USA
If you have any questions, please contact us:
mailto: visgap(a)googlegroups.com
Best regards,
Christina Gillmann, Michael Krone, Guido Reina, Thomas Wischgoll
VisGap'24 Organizing Committee
COMPUTER GRAPHICS INTERNATIONAL, CGI2024, CAMPUS
BIOTECH, GENEVA, SWITZERLAND, JULY 1 - 5, 2024
<https://www.cgs-network.org/cgi24/> https://www.cgs-network.org/cgi24/
CGI is one of the oldest annual international conferences on Computer
Graphics in the
world. Researchers are invited to share their experiences and novel
achievements in
various fields of Computer Graphics and Virtual Reality. Previous recent CGI
conferences
have been held in Sydney, Australia (2014), Strasbourg, France (2015),
Heraklion, Greece
(2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), and Calgary in
Canada
(2019). CGI has been virtual between 2020 and 2022 due to the COVID
pandemic, and
has been held last year in Shanghai, China (2023).
This year, CGI 2024 is organized by MIRALab-CUI, University of Geneva,
Switzerland, and supported by the Computer Graphics Society (CGS). The
Visual
Computer Journal, published by Springer Nature, is the official journal of
the Computer
Graphics Society.
You are invited to submit your full paper to CGI 2024. As in previous years,
CGI 2024
papers can be submitted either for possible publication in the Visual
Computer journal, or
for possible publication in the CAVW Journal, VRIH journal and CGI
Conference
Proceedings (LNCS-Springer) .
IMPORTANT DATES
All deadlines are 23:59 GMT time on the date stated.
Visual Computer Paper submissions
- Submission deadline: February 10, 2024
- Preliminary notification to authors: March 23, 2024
- Deadline to receive revised papers from Authors: April 27, 2024
- Final notification of revised papers: May 10, 2024
CGI Proceedings book papers, CAVW journal, VRIH journal submissions
- Submission deadline: May 2, 2024
- Notification of Acceptance: June 5, 2024
- Revised final paper: June 20, 2024
The main topics of the CGI 2024 conference are the following:
- Rendering Techniques
- Geometric Computing
- Metaverse (VR/MR/XR)
- Shape and Surface Modeling
- Physically Based Modeling
- Computer Vision for Computer Graphics
- Scientific Visualization
- Data Compression for Graphics
- Medical Imaging
- Computational Geometry
- Image Based Rendering
- Computational Photography
- Computer Animation
- Visual Analytics
- Shape Analysis and Image Retrieval
- Volume Rendering
- Digital Cultural Heritage
- Computational Fabrication
- Image Processing & Analysis
- 3D Reconstruction
- Global Illumination
- Graphical Human-Computer Interaction
- Digital Humans
- Saliency Methods
- Shape Matching
- Sketch-based Modelling
- Robotics and Vision
- Stylized Rendering
- Textures
- Machine Learning for Graphics
GENERAL GUIDELINES FOR PAPERS SUBMISSIONS
The scientific program of the conference will include accepted papers from
the first call for
papers and these accepted papers will be published by Springer in the Visual
Computer
Journal (impact factor 3.5) by Springer-Nature.
The accepted papers from the second call for papers will be included either
in the CGI
conference Proceedings published by LNCS, Springer, or in the VRIH journal
(Virtual Reality
and Intelligent Hardware journal published by Science Press), or in the CAVW
journal
(Computer Animation and Virtual Worlds) published by Wiley.
Note that for ALL submissions, the review process is double blind, which
requires the paper
and all supplemental materials to be anonymous. Ensure that self-referencing
is anonymous
(refer to your full name rather than "I" or "we"). Avoid providing
information that may identify
the authors in the acknowledgements (e.g. co-workers and grant IDs) and in
the
supplemental material (e.g. titles in the movies, or attached papers). Avoid
providing links to
websites that identify the authors. Violation of any of these guidelines
will lead to rejection
without review.
CGI2024 Committee
Honorary Conference Chairs
- David Feng, University of Sydney, Australia
- Rae Earnshaw, Bradford University, UK
- Franz-Erich Wolter, Leibniz University of Hannover, Germany
- Enhua Wu, Chinese Academy of Sciences/ University of Macau, China
Conference Chairs
- Nadia Magnenat Thalmann, University of Geneva, Switzerland
- Jinman Kim, The University of Sydney, Australia
- Bin Sheng, Shanghai Jiao Tong University, China
- Jian Zhang, Bournemouth University, United Kingdom
Program Chairs
- Zhigang Deng, University of Houston, USA
- Enrico Gobbetti, CRS4, Sardegna, Italy
- Ping Li, Hong Kong Poly University, China
- Daniel Thalmann, EPFL, Switzerland
Publicity Chairs
- Jian Chang, University of Bournemouth, United Kingdom
- Marina Gavrilova, University of Calgary, Canada
- Frederic Cordier, University of Haute-Alsace, France
Contact:
cgi2024(a)miralab.ch <mailto:cgi2024@miralab.ch>
The Eurographics Association seeks applicants for the position of the third
Co-Chief Editor of the Computer Graphics Forum (CGF) journal for a four-year
term starting January 1st, 2025, and lasting until December 31th, 2028.
