Dear colleagues,
We are happy to offer a Postdoc position in Scientific Visualization and Visual Analytics at RWTH Aachen University, see https://www.nhr4ces.de/wp-content/uploads/2021/07/NHR_CSGVis_Initiativbewer….
Please be so kind and forward this announcement to potentially interested candidates. Thank you very much!
Best wishes, Torsten Kuhlen
--
Prof. Dr. Torsten Wolfgang Kuhlen
RWTH Aachen University
- Visual Computing Institute - Virtual Reality & Immersive Visualization Group
- Computer Science Department - LuFG i12
- IT Center - Computational Science & Engineering
Kopernikusstraße 6, 52074 Aachen, Germany
Phone +49 241 80-24783, Mobile +49 175 2609784
Email kuhlen(a)vr.rwth-aachen.de
URL www.vr.rwth-aachen.de
CALL FOR FULL PAPERS
The EUROGRAPHICS 2022 Full Papers Program will showcase innovative
research in Computer Graphics and related areas. We invite submissions
of new ideas and encourage all forms of research creativity and
originality. We are interested in the practice, experience, novel
applications, technological, system, or theoretical papers, with the
ambition of setting the standard in the field and stimulating future
trends.
Accepted full papers will be presented at EUROGRAPHICS 2022 and
published in a special issue of the Eurographics journal Computer
Graphics Forum [1]; the submissions will undergo a double-blind two-step
review process. We encourage submissions from all areas related to
computer graphics, including but not limited to rendering, modeling,
animation, simulation, visualization, virtual and augmented reality,
display technology, image processing, computational imaging,
computational fabrication, human-computer interaction, and deep learning
techniques applied to graphics problems. Eurographics Full Papers will
be published in the EG Digital Library. Also, Gold Open Access [2] will
be available with an extra publication fee that includes open access fee
and support through the EG Digital Library.
Eurographics 2022 will be hosted in Reims on April 25th-29th, 2022.
Located in the heart of the city, the Reims Convention Centre is a
privileged site with a contemporary design. Open onto a landscaped park,
the Convention Center also offers participants the opportunity to walk
to the TGV Centre station, the main hotels, the pedestrian area, shops,
and restaurants.
Participants of Eurographics 2022 will be able to attend presentations
of the latest advances in computer graphics and imaging from the
research and industry experts. It is also going to be a great
opportunity to meet with international researchers in the domain and
socialize around the conference social events.
More information on Eurographics 2022 is available at
https://eg2022.univ-reims.fr/.
TIMELINE
Sep. 26, 2021 Preliminary abstract due (required for any further
submission)
Oct. 3, 2021 Full paper due
Nov. 17, 2021 Reviews available rebuttal start
Nov. 24, 2021 Rebuttal due
Dec. 9, 2021 Notification to Authors
Jan. 17, 2022 Revised version due
Feb. 3, 2022 Final notification
Feb. 17, 2022 Camera-ready version due
Apr. 25, 2022 Conference in Reims, France
* All deadlines are at 23:59 UTC
SUBMISSION DATES
A preliminary abstract is due by 23:59 UTC, September 26, 2021, and the
full paper deadline is 23:59 UTC, October 3, 2021. Note that a full
paper can only be submitted if an abstract has been submitted by the
abstract deadline.
SUBMISSION DETAILS
Electronic submission of all papers is mandatory and will be conducted
using the Submission and Review Management (SRMv2) [3] system. Papers
must be written in English, must be _anonymized_, and must be formatted
according to the Eurographics Computer Graphics Forum guidelines. The
publication guidelines and LaTeX templates are available on SRMv2 [4].
Accepted papers must be presented orally in English at Eurographics
2022. Review of full papers is based on a double-blind reviewing
approach, so please be sure to remove all personal data (such as
authors, affiliations, etc.) from your submission. References to your
own work should be made in the third person to maintain anonymity.
Reviewers are asked to keep confidential all materials sent to them for
evaluation.
There is no maximum length imposed on papers. However, papers should
only be as long as they need to be, but not longer. Reviewers might rank
submissions perceived as being either repetitive or unnecessarily long
lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser
during a fast-forward session. This presentation will be around 25
seconds and can be augmented by slides. To ensure a smooth organization,
they will be asked to prepare a short video of the slides for this
purpose, in two versions: one with the spoken text and one without.
Details will be sent to accepted paper authors.
