Dear Colleagues,
This year, the 21st annual ACM SIGGRAPH / Eurographics Symposium on
Computer Animation (SCA), the premier forum for innovations in computer
animation and physics-based simulation, will be a hybrid face-to-face
and online event. The conference is hosted at Durham University in the
UK, September 13-15, with live online broadcast. You are welcome to
physically join the conference and participate online.
We would like to bring your attention to our call for papers. We
consider animation and simulation in a broad sense defined as
computation dealing with time-varying phenomena, and invite you to
submit high-quality work. Accepted full papers will be published in the
journal Computer Graphics Forum, a leading journal for in-depth
technical articles on computer graphics. Accepted short papers will be
published in the conference proceedings indexed by ACM and Eurographics.
The conference topics include:
*) 2D, 3D, and N-D animation systems,
*) Autonomous agents,
*) Clothing animation and simulation,
*) Expressive motion / communication,
*) Generative and morphable models,
*) 3D and 4D motion modeling,
*) Learned character control,
*) Facial animation,
*) Feature learning of motions, faces, body shapes, and hand gestures,
*) Group and crowd behavior,
*) Interactive computer graphics,
*) Intuitive interfaces for creating and editing animations,
*) Mathematical foundations of animation,
*) Methods of control and artistic direction of simulations,
*) Machine learning techniques for animation,
*) Modeling and simulation of natural phenomena,
*) Nature in motion (natural phenomena, plants, clouds, etc.),
*) New time-based art forms on the computer,
*) Novel time-varying phenomena,
*) Perceptual metrics and foundations of animation,
*) Physical realism / measuring the real world for animation,
*) Physical simulation,
*) Fluid animation and simulation,
*) Planning / learning / optimization for animation,
*) Real-time and interactive methods,
*) Camera control methods for computer animation,
*) Sound and speech for animation,
as well as related problems in robotics, game development,
human-computer interaction, simulation, visualization, computer vision,
and others.
Important dates:
*) Full-paper/short-paper deadline: May 3, 2022, 10pm GMT;
*) Full-paper/short-paper notification: June 28, 2022;
Full papers are permitted to be up to 12 pages in length, short papers
up to 4 pages in length, including acknowledgements, references, etc.
Both full and short papers will be given oral presentations at the
conference. All submissions will be reviewed on the basis of technical
quality, novelty, significance, and clarity.
Please find further information and the LaTeX template on the conference
website http://computeranimation.org/.
The review process will be double-blind and an anonymous version of your
manuscript should be submitted as a single PDF file. Supplemental
material such as additional descriptions or videos may also be submitted
electronically and will be made available to reviewers (max. 20MB). We
will open the submission system on our conference website in the
upcoming weeks. SCA has a strict two-cycle review process. That means,
papers will be rejected after conditional acceptance if they fail to
incorporate the required changes.
By submitting your article to an ACM Publication, you are hereby
acknowledging that you and your co-authors are subject to all ACM
Publications Policies, including ACM's new Publications Policy on
Research Involving Human Participants and Subjects. Alleged violations
of this policy or any ACM Publications Policy will be investigated by
ACM and may result in a full retraction of your paper, in addition to
other potential penalties, as per ACM Publications Policy.
Please ensure that you and your co-authors obtain an ORCID ID, so you
can complete the publishing process for your accepted paper. ACM has
been involved in ORCID from the start and we have recently made a
commitment to collect ORCID IDs from all of our published authors. The
collection process has started and will roll out as a requirement
throughout 2022. We are committed to improve author discoverability,
ensure proper attribution and contribute to ongoing community efforts
around name normalization; your ORCID ID will help in these efforts.
Finally, to meet the cost of the conference, one full registration is
required for each accepted paper.
Please do not hesitate to contact us if you have any questions.
We look forward to receiving your submissions, and we hope to see you
all in Durham or in cyberspace!
