Please note that the deadline for submitting long and short papers to MIG 2021 is extended to 30th July
MIG2021 - Call for papers
The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in EPFL Lausanne, Switzerland, 10th - 12th Nov 2021 with both virtual and in presence attendance.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
Important dates
Long and Short Paper Submission Deadline: 16th 30th July 2021
Long and Short Paper Acceptance Notification: 16th 30th August 2021
Long and Short Paper Camera Ready Deadline: 27th September 2021
Poster Submission Deadline: 9th September 2021
Poster Acceptance Notification: 23th September 2021
Poster Camera Ready Deadline: 27th September 2021
<https://easychair.org/my/conference?conf=mig2021> Submission Website on EasyChair
Please submit your work using the following <https://mig2021.inria.fr/files/2021/06/MIG2021_template.zip> MIG2021 Template - two-columns format (sigconf template from the <https://www.acm.org/publications/proceedings-template> ACM template)
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. And only submit a long paper if the content requires it.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the <https://www.computer.org/csdl/journal/tg> IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics journal (C&G).
Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length (excluding references). Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
CONFERENCE ORGANIZATION
Conference Chairs
Ronan Boulic, EPFL
Ludovic Hoyet, Inria Rennes
Program Chairs
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
The University of Vienna (20 faculties and centres, 178 fields of study,
approx. 9.800 members of staff, about 90.000 students) seeks to fill the
position from 15.10.2021 of a
University Assistant (prae doc)
at the Research Group Visualization and Data Analysis
Reference number: 12127
The research group Visualization and Data Analysis (Univ.-Prof. Dr.
Torsten Möller, Dr. Laura Koesten) at the Faculty of Computer Sciences
invites applications for the position of a research assistant aiming at
a PhD degree. We seek a highly motivated PhD researcher with
a background in computer science or a related field.
We expect a high motivation to learn and engage with real world data,
people and problems in an interdisciplinary setting. The successful
applicant has the opportunity to propose their own project idea or to
work in collaboration with the project “Transparent and explainable
models”, funded by the Vienna Science and Technology Fund (WWTF)
described below.
The applicant should be confident in engaging with different audiences
and bring motivation to write scientific papers for journals and
conferences. There will be the possibility to collaborate with other
students.
We offer a pleasant work environment within a friendly, dynamic,
international and young team in Vienna, one of the cities with the
highest quality of life worldwide. The working language is English, and
we are committed to diversity and inclusion. There are many
opportunities to grow academically as well as personally, including the
opportunity to act as possible team leads in research projects, engage
in exchanges on an international scale and develop contacts to industry.
We provide a close and supportive supervision of the thesis work and a
highly collaborative research environment. There is an option to extend
the contract after the PhD defense in the context of further academic
training.
The University of Vienna intends to increase the number of women on its
faculty, particularly in high-level positions, and therefore
specifically invites applications by women.
Your application: Applications including a letter of motivation (English
or German), your curriculum vitae (CV), a list of publications and
teaching experience (if applicable) and copies of degree certificates
should be submitted via the Job Center to the University of
Vienna (http://jobcenter.univie.ac.at <http://jobcenter.univie.ac.at>),
mentioning the reference number. We strongly encourage people from
underrepresented groups to apply.
For the full description of this position, please see:
https://univis.univie.ac.at/ausschreibungstellensuche/flow/bew_ausschreibun…
<https://univis.univie.ac.at/ausschreibungstellensuche/flow/bew_ausschreibun…>
Dear colleagues,
the new Visual Computing and Artificial Intelligence Department at the Max-Planck-Institute for Informatics ( <https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…> https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…) has an opening for a research group leader. The new department is headed by Prof. Christian Theobalt who is a new Scientific Director at the MPI for Informatics.