PLAGIARISM
A submission to the Eurographics Full Papers program should describe the
original work of the authors. Authors must not use ideas or content
originating from others without properly crediting their original
sources. Note that such sources are not limited to peer-reviewed
publications but also include patents, textbooks, technical reports,
theses, unpublished work posted on arXiv, and other posts on the World
Wide Web. Failure to comply with this requirement will be considered
plagiarism and result in rejection.
PRIOR ART
Authors are expected to cite, discuss differences and novelty, and
compare results, if applicable, with respect to relevant existing
publications, provided they have been published in a peer-reviewed
venue. This also applies to patents, which also undergo a professional
reviewing process. But what about technical reports, and other
non-peer-reviewed publications, such as technical reports or papers
posted on arXiv, which we henceforth refer to as pre-publications? With
the rapid progress of search engines and the increased perusal of arXiv
papers by the scientific community, asking authors to thoroughly compare
their work to these pre-publications imposes an unreasonable burden -- a
seemingly relevant report that is incomplete in its disclosure or
validation might appear online shortly before the deadline. Although
peer-reviewed publications are certainly not immune to these
shortcomings, they have, at least, been judged sufficiently complete and
valid by a group of peers. Consequently, authors are not required to
discuss and compare their work with recent pre-publications (arXiv,
technical reports, theses, etc.), although they must properly cite those
that inspired them (see "Plagiarism" above). Nevertheless, we encourage
authors to mention all related works they are aware of as good academic
practice dictates. Note that with new works posted on arXiv on a daily
basis, it is increasingly likely that reviewers might point out
similarities between the submitted work and online reports that have
been missed by the authors. In this case, authors of conditionally
accepted papers should be prepared to cite these pre-publications in
their final revision as concurrent work, without the burden of having to
detail how their work compares to or differs from these
pre-publications.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed,
either before submission or during the review cycle. There is no penalty
for publishing a submission as a prepublication. However, please do not
advertise the work on social media or list on web pages as 'under review
at Eurographics'. This is consistent with the submission guidelines at
Siggraph and CVPR/ECCV/ICCV. If an author is applying for jobs during
the review cycle, it is allowed, as an exception, to list a submission
as 'under review at Eurographics' in the author's CV. After submission,
the authors should try to preserve the anonymity of the submission.
Authors must not discuss submitted research with social or regular media
that includes blogs and news articles, as well as publicize via media
segments of universities and/or research institutes.
DOUBLE SUBMISSION POLICY
By submitting a manuscript to the Eurographics Full Papers program,
authors acknowledge that the technical contributions they claim have not
been previously published or accepted for publication in another
peer-reviewed venue and that no manuscript substantially similar in
content is currently under review. Violations constitute grounds for
rejection.
RE-SUBMITTED MATERIAL
For papers that have previously been reviewed by other venues and have
been rejected or withdrawn, the authors are encouraged to provide a
cover letter to describe the history of the paper (however, this does
not imply reviewer continuity). This cover letter can also answer the
comments made in the previous reviews, by either listing the changes
that were made to comply with them or discussing/rebutting/clarifying
some elements if need be. Though not mandatory, this procedure is
strongly encouraged. The cover letter has to be submitted through SRM as
an 'Additional Attachment' (see the last section of the SRM upload form
for details).
GRAPHICS REPLICABILITY STAMP INITIATIVE
Authors who are willing to go one step further toward replicability of
their contributed algorithm and provide a complete open-source
implementation can get additional recognition via submission to the
Graphics Replicability Stamp Initiative (see
http://www.replicabilitystamp.org/). All articles published in the
Computer Graphics Forum are eligible to apply for the stamp.
REBUTTAL, NOTIFICATION, PUBLICATION, AND PRIZES
* The reviews will be made available to the authors on November 17,
2021. During a rebuttal period from November 17 to November 24, 2021,
authors will be able to submit a brief document to address any factual
errors or clarify any issues raised by reviews.
* The date for notification of the results of the first round of the
review process is December 9, 2021.
* Revised versions of papers conditionally accepted in the first round
must be submitted by January 17, 2022.
* The final notification of the outcome of the second reviewing round
will be made on February 3, 2022.
* The camera-ready version of accepted papers will be due on February
17, 2022.
* From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter Enderle
Award, including a cash prize of EUR1,000, presented at Eurographics
2022.