Hubert P. H. Shum, Julien Pettre, Dominik L. Michels, and Sören Pirk
https://www.micc.unifi.it/3dor2022/
Call for papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of
<https://eur06.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.journ
als.elsevier.com%2Fcomputers-and-graphics&data=04%7C01%7Cstefanie.behnke%40f
raunhofer.at%7C482c7a27fed84b2cd79508d9b8d71f0d%7Cc27ae1974be44876ad148ebd06
f2db19%7C0%7C0%7C637744056378582162%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAw
MDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=Sy9u72JNh5L2
AvRgvFwsF8mvMs5QTYEL9dJIXAXQRi8%3D&reserved=0> Computers & Graphics Journal
(Elsevier). Also, short papers are invited, which will follow a one-stage
review process and will appear in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
3DOR - September 1st and 2nd, 2022
CGVC 2022, hosted by Cardiff Metropolitan University (Wales, UK), is the
40th annual computer graphics, visualisation, and visual computing
conference organised by the Eurographics UK Chapter. The objective of
Computer Graphics & Visual Computing (CGVC) is to foster greater exchange
between visual computing researchers and practitioners, to welcome more
researchers and industry partners in the UK, Europe, and beyond into this
rapidly growing area of research. CGVC's scope includes all areas of visual
computing, and a steadily more wide-spread visibility that achieves a more
wide-spread impact.
Submission Deadline: 4 June 2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info:
<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fcgvc.org.
uk%2FCGVC2022%2F&data=04%7C01%7Ceprakash%40cardiffmet.ac.uk%7C631074c2679a45
8209fc08da02c1a34b%7C189dc61c769b40488b0f6de074bba26c%7C0%7C0%7C637825327945
603306%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6I
k1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=tF%2FAV7uG4qHsjf8miImoFo94K1jPZtCg1aSl6Ls
GO1w%3D&reserved=0> https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint
papers and extended abstracts (posters). Submissions are optionally single-
or double-blind: authors may choose whether to anonymize their submission or
not. Reviewers' identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in the
Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track should
be at most 4 pages, with an additional page allowed for references. Accepted
short papers will be presented orally at the conference in (approximately)
12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example, or
related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically archived,
are fully citable publications and will be presented orally at the
conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Programme Committee (IPC). We solicit
poster submissions in the form of an extended abstract of at most 2 pages
(with an additional page allowed for references only). Posters will be
peer-reviewed in a one-stage process. Accepted posters, size A1 recommended,
will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a full
paper) with more detailed content and mature results. This should not be
considered as self-plagiarism. However, as posters/extended abstracts are
citable, researchers are encouraged to acknowledge novel ideas and results
presented in posters/extended abstracts. A poster may describe a piece of
work in any aspect of visual computing. For posters, we particularly
encourage a summary report of collaborative projects, work-in-progress, and
application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or to
a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
We plan to hold this year's CGVC conference as an in-person event (as the
COVID-19 situation allows).
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org <mailto:chairs-cgvc2022@eg.org>
Conference Chair and Local Organiser
Edmond Prakash (Cardiff Metropolitan University)
University College London (UCL) is looking to hire:
Lecturer/Associate Professor in Visual Computing
The appointment will be on UCL Grade 8/9.
We are looking for world-class academic in the area of visual computing to join the Virtual Environments and Computer Graphics (VECG) group in the Department of Computer Science at UCL. We will consider excellent candidates in any domain that complements our existing work and builds relationships with other activities at UCL. Candidates will be responsible for building and running a research team, supporting and developing our teaching and engaging in a variety of cross-disciplinary and outreach activities.
The candidate will need to have a proven record of high quality research in visual computing. This would be demonstrated by publications at the top venues in the field. We are interested in candidates who have a core technical competency or expertise, but have shown that they can actively engage with other areas of computer science or cross-disciplines. The candidate should have experience in teaching and be keen to help the group and department shape its programme offerings.
https://www.jobs.ac.uk/job/CNW684/lecturer-associate-professor-in-visual-co…
Dear colleagues,
we have decided to extend the submission deadline for long and short papers to the EuroVis 2022 workshop "VisGap - The Gap between Visualization Research and Visualization Software" until **March 23, 2022**!
