EUROGRAPHICS CALL FOR EDUCATION PAPERS
We are seeking original contributions for presentation and publication in
the EG2022 education track. We wish to build and enhance a vibrant
community of Computer Graphics teachers who share their knowledge and
experience of bringing computer graphics to the classroom and getting others
excited about the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, assignments and outstanding student
projects in computer graphics. We invite authors to submit papers, panels
and student projects related to the following topics:
- Teaching Computer Graphics to diverse audiences (e.g. computer science,
engineering, arts);
Designing curricula for Computer Graphics and related disciplines (e.g.
image processing, visualization, animation and games);
- Designing and teaching online and hybrid courses in computer graphics;
- Classroom challenges in computer graphics (e.g. innovative and effective
assessment, engaging student interest, managing diverse student backgrounds,
teaching mathematical foundations);
- Enabling and exploiting visual tools and techniques to teach in other
disciplines;
- Incorporating modern technology in Computer Graphics courses (e.g. VR, AR,
3D printing);
- Bringing Computer Graphics research into the classroom;
- Promoting undergraduate research in Computer Graphics;
- Special interest this year: we are looking for experiences in presenting
Computer Graphics to first years students in order to enroll more students
during later courses.
Proposals for education panels should be emailed directly to the education
papers co-chairs at chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
.
The best papers will be recommended to the editors of prestigious journals
in the field, Computer Graphics Forum, Computers and Graphics, and IEEE
Computer Graphics & Applications, who may invite the authors of these papers
to submit extended versions to their journals. The best assignments may be
published in the <https://education.siggraph.org/resources/cgems> CGEMS.
- Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
- Proposals for panels should state the problem and include a short
statement from proposed panelists.
- Assignments should explain the assignment; provide examples of handouts
and starter code and example student work. Authors may provide them as
supplementary materials during submission, and agree to provide access to
them online upon acceptance.
- Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance, authors are expected to demonstrate
the project during their presentation.
TIMELINE
January 24, 2022 Submission deadline
February 28, 2022 Notification to authors
March 21, 2022 Camera-ready
* All deadlines are at 23:59 UTC
SUBMISSION DETAILS
Anonymous submissions of up to 8 pages for education papers, 4 pages for
effective assignments or up to 2 pages for notes on assignments or
outstanding student projects, must be formatted according to the
Eurographics Authors guidelines
(https://www.eg.org/wp/eurographics-publications/guidelines/). Submissions
will be made electronically through the Eurographics
<https://srmv2.eg.org/COMFy/Conference/EG_2021EDU> Submission and Review
Management system (https://srmv2.eg.org/COMFy/Conference/EG_2022EDU) and
subject to a review process.
EUROGRAPHICS EDUCATION PAPERS CHAIRS
Jean-Jacques Bourdin, Université Paris 8, France
Eric Paquette, École de technologie supérieure (ÉTS), Canada
Contact: chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
Dear colleagues,
RWTH Aachen University is inviting applications for a tenured W2
professor position
at the Visual Computing Institute in the CS department. The working
title of the position
is „Data-Driven Method in Visual Computing“ but the potential scientific
scope is to be
interpreted broadly. Currently the Visual Computing Institute consists
of four research
groups (Jan Bender, Leif Kobbelt, Torsten Kuhlen, Bastian Leibe).
The official announcement is attached. For further questions, please
feel free
to contact Leif Kobbelt.
Best wishes
Leif Kobbelt
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing offered at TU Dresden, Germany
The Faculty of Computer Science (https://tu-dresden.de/ing/informatik
<https://tu-dresden.de/ing/informatik/smt/cgv> ) of the German University of
Excellence TU Dresden invites PostDoc candidates for applications to the
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing. We are seeking a scientifically distinguished person who is
passionate about working with graduate
students, training the next generation of researchers and covering research
and teaching in one or more of the following research areas with application
in Tactile Computing: in visual computing (e.g. haptic interaction,
immersive collaboration, real-time pose estimation and tracking); in data
security (e.g. low latency cryptography, confidential computing); in
software engineering (e.g. self-adaptive systems, software architectures);
in distributed systems (e.g. fog, edge or mobile computing, haptic control
systems); in robotics (e.g. fog robotics or tele-robotics). The position is
funded within the Cluster of Excellence "Centre for Tactile Internet with
Human-in-the-Loop" (CeTI, https://ceti.one) where you investigate together
with CeTI partners from the Faculty of Psychology and the Faculty of
Electrical and Computer Engineering how low latency haptic feedback can be
used in the tactile internet for skills learning.