EUROGRAPHICS 2022 FULL PAPERS CHAIRS
Min H. Kim, KAIST, South Korea
Raphaëlle Chaine, LIRIS, Université Lyon 1, CNRS, France
For any questions concerning full paper submissions, please do not
hesitate to contact the papers program co-chairs via
chairs-eg2022full(a)eg.org.
Links:
------
[1] https://onlinelibrary.wiley.com/journal/14678659
[2]
https://www.eg.org/wp/eurographics-publications/guidelines/#licensing
[3] https://srmv2.eg.org/COMFy/Conference/EG_2022
[4] https://srmv2.eg.org/COMFy/Conference/EG_2022/Instruction
The CYENS Centre of Excellence, https://cyens.org.cy/, is seeking 3 full-time positions for Team Leaders for Multidisciplinary Research Groups (MRG). MRG Team Leaders will be based in the premises of the Centre.
CYENS Centre of Excellence (formerly known as RISE) is the Research Centre of Excellence in Cyprus focusing on Interactive media, Smart systems and Emerging technologies aiming to empower knowledge and technology transfer in the region. It is a joint venture between the three public universities of Cyprus, University of Cyprus, Cyprus University of Technology, and Open University of Cyprus, the Municipality of Nicosia, and two renowned international partners, the Max Planck Institute for Informatics, Germany, and the University College London, United Kingdom. This project has received funding from the European Union’s Horizon 2020 research and innovation programme H2020-WIDESPREAD-01-2016-2017 (Teaming Phase 2) under grant agreement No. 739578, as well as from the Cypriot Government, local and international partners, and other sponsors.
CYENS wishes to receive applications for Team Leaders of MRGs in areas relating to Interactive Media, Smart Systems and Emerging Technologies including the following areas:
1. Mixed/Augmented realities
2. Multimodal media (preferably audio)
3. Visualization and visual analytics
4. Computer games
5. Human centred/interaction design
6. Virtual heritage
7. Conversational user interfaces
8. Data Security and Privacy
9. Wearable Devices
10. Natural language processing
11. AI, focusing in the areas of AI for good, Human Centred AI or Machine Learning
12. Data Analytics,
13. Network Science, Social Networking & Mobility,
14. Cloud Computing, Big Data and Business Intelligence,
15. Any other area relevant to Interactive Media, Smart Systems and Emerging Technologies.
The Centre will fund the salaries of the scientific personnel of the MRG, which include the Team Leader heading it, as well as 2 junior researchers. The MRG will also have additional allowance for equipment, travelling and visiting the Advanced Partners. Initially, a 3-year contract will be offered to the Team Leader with potential for renewal.
EG VCBM 2021 Paper Deadline Extended
<http://www.vcbm.org/> http://www.vcbm.org/
The paper deadline for has been extended by one week to July 9th! The
workshop is planned as a hybrid event with in-person and remote attendance.
Accepted papers will have opportunities for journal extension!
* Workshop Dates: September 22 - September 24, 2021
* Submission Deadline (full, survey, and short papers): July 9, 2021
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector.
This years workshop (already the 11th VCBM since its foundation in 2008)
will be held from September 22 to September 24, 2021, in Paris, France. We
currently hope to have a hybrid event at which people can meet in person in
Paris. In any case, there will be an option to attend this years VCBM
virtually for those who may not be able to travel.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization)
* Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI)
* Visual computing solutions in the context of the virtual
physiological human.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics in Behavioral Biology (e.g., collective behaviour)
or epidemiology (e.g., population studies)
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will again be a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2021 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 H.264 to maximize
the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content. The authors of the best papers (usually the best three
papers) are invited to submit an extended version of their work to Computer
Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2021 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions -
Papers can be submitted using the Eurographics SRM conference management
system. More information on the preparation of your submissions will also be
available on the VCBM 2021 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 9, 2021
* Author notification: August 6, 2021
* Camera-ready deadline: August 27, 2021
* Workshop: September 22 - September 24, 2021
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2021,
Steffen Oeltze-Jafra (University of Magdeburg, Germany)
Noeska Smit (University of Bergen, Norway)
Bjorn Sommer (Royal College of Art, London, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2021,
Kay Nieselt (University of Tübingen, Germany)
Thomas Schultz (University of Bonn, German
Special Section on Recent Advances in Graphics and Interaction
We invite submissions to the Computers & Graphics Journal, Special Section
on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research
related to interaction techniques, computer graphics, and its applications,
including software, hardware, visualization, and games. It covers the areas
of Computer Graphics, Image Processing, Computer Vision, Information
Visualization, Human-Computer Interaction, as well as related fields such as
Virtual and Augmented Reality, Modelling, Rendering, or Digital Arts.