Below, you can find the original CfP including the scope of VisGap, submission instructions, and the updated dates.
Best regards,
Christina, Guido, Michael, Thomas
VisGap'22 Organizing Committee
____________________
VisGap - The Gap between Visualization Research and Visualization Software (co-located with EuroVis 2022, Rome, Italy)
Over the years, many visualization methods and tools have been developed and published by the visualization research community. However, most of these are prototypes and never reach a state that can be reliably used by the target audience, e.g., domain scientists. Also, availability of these prototypes as source code or at least as executables is still the exception rather than the norm. The VisGap Symposium aims to shed a light on this gap between research and practical applicability, examine the obstacles every researcher faces, and propose solutions to overcome this problem as a community.
VisGap'22 aims at gathering experts from all over the visualization community in order to advance the way our field works with software, sustains software, and values the effort our members put into developing said software. This year, we extend the scope of VisGap to include reproducibility and replicability. Both are cornerstones of the scientific method and essential for building trust in visualizations and increasing their acceptance, ultimately fostering adoption in the wild.
Workshop Topics
Topics include, but are not limited to:
===============================================================================
* Requirements for successful visualization in applications in general
* Domain-specific requirements for visualizations
* Reflections on the research community and the visualization software ecosystem
* Incentives and funding for developing/maintaining visualization research software
* Legal requirements (e.g., licensing, certification) for visualizations in applications
* Case studies of (un)successful visualization solutions in applications
* Requirements for novel visualization libraries
* Verification and validation in visualization (applications) ***NEW***
* Reproducibility of visualization ***NEW***
We solicit papers with 4-8 pages in the VisGap 2022 latex style (see above for the scope of the workshop), with an additional page allowed for references. All submissions must be original works that have not been published previously in any conference proceedings, magazine, journal, or edited book or must present a substantial extension of previous work (at least 30%). Papers are to be submitted via PCS.
All submissions will undergo a single-blind, single-stage peer review process. Accepted papers will be published by the Eurographics Association, and be stored in the Eurographics Digital Library. At least one author of each accepted paper must register and participate in the VisGap 2022 workshop to present the accepted work.
All papers must be submitted through PCS (https://new.precisionconference.com/). (Society: Eurographics; Conference/Journal: VisGap 2022)
Important Dates
===============================================================================
March 23, 2022 Submission deadline ***NEW***
April 15, 2022 Notification
April 22, 2022 Camera ready version
June 13, 2022 Workshop
For more information, see our website: https://visgap.gitlab.io/visgap22/
Workshop Chairs
===============================================================================
Christina Gillmann, Leipzig University, Germany
Michael Krone, Eberhard Karls University of Tübingen, Germany
Guido Reina, University of Stuttgart, Germany
Thomas Wischgoll, Wright State University, Dayton, USA
Contact: visgap(a)googlegroups.com<mailto:visgap@googlegroups.com>
Best regards,
Christina, Guido, Michael, Thomas
VisGap'22 Organizing Committee
***DEADLINE EXTENSION: March 11***
EGPGV 2022 -- Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV)
aims to foster the exchange of experiences and knowledge on exploiting and
defining new trends in parallel graphics and visualization. This area is of
growing importance due to the rapidly increasing availability of multi-core
CPUs, GPUs, and cluster systems. Computationally demanding and
data-intensive applications in graphics and visualization are strongly
affected by this trend and require novel, efficient parallel solutions.
EGPGV 2022 will take place on June 13, 2022, and be co-located with EuroVis
2022, held June 13-17, 2022, in Rome, Italy.
The proceedings of EGPGV will be published in the Eurographics Proceedings
Series and in the Eurographics Digital Library. Best papers from the EGPGV
symposium will be invited to submit an extended journal version to IEEE
Transactions on Visualization and Computer Graphics.