Please send your application until
September 15, 2021
according to the official job offer <https://tu-dresden.de/vacancy/8520>
https://tu-dresden.de/vacancy/8520 to dekan.inf(a)tu-dresden.de
<mailto:dekan.inf@tu-dresden.de>
PhD position in Computer Graphics offered at TU Dresden, Germany
At the Chair of Computer Graphics and Visualization (Prof. Dr. Stefan
Gumhold, https://tu-dresden.de/ing/informatik/smt/cgv) of the Faculty of
Computer Science at TU Dresden in Germany we seek a highly motivated PhD
student with background in computer graphics and or computer vision. The
position is funded within the 6G-life Research-Hub (www.6g-life.de
<http://www.6g-life.de> ) for the investigation of digit twins for humans
that can be used in telepresence applications. Experience in C++ and GPU
programming is helpful. Please send your application until
September 10, 2021
in a single Pdf to recruitment.6glife(a)tu-dresden.de
<mailto:recruitment.6glife@tu-dresden.de>
For more details see the official job announcement:
https://tu-dresden.de/vacancy/8733
Dear colleagues,
Please note that MIG ( <https://mig2021.inria.fr/> Motion, Interaction and Games) 2021 is still accepting Poster submissions.
Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation:
(i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster;
(ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
Poster submissions can be directly sent by email: mig2021(a)easychair.org <mailto:mig2021@easychair.org>
The deadline is set to Monday 13th September. But please let us know if you wish to submit your work and need some extra time.
Also note that the conference taking place on 10-12th of November is now expected to be in a full virtual format.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
-------
Conference Organization
Conference Chairs:
Ronan Boulic, EPFL,
Ludovic Hoyet, Inria Rennes
Program Chairs:
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
Dear Colleagues,
we would like to remind you of the upcoming deadline for the Image Contest
of the Eurographics Workshop on Visual Computing for Biology and Medicine
(VCBM) 2021. The deadline is September 12, 2021. We invite you to submit
your images related to biology and medicine, such as visualizations, or
computer-generated or hand-drawn illustrations. All submissions will be
displayed in a virtual gallery on the VCBM webpage, and a jury will choose
the best submission to win the VCBM Image Award according to aesthetics,
ability to communicate information content, and application relevance.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
Last opportunity to register for CGVC (Computer Graphics and Visual Computing) 2021. This year's conference is hosted virtually at the University of Lincoln between the 8th and 9th of September. As a virtual conference, we have made "attendance only" tickets free of charge.
The full programme of talks is available here: https://cgvc.org.uk/CGVC2021/programme
And registration is here: https://cgvc.org.uk/CGVC2021/registration
For anyone interested, we are also hosting an in-person networking workshop at the University of Lincoln campus on the 10th. You can register for this at the same link.
Best,
Chris
Dr Chris Headleand
National Teaching Fellow
Director of Teaching and Learning
School of Computer Science
University of Lincoln
The University of Lincoln, UK, is the Modern University of the Year in The Times and Sunday Times Good University Guide 2021. We are TEF-Gold rated and recognised for our high student satisfaction, award-winning industry links and world-leading research. Visit www.lincoln.ac.uk.
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Summer School on Virtual Humans
CLIPE’s 1st training workshop - Summer School on Virtual Humans - is scheduled to take place in Cyprus from the 13th until the 17th of September 2021!
The workshop’s aim is to provide an overview of the latest developments in technology and applications in the field of virtual characters. The workshop will be held in Adams Beach Hotel in Ayia Napa but it will be a hybrid event, giving the opportunity to participants to join the workshop online.
The first four days of the workshop will be open to researchers that do not participate in the CLIPE project, but still find the workshop of interest to them. You can find the program here (https://www.clipe-itn.eu/news/training-workshop-1%3A-summer-school-on-virtu…)
We can allow a limited number of remote participants, researchers specialising in the field of virtual humans. If you are interested to join the workshop online, please send us your name, affiliation and webpage at info(a)clipe-itn.eu <mailto:info@clipe-itn.eu> . Registration to the workshop is free.
About CLIPE
CLIPE is a Marie Curie Training Network (https://www.clipe-itn.eu/) that addresses the core challenges of designing new techniques to create and control interactive virtual characters, benefiting from opportunities open by the wide availability of emergent technologies in the domains of human digitization and displays, as well as recent progresses of artificial intelligence.
CLIPE aspires to train the new generation of researchers in these techniques, looking at the area holistically. The training and research programme is based on a multi-disciplinary and cross-sectoral philosophy, bringing together industry and academia experts and focusing on both technical and transversal skills development.
The CLIPE network consists of universities/research centers and industrial partners.
Universities & Research Centres: University of Cyprus; Universitat Politecnica de Catalunya; INRIA; University College London; Trinity College Dublin; Max Planck Institute for Intelligent Systems; KTH Royal Institute of Technology in Stockholm; Ecole Polytechnique; Silversky3d Ltd.
Industrial Partners: Treedy’s ; Amazon; British Broadcasting Corporation, Golaem and Ubisoft.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768
Dear Colleagues,
We are pleased to announce that Eurographics Workshop on Visual Computing
for Biology and Medicine (VCBM) 2021 will be hosting an image contest. We
would like to invite you to submit your images related to computational
biology and medicine - visualizations, photorealistic and non-photorealistic
renderings, computer generated and hand-drawn illustrations are all welcome.