The Visual Computing and Artificial Intelligence Department investigates foundational research problems in Computer Graphics, Computer Vision and Artificial Intelligence. It is our long term vision to develop entirely new ways to capture, represent, synthesize and simulate models of the real world at highest detail, robustness, and efficiency. To achieve this long term goal, we develop new concepts that rethink and unite established approaches from Computer Graphics and Computer Vision with concepts from Artificial Intelligence, in particular Machine Learning. In the past, Prof. Theobalt and his team made widely recognized contributions to visual computing, notably in the area of virtual humans and neural rendering, some of which also received broader attention beyond the scientific community. Example works are VNect, Face2Face, Deep Video Portraits, DeepCap, Neural Sparse Voxel Fields and recently Deep Dynamic Characters.
The department’s work will lay the foundations for a new way of thinking about computer graphics, and for new ways of uniting and enriching the real world with computer graphics technology. It also lays the foundations for advanced methods to better perceive, understand and interpret the complex real world in motion surrounding us from visual observation, which is an essential capability of future interacton modalities, as well as of intelligent computing systems that safely and intuitively interact with humans and the human world.
The department performs foundational research in the following areas and is seeking applications from candidates in these areas
* Virtual Humans
* Neural Representations
* Inverse Rendering
* Rendering and Neural Rendering
* Deep Learning for Visual Computing
* AI for Graphics and Vision
* Language Guided Graphics and Vision
* Knowledge Representation for Visual Computing
* Visual Scene Understanding
* 3D and 4D Reconstruction
* Multi-modal Reconstruction and Synthesis
* Free-viewpoint and 3D Video
* Marker-less Motion and Performance Capture
* 3D Image Analysis and Synthesis
* Inverse Rendering
* Computer Animation
* Geometric Modeling
* Virtual and Augmented Reality
* New Sensors for Visual Computing
* Physically-based and Image-based Rendering
* New Methods for Human-Compter Interaction
The department provides a unique, inspiring and highly collaborative research environment. It features unique large scale experimental facilities in visual computing for real world data acquisition, such as diverse scanner hardware, and several large-scale multi-camera and capture systems for humans and general objects and scenes. The department also has access to excellent computing infrastructure with access to multiple large scale GPU and CPU clusters.
Research Group Leaders pursue an independent research agenda with their own small team. Funding for the group leader, personnel and equipment is provided. Applicants for a research group leader position should have an outstanding PhD in computer science or a related field and have conducted research in one of the research areas listed above. Further, group leader applicants typically have experience as a researcher on a postdoctoral level. Applicants should have an excellent track record of publications in the top tier conferences and journals in computer graphics (EUROGRAPIHCS, SIGGRAPH, SIGGRAPH Asia, ACM TOG etc.), computer vision (CVPR, ICCV, ECCV, TPAMI etc.), or machine learning (NeurIPS, ICML, ICLR etc.). The application package should contain a CV, a statement of research describing the research vision of the group, transcripts and the contacts of at least three academic references.
Please send your complete application package to via Email to <mailto:d6-applications@mpi-inf.mpg.de> d6-applications(a)mpi-inf.mpg.de. For questions regarding these positions please directly email Christian Theobalt: theobalt(a)mpi-inf.mpg.de <mailto:theobalt@mpi-inf.mpg.de> .
The Max Planck Society seeks to increase the number of women in those areas where they are underrepresented andt herefore explicitly encourages women to apply. The Max Planck Society is further committed to employing more individuals with handicaps and particularly encourages these to apply.
About the environment
=======================
The Max-Planck Institute for Informatics (MPI-INF) (www.mpi-inf.mpg.de <http://www.mpi-inf.mpg.de> ) is one of the world's leading research institutes in Computer Science in general, and Visual Computing in particular. It is located on the campus of Saarland University in Saarbruecken, Germany. MPI-INF is embedded in a unique cluster of computer science research. Around 400 PhD students in CS do research in the different CS institutes on campus under the roof of a joint CS graduate school.