EGPGV seeks papers on graphics and visualization that involve any type of
parallel computing, and/or focus on very large data sets. Papers on
techniques, data structures, algorithms, systems, and applications are
welcomed. Parallel computing is broadly defined, including high-performance
computing and cloud environments, (multi-)GPU computing and heterogeneous,
hybrid architectures, and shared and/or distributed memory architectures.
Further, papers focused on processing very large data sets (either for
visualization or graphics) are welcomed, even if they do not have a
particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
We already had an early submission deadline last December, and we are now
asking for submissions to the regular submission deadline given below.
Please notice also that this year there is again an abstract submission
deadline one week in advance to the paper submission deadline.
For additional information regarding paper submission and publication,
please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4
pages) in Eurographics format (+ 1 page of references). The EGPGV webpage (
<https://www.egpgv.org/> https://www.egpgv.org/) will be updated soon with
more details on submission.
***DEADLINE EXTENSIONS***:
March 4, 2022 - Regular Submission Abstract Deadline
March 11, 2022 - Regular Submission Deadline
Apr 11, 2021 - Notification
For additional information, please contact us via <mailto:papers@egpgv.org>
papers(a)egpgv.org.
EGPGV Leadership:
Symposium Chair: Filip Sadlo, Heidelberg University, Germany
Program Co-Chair: Roxana Bujack, Los Alamos National Laboratory, USA
Program Co-Chair: Julien Tierny, CNRS / Sorbonne Universite, France
FAQ on Early Submission:
Q: What happens if my paper is accepted in the early submission review
cycle?
A: Your paper will have the exact same status as any paper accepted during
the regular submission review cycle. It will appear in the proceedings and
you will present your paper at EGPGV22.
Q: Who can benefit from the early submission process?
A: There are benefits whether the paper is accepted or not accepted. For
accepted papers, the benefit is in getting acceptance earlier and having
more time for, e.g., travel organization. For multiple minor revisions,
major revisions, and rejected papers, the benefit is in effectively adding a
revision cycle, i.e., getting feedback from the early submission and then
submitting the revised paper to the regular submission deadline.
Q: If I do not submit to the early submission deadline, can I still submit
to the regular submission deadline?
A: Yes, you can absolutely submit to only the regular submission deadline.
Q: What is the timeline for the regular submission deadline?
A: We are still in discussions with Eurographics with respect to
camera-ready deadlines. Traditionally, EGPGV has a submission deadline of
late February and a notification of early April. We expect the timeline for
the regular submissions to match this traditional schedule.
Q: What paths can an early submission take?
- It might be accepted straight away on January 24.
- It could be conditionally accepted on January 24, which would require a
revision on February 7. This could result in an accept, another conditional
accept, or a reject on February 14. In case of another conditional accept,
the revision will be due at the regular submission deadline. In case of a
reject, the work can be resubmitted as new at the regular submission
deadline.
- It could receive a major revision decision on January 24, which would be
due at the regular submission deadline.
- It could be rejected on January 24. In this case, the work can still be
resubmitted as new at the regular submission deadline.
GCH2022 - Call for contributions
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics Workshop on Graphics and Cultural Heritage will be held in Delft (The Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials.
The complete Call for Papers can be found at the following link:
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
Dear Friends and Colleagues,
On March 15, 2020, Professor Andreas Weber died at the age of 55.
Organizing a ceremony appropriately acknowledging Andreas' commitment
within the scientific community as well as at the University of Bonn,
was impeded due to COVID-19 restrictions.