Please see attached information and spread the word as widely as possible.
With appreciation,
Dieter Fellner
--
Dieter W. Fellner, Professor
Chairman of the Eurographics Publications Board
<mailto:publication-board-chair@eg.org>
mailto:publication-board-chair@eg.org
https://www.eg.org
Dear Colleagues,
With the recent deadline, you may have plenty of nice images to contribute ?
We do not have enough images to vote - hence this last reminder: please submit your best image before February 2nd for the 2024 edition of the Computer Graphics Forum Cover Contest (see http://vcg.isti.cnr.it/cgf/index.php for rules and past winners).
We are looking for the cover image to appear in all 2024 issues of the Computer Graphics Forum. It should be a striking picture demonstrating creative and/or innovative use of computer graphics technology.
Please upload your exciting and visually appealing image (e.g., from one of your latest papers) through the following online form: http://vcg.isti.cnr.it/cgf/ (*). We will organize next week a vote among the associate editors (former and current ones) for selecting the best cover image.
We are looking forward to your submissions!
Pierre Alliez and Michael Wimmer
CGF Editors in Chief
(*) A big thanks to Federico Ponchio for implementing the web site.
Call for papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Submissions are invited in the form of full papers and short
papers. Full papers will be peer-reviewed by a two-stage review process, and
published as a special section of the
<https://www.sciencedirect.com/journal/computers-and-graphics> Computers &
Graphics Journal (Elsevier). Short papers will follow a one-stage review
process and will appear in the <https://diglib.eg.org/handle/10.2312/307>
Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based 3D retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including
multimedia and information systems, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage, among
others.
Important dates
SHREC timeline
January 30, 2024 Submission deadline
for track proposals
January 31, 2024 Notification of
acceptance of track proposals
January 31 to March 29, 2024 Each track has its own time line
Full paper submission timeline
March 29, 2024 Submission deadline
for full papers for review
April 22, 2024 First review
done, first stage decision on acceptance or rejection
May 20, 2024 First revision due
June 17, 2024 Second stage of
reviews complete, decision on acceptance, rejection, or acceptance as short
paper
July 1, 2024 Final version
submission
July 5, 2024 Final decision
on acceptance or rejection
August 2024 Publication online
in Computers & Graphics Journal
August 26-27, 2024 Presentation at the
Eurographics 2024 Symposium on 3D Object Retrieval
Short paper timeline
July 10, 2024 Authors must
submit short symposium papers
July 30, 2024 Review stage
complete, decision of acceptance or rejection
August 14, 2024 Final version
submission
August 25, 2024 Publication online
of 3DOR Symposium proceedings
Submission instructions
Full papers
Authors must submit full track and full symposium papers to the
<https://www2.cloud.editorialmanager.com/cag/default2.aspx> Editorial
Manager for Computers & Graphics. Please select VSI: 3DOR2024 when you reach
the "Article Type" step in the submission process. For further information
and the appropriate template files please see the
<https://www.sciencedirect.com/journal/computers-and-graphics> C&G guide for
authors.
Short papers
Authors must submit short track and short symposium papers via the
Eurographics SRMv2 <https://srmv2.eg.org/COMFy/Conference/3DOR_2024> .
Authors should aim for their papers to be 8 pages or less. Please see the
information about the
<https://www.eg.org/wp/eurographics-publications/guidelines/#eg_authors>
guidelines for publishing through Eurographics. Further information using
Eurographics SRMv2 can be found on the
<https://wiki.eg.org/SRMv2Wiki/index.php/SRMv2_-_Documentation_%26_Guideline
s#Authors> Wiki.
Dear colleagues,
The *EuroVis PhD Award* recognizes outstanding dissertations in academic research and development covering topics relevant to visualization. The intent of this award is to recognize excellent young researchers in their early career and to highlight visualization research.
Eligibility:
All dissertations by PhD researchers from the European visualization community (e.g., through contributions to the EuroVis conference) that were defended and awarded a doctoral degree between Jan 1, 2022 and Dec 31, 2023 are eligible for the 2024 competition.