Please follow the submission guidelines for the Computers & Graphics Journal
as detailed in the guide to authors available at
https://www.editorialmanager.com/cag/. Ensure that you read and follow the
instructions carefully before uploading your submission. The submission
website for this journal is located at:
https://www.editorialmanager.com/cag/default.aspx. Please select VSI: Adv
Graphics+Interaction in the Article Type step in the submission process.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers & Graphics. Authors of accepted
papers will have to present their work at the International Conference on
Graphics and Interaction (https://gpcg.pt/icgi2021/).
Important Dates
Submission Due: July 18, 2021
First Decision: within 4 weeks
Guest Editors
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (INESC TEC, FEUP)
Luís Paulo Santos (Universidade do Minho)
Kadi Bouatouch (IRISA)
Dear Colleagues,
TU Berlin is offering a tenure track faculty position with the broad
denomination 'Computer Science'. Particular areas of interest are Scientific
Computing, Scientific Visualization, and Computational Geometry. More
information can be found here:
<https://stellenticket.de/93380/TUB/?lang=en>
https://stellenticket.de/93380/TUB/?lang=en
Feel free to contact me if you have questions.
Best regards,
Marc Alexa
Hello everyone,
We would like to invite you to attend High Performance Graphics 2021 online.
The conference will take place virtually from July 6-9, 2021.
High-Performance Graphics is the leading international forum for
performance-oriented graphics and imaging systems research including
innovative algorithms, efficient implementations, languages, compilers,
parallelism, and hardware architectures for high-performance graphics. The
conference brings together researchers, engineers, and architects to discuss
the complex interactions of parallel hardware, novel programming models, and
efficient algorithms in the design of systems for current and future
graphics and visual computing applications.
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics.
The program features four days of paper and industry presentations and the
possibility to connect during the breaks and online social events.
Besides paper and posters presentations, the program contains exciting
keynotes, invited talks, and a panel discussion. Please refer to our website
(https://www.highperformancegraphics.org/
<https://www.highperformancegraphics.org/2021/registration/> ) and explore
the full programme: https://www.highperformancegraphics.org/2021/program/
The conference will be streamed via Twitch and YouTube, which are accessible
for free.
For only $15, you will get access to the premium experience, which means the
possibility to interact with others, to ask questions during the talks, to
access the virtual online community, and to receive an exclusive surprise
present! Please visit our registration page:
https://www.highperformancegraphics.org/2021/registration/
We hope to see you at HPG2021!
The HPG Committee
EG GCH 2021, 4-6 November 2021, Bournemouth, UK
Call for papers (
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23call&data=04%7C01%7Cstefanie.behnke%40fraunh
ofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db1
9%7C0%7C0%7C637540136552408905%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiL
CJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=SJj%2BMs0YvOlHUrT
gBYdFKOtfUfrJ0rvnHhBa%2FR3Rlb8%3D&reserved=0>
https://gch2021.bournemouth.ac.uk/index.html#call)
The 19th
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.eg.org
%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d
8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552408905%7C
Unknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLC
JXVCI6Mn0%3D%7C1000&sdata=5FsFBNDuFg2uvLxQnnDu8fYU%2BdoadjXxey3%2FMWg6om4%3D
&reserved=0> EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH
2021) will engage practitioners and researchers across the world working at
the interface of novel 3D digital technologies and cultural heritage. This
year, circumstances depending, EG GCH will be run in a hybrid format,
organised by the University of Bournemouth, UK. This will allow those who
are able to attend the conference in person to do so, while those that
can't, especially if the pandemic is still raging at the time of the
conference, will also not miss out on this exciting event.
GCH 2021 welcomes presentations of new research, projects and applications
that demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism. Specific sessions will be organised
for active networking to seek new challenges and projects involving
different stakeholders of the Heritage ecosystem. Hence, interdisciplinary
and multidisciplinary approaches are particularly welcome to the event.
For the research community, GCH 2021 will provide, as always, an excellent
scientific forum to exchange novel ideas and developments as well as to
identify future research and application opportunities. For practitioners,
GCH 2021 will provide a unique opportunity to feed into technical
developments as well as to identify new techniques and ideas which can be
transferred into practice.