On the occasion of the second anniversary of his death, we are
organizing a memorial ceremony which will take place using a hybrid
format. On March 15, 2022, 4:15pm - 5:45pm German time we will come
together in Bonn in compliance with COVID-19-regulations, and you will
also have the opportunity to participate remotely. Please find the
program of the ceremony below. If you want to participate at 'Hörsaal 1'
at the 'Hörsaalgebäude des Campus Poppelsdorf'
(Friedrich-Hirzebruch-Allee 5, D-53115 Bonn), please send an email to
secret2(a)cs.uni-bonn.de with the subject 'Memorial Andreas Weber' to
register for the ceremony. If you want to participate remotely, no
registration is required. In this case, please use the following Zoom link.
*)
https://uni-bonn.zoom.us/j/94744935058?pwd=b3JjNDhKeUh5QjdiZmt4MGhMMmszUT09
*) Meeting-ID: 947 4493 5058
*) Kenncode: 580290
You are also invited to participate in a winter school which we are
organizing on the same day starting at 10am in the morning. Speakers
include Jan Bender (RWTH Aachen), Jürgen Gall (Bonn University), Björn
Krüger (GME), and Dominik Michels (KAUST). There will also be a keynote
given by Norman Badler (UPenn) starting at 3.15pm right before the
memorial ceremony.
Please find the program and abstracts of the talks on the following webpage.
*) https://cg.cs.uni-bonn.de/memorial-andreas-weber
The winter school takes place at the 'Lecture Hall 1' of the Bonn-Aachen
International Center for Information Technology (b-it) which is located
at Friedrich-Hirzebruch-Allee 6, D-53115 Bonn. The location of the
memorial ceremony is just a two minute walk away. If you want to
participate in the lecture hall, please send an email to
secret2(a)cs.uni-bonn.de with the subject 'Winter School' to register for
the ceremony. If you want to participate remotely, no registration is
required. In this case, please use the following Zoom link.
*)
https://uni-bonn.zoom.us/j/97303607362?pwd=S0YvaXQvNXM1c0prKzNHVEs4TWUwQT09
*) Meeting-ID: 973 0360 7362
*) Kenncode: 779469
Please mark your calendars and save the date for the ceremony on March
15, 2022, 4:15pm - 5:45pm, and the winter school starting at 10am
(German time).
Warmly,
Reinhard Klein, Björn Krüger, Alexander Markowetz, and Dominik Michels
Memorial Ceremony Program:
*) Music.
*) Welcoming Session: Representatives of University, Faculty, Computer
Science Institute, Visual Computing Department.
*) Andreas Weber’s Research Interests: Representatives of the areas
Computer Algebra, Motion Capture, Motion Data, Rendering, Physics-based
Simulation, Bioinformatics.
*) Andreas Weber’s Teaching Activities: Representatives of Students,
Doctorate Students, Employees.
*) Andreas Weber’s Administration Activities and Social Engagement:
Representatives of Examination Office, Start-ups, Work behind the Scenes.
*) Music.
*) Get-together, Anecdotes: Everyone is invited to stay for this
informal get-together, and share some of the memorable stories we lived
to see with Andreas.
--
Prof. Dr. Dominik L. Michels
KAUST Visual Computing Center
Computational Sciences Group
Follow @csgKAUST on Twitter!
*Please note the new abstract+paper submission deadlines below, which are
not the same deadlines as the previous CfP for early submissions*
EGPGV 2022 -- Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV)
aims to foster the exchange of experiences and knowledge on exploiting and
defining new trends in parallel graphics and visualization. This area is of
growing importance due to the rapidly increasing availability of multi-core
CPUs, GPUs, and cluster systems. Computationally demanding and
data-intensive applications in graphics and visualization are strongly
affected by this trend and require novel, efficient parallel solutions.
EGPGV 2022 will take place on June 13, 2022, and be co-located with EuroVis
2022, held June 13-17, 2022, in Rome, Italy.
The proceedings of EGPGV will be published in the Eurographics Proceedings
Series and in the Eurographics Digital Library. Best papers from the EGPGV
symposium will be invited to submit an extended journal version to IEEE
Transactions on Visualization and Computer Graphics.