The immediate neighborhood on campus is home to other computer science research institutes of world renown with which close collaborations exist: the Computer Science Department of Saarland University, the German Research Center for Artificial Intelligence (DFKI), the Max-Planck-Institute for Software Systems, the Institute for Bioinformatics, and the new Helmholtz research center on IT Security, Privacy and Accountability (CISPA). The Leibniz Center for Informatics in Schloss Dagstuhl is also located nearby. (www.informatik-saarland.de <http://www.informatik-saarland.de> )
--
------------------------------------------------------------------------------
Prof. Dr. Christian Theobalt
Scientific Director
Visual Computing and Artificial Intelligence Department
Max-Planck-Institute for Informatics
Saarland Informatics Campus
Campus E1.4, 66123 Saarbruecken, Germany
Phone +49 681 9325 4500 Fax +49 681 9325 4599
Email: theobalt(a)mpi-inf.mpg.de <mailto:theobalt@mpi-inf.mpg.de>
Assistant Email: budde(a)mpi-inf.mpg.de <mailto:budde@mpi-inf.mpg.de>
URL:
https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…http://www.mpi-inf.mpg.de/~theobalt/http://sic.saarland
Dear colleagues,
We are happy to offer a Postdoc position in Scientific Visualization and Visual Analytics at RWTH Aachen University, see https://www.nhr4ces.de/wp-content/uploads/2021/07/NHR_CSGVis_Initiativbewer….
Please be so kind and forward this announcement to potentially interested candidates. Thank you very much!
Best wishes, Torsten Kuhlen
--
Prof. Dr. Torsten Wolfgang Kuhlen
RWTH Aachen University
- Visual Computing Institute - Virtual Reality & Immersive Visualization Group
- Computer Science Department - LuFG i12
- IT Center - Computational Science & Engineering
Kopernikusstraße 6, 52074 Aachen, Germany
Phone +49 241 80-24783, Mobile +49 175 2609784
Email kuhlen(a)vr.rwth-aachen.de
URL www.vr.rwth-aachen.de
CALL FOR FULL PAPERS
The EUROGRAPHICS 2022 Full Papers Program will showcase innovative
research in Computer Graphics and related areas. We invite submissions
of new ideas and encourage all forms of research creativity and
originality. We are interested in the practice, experience, novel
applications, technological, system, or theoretical papers, with the
ambition of setting the standard in the field and stimulating future
trends.
Accepted full papers will be presented at EUROGRAPHICS 2022 and
published in a special issue of the Eurographics journal Computer
Graphics Forum [1]; the submissions will undergo a double-blind two-step
review process. We encourage submissions from all areas related to
computer graphics, including but not limited to rendering, modeling,
animation, simulation, visualization, virtual and augmented reality,
display technology, image processing, computational imaging,
computational fabrication, human-computer interaction, and deep learning
techniques applied to graphics problems. Eurographics Full Papers will
be published in the EG Digital Library. Also, Gold Open Access [2] will
be available with an extra publication fee that includes open access fee
and support through the EG Digital Library.
Eurographics 2022 will be hosted in Reims on April 25th-29th, 2022.
Located in the heart of the city, the Reims Convention Centre is a
privileged site with a contemporary design. Open onto a landscaped park,
the Convention Center also offers participants the opportunity to walk
to the TGV Centre station, the main hotels, the pedestrian area, shops,
and restaurants.
Participants of Eurographics 2022 will be able to attend presentations
of the latest advances in computer graphics and imaging from the
research and industry experts. It is also going to be a great
opportunity to meet with international researchers in the domain and
socialize around the conference social events.
More information on Eurographics 2022 is available at
https://eg2022.univ-reims.fr/.