A jury will select the best submission to receive the VCBM Image Award, and
the conference participants will select the People's Choice Award.
All the accepted submissions will be displayed in a virtual gallery on the
VCBM webpage. The deadline for the submission is September 12, 2021.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
EuroVis 2022 Call for Papers
With this call for papers, we invite submission of high-quality papers that will set the standard and stimulate future trends in the field of visualization and visual analytics. Accepted full papers will be published in a special issue of Computer Graphics Forum, the International Journal of the Eurographics Association, after a two-stage peer-reviewing process. All accepted papers will be presented orally at the conference. EuroVis 2022 (http://conferences.eg.org/eurovis2022/) will be held in Rome, Italy on June 13-17, 2022.
We encourage submissions from all areas of visualization and visual analytics.
Suggested topics include, but are not limited to:
* Techniques: novel algorithms, visual encoding methods, and/or interaction techniques for data analysis, exploration, or communication. All sub-areas of data visualization and visual analytics are welcomed, including high-dimensional, time-series, spatial, geographic, text, hierarchical, and network data. Techniques may be specialized for specific devices or form-factors (e.g., mobile or wall-scale visualization).
* Systems: new software frameworks, languages, or tools for visualization; systems for large-scale visualization; integrated graphical systems for visual analysis or interactive machine learning; collaborative and web-scale visualization systems.
* Applications & Design Studies: novel use of visualization to address problems in an application domain, including accounts of innovative system design, deployment and impact. We welcome diverse application areas, including the physical sciences, life sciences, social sciences, engineering, arts, sports, and humanities.
* Evaluation & Empirical Research: Comparative evaluation of competing visualization approaches; controlled experiments to inform visualization best practices; longitudinal and qualitative studies to understand user needs, visualization adoption, and use.
* Theory: models of visual encoding, interaction, and/or analysis tasks; implications from theories of perception, cognition, design, and/or aesthetics; methods for automated design or visualization recommendation.
For a wider range of paper types, please see “Broadening Intellectual Diversity in Visualization Research Papers<http://cmci.colorado.edu/visualab/papers/19-CGA-ContributionTypes.pdf>” by B. Lee et al.
SUBMISSION INSTRUCTIONS
The maximum length for submitted papers to the full papers track is 10 pages (in Computer Graphics Forum (CGF) style, including all images, but excluding references). Authors are encouraged to use supplementary documents to provide extra content. Papers exceeding the maximum allowed number of pages will be automatically rejected.
Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for full papers. A LaTeX style sheet and overleaf template will be provided as well as a sample document explaining the required format.
Authors have the option to submit their papers anonymously. In contrast to previous years, double-blind reviewing is optional, not required: authors may choose to disclose their identities to the reviewers. The reviewing process does not consider anonymity as a factor. The process will attempt to preserve anonymity of authors of anonymized submissions. However, the program committee, which is responsible for half of the reviews, will know the authors of submissions reviewed by them.
Authors have the option of submitting additional material with their submissions. Supplementary materials, such as videos and supporting data, are encouraged. For papers that have previously been reviewed for other venues and have been rejected or withdrawn, the authors are strongly encouraged to provide the original submission with a cover letter describing the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer Graphics Forum, containing the conference proceedings, and will appear at the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and self-archiving policies of the Computer Graphics Forum journal. Details are available from the journal web site:
https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce…
Given the uncertainty due to the pandemic, further details will be communicated regarding possible Open Access charges.
Abstracts and full papers are submitted using the Precision Conference System (PCS): https://new.precisionconference.com/eurovis22a
Please note you shall select Eurographics as Society.
Submission of an abstract is mandatory by the abstract deadline, with completed papers due on by the full paper deadline. Submissions will not be accepted if an abstract is not submitted by the abstract deadline. Abstract submissions require the title, authors, paper type, abstract, and keywords in the form. The remaining fields (the document, additional material) are submitted by the full paper deadline. Please note that EuroVis accepted papers are published as a regular-length journal article, so submitting just an abstract is not sufficient. Submitters should choose keywords and categories appropriate for their paper as this information is used in reviewer selection.
For more details please see the EuroVis 2022 website:
http://conferences.eg.org/eurovis2022/
IMPORTANT DATES
Abstract deadline: November 24, 2021 (Wednesday!)
Full paper deadline: December 2, 2021
Reviews available, rebuttal start: January 26, 2022
Rebuttal deadline: January 31, 2022
First Round Notification: February 18, 2022
Revised Submission: March 10, 2022
Final Notification: March 26, 2022
Camera Ready Version: April 19, 2022
All submission deadlines are at 23:59 GMT on the date indicated.
For any questions concerning full paper submissions please contact the full papers chairs: fullpapers(a)eurovis.org
FULL PAPERS CHAIRS
Rita Borgo, King’s College London, UK
G. Elisabeta Marai, University of Illinois at Chicago, USA
Tobias Schreck, Graz University of Technology, Austria