EGPGV seeks papers on graphics and visualization that involve any type of
parallel computing, and/or focus on very large data sets. Papers on
techniques, data structures, algorithms, systems, and applications are
welcomed. Parallel computing is broadly defined, including high-performance
computing and cloud environments, (multi-)GPU computing and heterogeneous,
hybrid architectures, and shared and/or distributed memory architectures.
Further, papers focused on processing very large data sets (either for
visualization or graphics) are welcomed, even if they do not have a
particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
We already had an early submission deadline last December, and we are now
asking for submissions to the regular submission deadline given below.
Please notice also that this year there is again an abstract submission
deadline one week in advance to the paper submission deadline.
For additional information regarding paper submission and publication,
please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4
pages) in Eurographics format (+ 1 page of references). The EGPGV webpage (
<https://www.egpgv.org/> https://www.egpgv.org/) will be updated soon with
more details on submission.
Important Dates:
February 25, 2022 - Regular Submission Abstract Deadline
March 4, 2022 - Regular Submission Deadline
Apr 11, 2021 - Notification
For additional information, please contact us via <mailto:papers@egpgv.org>
papers(a)egpgv.org.
EGPGV Leadership:
Symposium Chair: Filip Sadlo, Heidelberg University, Germany
Program Co-Chair: Roxana Bujack, Los Alamos National Laboratory, USA
Program Co-Chair: Julien Tierny, CNRS / Sorbonne Universite, France
FAQ on Early Submission:
Q: What happens if my paper is accepted in the early submission review
cycle?
A: Your paper will have the exact same status as any paper accepted during
the regular submission review cycle. It will appear in the proceedings and
you will present your paper at EGPGV22.
Q: Who can benefit from the early submission process?
A: There are benefits whether the paper is accepted or not accepted. For
accepted papers, the benefit is in getting acceptance earlier and having
more time for, e.g., travel organization. For multiple minor revisions,
major revisions, and rejected papers, the benefit is in effectively adding a
revision cycle, i.e., getting feedback from the early submission and then
submitting the revised paper to the regular submission deadline.
Q: If I do not submit to the early submission deadline, can I still submit
to the regular submission deadline?
A: Yes, you can absolutely submit to only the regular submission deadline.
Q: What is the timeline for the regular submission deadline?
A: We are still in discussions with Eurographics with respect to
camera-ready deadlines. Traditionally, EGPGV has a submission deadline of
late February and a notification of early April. We expect the timeline for
the regular submissions to match this traditional schedule.
Q: What paths can an early submission take?
- It might be accepted straight away on January 24.
- It could be conditionally accepted on January 24, which would require a
revision on February 7. This could result in an accept, another conditional
accept, or a reject on February 14. In case of another conditional accept,
the revision will be due at the regular submission deadline. In case of a
reject, the work can be resubmitted as new at the regular submission
deadline.
- It could receive a major revision decision on January 24, which would be
due at the regular submission deadline.
- It could be rejected on January 24. In this case, the work can still be
resubmitted as new at the regular submission deadline.
Call for papers -- Graphics interface 2022
-------------------------
This is a reminder about the upcoming second paper submission deadline for
GI 2022. Details are below.