TIMELINE
Sep. 26, 2021 Preliminary abstract due (required for any further
submission)
Oct. 3, 2021 Full paper due
Nov. 17, 2021 Reviews available rebuttal start
Nov. 24, 2021 Rebuttal due
Dec. 9, 2021 Notification to Authors
Jan. 17, 2022 Revised version due
Feb. 3, 2022 Final notification
Feb. 17, 2022 Camera-ready version due
Apr. 25, 2022 Conference in Reims, France
* All deadlines are at 23:59 UTC
SUBMISSION DATES
A preliminary abstract is due by 23:59 UTC, September 26, 2021, and the
full paper deadline is 23:59 UTC, October 3, 2021. Note that a full
paper can only be submitted if an abstract has been submitted by the
abstract deadline.
SUBMISSION DETAILS
Electronic submission of all papers is mandatory and will be conducted
using the Submission and Review Management (SRMv2) [3] system. Papers
must be written in English, must be _anonymized_, and must be formatted
according to the Eurographics Computer Graphics Forum guidelines. The
publication guidelines and LaTeX templates are available on SRMv2 [4].
Accepted papers must be presented orally in English at Eurographics
2022. Review of full papers is based on a double-blind reviewing
approach, so please be sure to remove all personal data (such as
authors, affiliations, etc.) from your submission. References to your
own work should be made in the third person to maintain anonymity.
Reviewers are asked to keep confidential all materials sent to them for
evaluation.
There is no maximum length imposed on papers. However, papers should
only be as long as they need to be, but not longer. Reviewers might rank
submissions perceived as being either repetitive or unnecessarily long
lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser
during a fast-forward session. This presentation will be around 25
seconds and can be augmented by slides. To ensure a smooth organization,
they will be asked to prepare a short video of the slides for this
purpose, in two versions: one with the spoken text and one without.
Details will be sent to accepted paper authors.
PLAGIARISM
A submission to the Eurographics Full Papers program should describe the
original work of the authors. Authors must not use ideas or content
originating from others without properly crediting their original
sources. Note that such sources are not limited to peer-reviewed
publications but also include patents, textbooks, technical reports,
theses, unpublished work posted on arXiv, and other posts on the World
Wide Web. Failure to comply with this requirement will be considered
plagiarism and result in rejection.
PRIOR ART
Authors are expected to cite, discuss differences and novelty, and
compare results, if applicable, with respect to relevant existing
publications, provided they have been published in a peer-reviewed
venue. This also applies to patents, which also undergo a professional
reviewing process. But what about technical reports, and other
non-peer-reviewed publications, such as technical reports or papers
posted on arXiv, which we henceforth refer to as pre-publications? With
the rapid progress of search engines and the increased perusal of arXiv
papers by the scientific community, asking authors to thoroughly compare
their work to these pre-publications imposes an unreasonable burden -- a
seemingly relevant report that is incomplete in its disclosure or
validation might appear online shortly before the deadline. Although
peer-reviewed publications are certainly not immune to these
shortcomings, they have, at least, been judged sufficiently complete and
valid by a group of peers. Consequently, authors are not required to
discuss and compare their work with recent pre-publications (arXiv,
technical reports, theses, etc.), although they must properly cite those
that inspired them (see "Plagiarism" above). Nevertheless, we encourage
authors to mention all related works they are aware of as good academic
practice dictates. Note that with new works posted on arXiv on a daily
basis, it is increasingly likely that reviewers might point out
similarities between the submitted work and online reports that have
been missed by the authors. In this case, authors of conditionally
accepted papers should be prepared to cite these pre-publications in
their final revision as concurrent work, without the burden of having to
detail how their work compares to or differs from these
pre-publications.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed,
either before submission or during the review cycle. There is no penalty
for publishing a submission as a prepublication. However, please do not
advertise the work on social media or list on web pages as 'under review
at Eurographics'. This is consistent with the submission guidelines at
Siggraph and CVPR/ECCV/ICCV. If an author is applying for jobs during
the review cycle, it is allowed, as an exception, to list a submission
as 'under review at Eurographics' in the author's CV. After submission,
the authors should try to preserve the anonymity of the submission.
Authors must not discuss submitted research with social or regular media
that includes blogs and news articles, as well as publicize via media
segments of universities and/or research institutes.