Submission:
The PhD researcher's advisor should nominate the candidate using this online form:
https://www.eg.org/wp/eurographics-awards-programme/eurovis-phd-award/nomin…
The nomination package must include:
- A nomination letter written by the advisor including the name, email address, CV and publication list of the candidate, the dates when the dissertation was defended and when the degree was awarded, and a one-page summary of the significance of the dissertation.
- The PDF of the dissertation (or a download link).
- Optional additional letters of recommendation can also be attached.
Deadline for nominations is January 31, 2024. See also https://www.eg.org/wp/eurovis-phd-award/<https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.eg.or…>
Aligned with the Eurographics PhD Award, the awardees of the EuroVis PhD Award will be offered the opportunity to publish the state of the art section of their thesis as a STAR in the Computer Graphics Forum Journal.
Feel free to contact me through eurovis-phd-award(a)eg.org<mailto:eurovis-phd-award@eg.org> in case of questions.
Best regards
Thomas Ertl (committee chair)
Dear colleagues,
We would like to invite you to contribute to:
*******************************************************************************
VisGap - The Gap between Visualization Research and Visualization Software
(co-located with EuroVis 2024) May 27th, 2024, Odense, Denmark
*******************************************************************************
Over the years, many visualization methods and tools have been developed and published by the visualization research community. However, most of these are prototypes and never reach a state that can be reliably used by the target audience, e.g., domain scientists. Also, availability of these prototypes as source code or at least as executables is still the exception rather than the norm. The VisGap workshop aims to shed light on this gap between research and practical applicability, examine the obstacles every researcher faces, and propose solutions to overcome this problem as a community.
VisGap'24 aims at gathering experts from all over the visualization community in order to advance the way our field works with software, sustains software, and values the effort our members put into developing said software. **The scope of VisGap also includes reproducibility and replicability. Both are cornerstones of the scientific method and essential for building trust in visualizations and increasing their acceptance, ultimately fostering adoption in the wild. We also explicitly solicit contributions about visualization systems and tools, and their employment in research and practice.**
We solicit papers with 4-8 pages, with one additional page allowed for references. All submissions must be original works that have not been published previously in any conference proceedings, magazine, journal, or edited book, or must present a substantial extension of previous work (at least 30%). Papers must be submitted through PCS (https://new.precisionconference.com/). All submissions will undergo a single-blind, single-stage peer review process. Accepted papers will be published by the Eurographics Association, and be stored in the Eurographics Digital Library. At least one author of each accepted paper must register and participate in the VisGap'24 workshop to present their work.
Topics include, but are not limited to:
- Requirements for successful visualization in applications in general
- Domain-specific requirements for visualizations
- Reflections on the research community and the visualization software ecosystem
- Incentives and funding for developing/maintaining visualization research software
- Legal requirements (e.g., licensing, certification) for visualizations in applications
- Case studies of (un)successful visualization solutions in applications
- Requirements for novel visualization libraries
- Verification and validation in visualization (applications)
- Reproducibility of visualizations
Important Dates (Early Submission Deadline)
*******************************************************************************
Paper Submission Deadline: February 23, 2024
Notification of Acceptance: April 10, 2024
Workshop Date: May 27, 2024
More info:
https://visgap.gitlab.io/visgap24/
Organizers and Contact
*******************************************************************************
Christina Gillmann, TU Kaiserslautern, Germany
Michael Krone, Eberhard Karls University of Tübingen, Germany
Guido Reina, University of Stuttgart, Germany
Thomas Wischgoll, Wright State University, Dayton, USA
If you have any questions, please contact us:
mailto: visgap(a)googlegroups.com
Best regards,
Christina Gillmann, Michael Krone, Guido Reina, Thomas Wischgoll
VisGap'24 Organizing Committee
The Computer Science Department of Bauhaus-Universitaet Weimar, Germany has
an opening for a full/associate professorship (German level W3) in Mobile
Graphics starting October 2025. The professorship addresses the core field
of mobile computer-graphics systems in research and teaching.
Potential research topics include software, systems, and algorithms for
mobile or ubiquitous graphical and multimodal applications, for example in
the context of mobile/pervasive games or augmented/mixed reality.
Details can be found here (application deadline Jan 31, 2024):
https://www.uni-weimar.de/en/university/news/job-openings/m-wp-14-23/
Please distribute further!
--
Prof. Dr. Bernd Froehlich
Virtual Reality and Visualization Research Group Faculty of Media
Bauhaus-Universitaet Weimar Schwanseestr. 143
99427 Weimar
Germany
phone: +49 3643 - 58 3732
fax : +49 3643 - 58 3709
email:bernd.froehlich@uni-weimar.de
web :www.uni-weimar.de/medien/vr