Conference Homepage:
<https://can01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgraphicsi
nterface.org%2Fconference%2F2022%2F&data=04%7C01%7Cadrien.gruson%40etsmtl.ca
%7C856a6ff9d8f64aa967c708d9f0b1bc0d%7C70aae3b79f3b484d8f9549e8fbb783c0%7C0%7
C0%7C637805469913879422%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoi
V2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=5xLa%2FbVnqXH3p%2FZaef6b
ZjRWKW%2B%2BpYM2YdaVr9%2Fai4Y%3D&reserved=0>
https://graphicsinterface.org/conference/2022/
Submission Website:
<https://can01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fopenrevie
w.net%2Fgroup%3Fid%3Dgraphicsinterface.org%2FGraphics_Interface%2F2022%2FCon
ference&data=04%7C01%7Cadrien.gruson%40etsmtl.ca%7C856a6ff9d8f64aa967c708d9f
0b1bc0d%7C70aae3b79f3b484d8f9549e8fbb783c0%7C0%7C0%7C637805469913879422%7CUn
known%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJX
VCI6Mn0%3D%7C3000&sdata=l%2F90jnThbp6bKxELtBpsZnLcb1kGrsrpxwBTVtiAakM%3D&res
erved=0>
https://openreview.net/group?id=graphicsinterface.org/Graphics_Interface/202
2/Conference
Location: École de technologie supérieure, Montreal, QC
Important Dates
Paper Deadline #2: 25 March 2022, 11:59 pm EST
Author Notification for Deadline #2: 15 April 2022
Conference: 17-19 May 2022
Graphics Interface has a long legacy of attracting high-quality papers on
human-computer interaction, interactive systems, computer graphics, and
visualization. The conference brings together researchers from across the
globe to discuss their recent advances in these fields.
We want you! GI 2022 invites submissions covering all aspects of HCI,
graphics, and visualization. Research at the intersections of these areas,
as well as intersections with computer vision, machine learning, and
artificial intelligence are also encouraged. All paper submissions are
rigorously peer reviewed by at least three expert reviewers.
All accepted GI papers will be indexed in the ACM Digital Library and will
be open access in the Graphics Interface archive. The Michael A. J. Sweeney
Award will be awarded at the conference to the best student papers in
computer graphics and HCI. Additionally, authors of top papers will be
invited to submit revised and extended versions to the journals IEEE
Transactions on Visualization and Computer Graphics (TVCG) and Computers &
Graphics.
Hybrid conference
GI 2022 will be a hybrid conference. Attendees/presenters have the option of
attending/presenting remotely or in person. However, all presenters should
prepare a 10 minute video (maximum) presenting their work, to be submitted
two (2) weeks prior to the conference.
Paper Submission Information
Graphics Interface 2022 will use OpenReview. This system allows for
increased transparency and accountability during the peer review process.
Submissions will be double-blind: authors will not know reviewers
identities, and reviewers will not know authors identities. After the
deadline, each paper will become available publicly and anonymously, and
time-stamped accordingly. This eliminates the need to post submissions
simultaneously on ArXiv, and consequently authors are prohibited from
de-anonymizing their papers by posting them on ArXiv or elsewhere.
After the review period, all reviewers scores and comments will be
simultaneously revealed publicly and anonymously for each submission. We
will not allow anonymous public comments from non-reviewers. Immediately
upon decision of acceptance/rejection or withdrawal, the author identities
of each accepted submission will be revealed. Authors of rejected papers may
decide to withdraw their submission if they do not wish to keep a
de-anonymized and time-stamped public record of their submission.
Papers can be of any page length (though a length between 6 and 10 pages is
common). Length is expected to be commensurate with the importance of the
contribution. All papers will have the same presentation time at the
conference and there will be no distinction based on length made between
papers in the program, proceedings or digital library.
Papers rejected from the first deadline are welcome to submit revised
versions of their paper for the second deadline. More information, including
paper formatting instructions, can be found on the conference website:
<https://can01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgraphicsi
nterface.org%2Fconference%2F2022%2F&data=04%7C01%7Cadrien.gruson%40etsmtl.ca
%7C856a6ff9d8f64aa967c708d9f0b1bc0d%7C70aae3b79f3b484d8f9549e8fbb783c0%7C0%7
C0%7C637805469913879422%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoi
V2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=5xLa%2FbVnqXH3p%2FZaef6b
ZjRWKW%2B%2BpYM2YdaVr9%2Fai4Y%3D&reserved=0>
https://graphicsinterface.org/conference/2022/
Technical Program Chairs
Sheldon Andrews, École de technologie supérieure
Deborah Fels, Ryerson University
General Chair
Adrien Gruson, École de technologie supérieure