DOUBLE SUBMISSION POLICY
By submitting a manuscript to the Eurographics Full Papers program,
authors acknowledge that the technical contributions they claim have not
been previously published or accepted for publication in another
peer-reviewed venue and that no manuscript substantially similar in
content is currently under review. Violations constitute grounds for
rejection.
RE-SUBMITTED MATERIAL
For papers that have previously been reviewed by other venues and have
been rejected or withdrawn, the authors are encouraged to provide a
cover letter to describe the history of the paper (however, this does
not imply reviewer continuity). This cover letter can also answer the
comments made in the previous reviews, by either listing the changes
that were made to comply with them or discussing/rebutting/clarifying
some elements if need be. Though not mandatory, this procedure is
strongly encouraged. The cover letter has to be submitted through SRM as
an 'Additional Attachment' (see the last section of the SRM upload form
for details).
GRAPHICS REPLICABILITY STAMP INITIATIVE
Authors who are willing to go one step further toward replicability of
their contributed algorithm and provide a complete open-source
implementation can get additional recognition via submission to the
Graphics Replicability Stamp Initiative (see
http://www.replicabilitystamp.org/). All articles published in the
Computer Graphics Forum are eligible to apply for the stamp.
REBUTTAL, NOTIFICATION, PUBLICATION, AND PRIZES
* The reviews will be made available to the authors on November 17,
2021. During a rebuttal period from November 17 to November 24, 2021,
authors will be able to submit a brief document to address any factual
errors or clarify any issues raised by reviews.
* The date for notification of the results of the first round of the
review process is December 9, 2021.
* Revised versions of papers conditionally accepted in the first round
must be submitted by January 17, 2022.
* The final notification of the outcome of the second reviewing round
will be made on February 3, 2022.
* The camera-ready version of accepted papers will be due on February
17, 2022.
* From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter Enderle
Award, including a cash prize of EUR1,000, presented at Eurographics
2022.
EUROGRAPHICS 2022 FULL PAPERS CHAIRS
Min H. Kim, KAIST, South Korea
Raphaëlle Chaine, LIRIS, Université Lyon 1, CNRS, France
For any questions concerning full paper submissions, please do not
hesitate to contact the papers program co-chairs via
chairs-eg2022full(a)eg.org.
Links:
------
[1] https://onlinelibrary.wiley.com/journal/14678659
[2]
https://www.eg.org/wp/eurographics-publications/guidelines/#licensing
[3] https://srmv2.eg.org/COMFy/Conference/EG_2022
[4] https://srmv2.eg.org/COMFy/Conference/EG_2022/Instruction
The CYENS Centre of Excellence, https://cyens.org.cy/, is seeking 3 full-time positions for Team Leaders for Multidisciplinary Research Groups (MRG). MRG Team Leaders will be based in the premises of the Centre.
CYENS Centre of Excellence (formerly known as RISE) is the Research Centre of Excellence in Cyprus focusing on Interactive media, Smart systems and Emerging technologies aiming to empower knowledge and technology transfer in the region. It is a joint venture between the three public universities of Cyprus, University of Cyprus, Cyprus University of Technology, and Open University of Cyprus, the Municipality of Nicosia, and two renowned international partners, the Max Planck Institute for Informatics, Germany, and the University College London, United Kingdom. This project has received funding from the European Union’s Horizon 2020 research and innovation programme H2020-WIDESPREAD-01-2016-2017 (Teaming Phase 2) under grant agreement No. 739578, as well as from the Cypriot Government, local and international partners, and other sponsors.
CYENS wishes to receive applications for Team Leaders of MRGs in areas relating to Interactive Media, Smart Systems and Emerging Technologies including the following areas:
1. Mixed/Augmented realities
2. Multimodal media (preferably audio)
3. Visualization and visual analytics
4. Computer games
5. Human centred/interaction design
6. Virtual heritage
7. Conversational user interfaces
8. Data Security and Privacy
9. Wearable Devices
10. Natural language processing
11. AI, focusing in the areas of AI for good, Human Centred AI or Machine Learning
12. Data Analytics,
13. Network Science, Social Networking & Mobility,
14. Cloud Computing, Big Data and Business Intelligence,
15. Any other area relevant to Interactive Media, Smart Systems and Emerging Technologies.
The Centre will fund the salaries of the scientific personnel of the MRG, which include the Team Leader heading it, as well as 2 junior researchers. The MRG will also have additional allowance for equipment, travelling and visiting the Advanced Partners. Initially, a 3-year contract will be offered to the Team Leader with potential for renewal.
EG VCBM 2021 Paper Deadline Extended
<http://www.vcbm.org/> http://www.vcbm.org/
The paper deadline for has been extended by one week to July 9th! The
workshop is planned as a hybrid event with in-person and remote attendance.
Accepted papers will have opportunities for journal extension!
* Workshop Dates: September 22 - September 24, 2021
* Submission Deadline (full, survey, and short papers): July 9, 2021
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector.
This years workshop (already the 11th VCBM since its foundation in 2008)
will be held from September 22 to September 24, 2021, in Paris, France. We
currently hope to have a hybrid event at which people can meet in person in
Paris. In any case, there will be an option to attend this years VCBM
virtually for those who may not be able to travel.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization)
* Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI)
* Visual computing solutions in the context of the virtual
physiological human.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics in Behavioral Biology (e.g., collective behaviour)
or epidemiology (e.g., population studies)
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will again be a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2021 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 H.264 to maximize
the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content. The authors of the best papers (usually the best three
papers) are invited to submit an extended version of their work to Computer
Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2021 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions -
Papers can be submitted using the Eurographics SRM conference management
system. More information on the preparation of your submissions will also be
available on the VCBM 2021 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 9, 2021
* Author notification: August 6, 2021
* Camera-ready deadline: August 27, 2021
* Workshop: September 22 - September 24, 2021
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2021,
Steffen Oeltze-Jafra (University of Magdeburg, Germany)
Noeska Smit (University of Bergen, Norway)
Bjorn Sommer (Royal College of Art, London, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2021,
Kay Nieselt (University of Tübingen, Germany)
Thomas Schultz (University of Bonn, German
Special Section on Recent Advances in Graphics and Interaction
We invite submissions to the Computers & Graphics Journal, Special Section
on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research
related to interaction techniques, computer graphics, and its applications,
including software, hardware, visualization, and games. It covers the areas
of Computer Graphics, Image Processing, Computer Vision, Information
Visualization, Human-Computer Interaction, as well as related fields such as
Virtual and Augmented Reality, Modelling, Rendering, or Digital Arts.
Please follow the submission guidelines for the Computers & Graphics Journal
as detailed in the guide to authors available at
https://www.editorialmanager.com/cag/. Ensure that you read and follow the
instructions carefully before uploading your submission. The submission
website for this journal is located at:
https://www.editorialmanager.com/cag/default.aspx. Please select VSI: Adv
Graphics+Interaction in the Article Type step in the submission process.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers & Graphics. Authors of accepted
papers will have to present their work at the International Conference on
Graphics and Interaction (https://gpcg.pt/icgi2021/).
Important Dates
Submission Due: July 18, 2021
First Decision: within 4 weeks
Guest Editors
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (INESC TEC, FEUP)
Luís Paulo Santos (Universidade do Minho)
Kadi Bouatouch (IRISA)
Dear Colleagues,
TU Berlin is offering a tenure track faculty position with the broad
denomination 'Computer Science'. Particular areas of interest are Scientific
Computing, Scientific Visualization, and Computational Geometry. More
information can be found here:
<https://stellenticket.de/93380/TUB/?lang=en>
https://stellenticket.de/93380/TUB/?lang=en
Feel free to contact me if you have questions.
Best regards,
Marc Alexa