The event seeks different types of contributions including:
1. Research papers: original and innovative research (maximum 10 pages)
2. Short papers: update of ongoing research activities or projects
(maximum 4 pages)
3. Posters: overview of activities or national/international
interdisciplinary projects (500 words abstract)
4. Panel sessions for multidisciplinary/industry-oriented projects
5. Special Session on Interactive Digital Narratives
Topics
Contributions are solicited (but not limited to) in the following topics:
* Digitisation of Cultural Heritage resources, such as 3D scanning,
motion capture, multispectral imaging, X-ray, terahertz imaging
* Visual data analysis, processing and fusion
* Digital libraries, archiving and long-term preservation of 3D
documents
* Visualisation and virtual museums
* Multi-modal and interactive environments
* Spatial and mobile augmentation of physical collections with digital
presentations
* Digital fabrication, including subtractive and additive methods such
as 3D printing
* Technologies for providing sustainable tourism solutions.
* Interactive Digital Narratives - a new special session for GCH 2021,
possible topics include:
* Cultural Heritage applications of Interactive Digital Narrative
including locative narratives and "Culture Games"
* Storytelling Technology for Cultural Heritage including authoring
tools and Procedural Narrative Generation
* Theoretical Frameworks of interactive narrative in the cultural
heritage domain and evaluation methodologies
Please read carefully the submission instructions [
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23submissions&data=04%7C01%7Cstefanie.behnke%4
0fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd
06f2db19%7C0%7C0%7C637540136552418861%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLj
AwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=qPmefannnn
UMcfRCYFUlAnH4SojVuK81M%2FVZANZB0EQ%3D&reserved=0> link] and pay attention
to the important dates [
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23key-dates&data=04%7C01%7Cstefanie.behnke%40f
raunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06
f2db19%7C0%7C0%7C637540136552418861%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAw
MDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=RPl2YuQXG0uW
O6wdF%2FyvfT6q4G1rKaJBdKi9kg0uNZg%3D&reserved=0> link] to make sure you
don't miss out on participating in GCH 2021.
Important dates
EG GCH 2021 has the following schedule - please add them to your diaries:
Research and Short Papers
Full papers submission deadline: 19 July 2021
Short papers submission deadline: 2 August 2021
Notification: 6 September 2021
Camera ready submission deadline: 27 September 2021
Posters
Submission deadline: 30 August 2021
Notification: 13 September 2021
Camera ready submission deadline: 27 September 2021
Submissions
All accepted research and short papers will be published by the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Feg.org%2F&
data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6
057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552418861%7CUnkn
own%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVC
I6Mn0%3D%7C1000&sdata=%2Bf%2FAZf3ZBIEw2tEvj8gVtTbP3GWJJpaQ2HognbF3Mp8%3D&res
erved=0> Eurographics Association and archived in the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fdiglib.eg.
org%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d606
08d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552428816
%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWw
iLCJXVCI6Mn0%3D%7C1000&sdata=pHf0IckK6nUWGBbBKskWJUd%2BRjDTI5JMBziwMn5C8fo%3
D&reserved=0> EG Digital Library.
The authors of up to five selected best papers will be invited to submit an
extended version to the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fjocch.acm.
org%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d606
08d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552428816
%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWw
iLCJXVCI6Mn0%3D%7C1000&sdata=VHNskf%2FEerJKnbw2A%2BaN9bxt8JdMtj%2BJRA6A2km7O
cQ%3D&reserved=0> ACM Journal on Computing and Cultural Heritage (JOCCH).
We will seek to publish other contributions in collaboration with proposers
of tutorials and special sessions.
Research and short papers
Please submit your work via the SRM conference management system:
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsrmv2.eg.
org%2FCOMFy%2FConference%2FGCH_2021&data=04%7C01%7Cstefanie.behnke%40fraunho
fer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19
%7C0%7C0%7C637540136552428816%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLC
JQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=PSEqSbEyuVWi1BGy6I
vbX5e%2BbtwRR4r0J8krVNIgLOM%3D&reserved=0>
https://srmv2.eg.org/COMFy/Conference/GCH_2021
Log in with your existing SRM account, or create a new one using the
relevant links.
Templates for preparing paper submissions can be found here:
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsrmv2.eg.
org%2FCOMFy%2FConference%2FGCH_2021%2FInstruction&data=04%7C01%7Cstefanie.be
hnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad
148ebd06f2db19%7C0%7C0%7C637540136552438772%7CUnknown%7CTWFpbGZsb3d8eyJWIjoi
MC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=yaKs
QVXTwkug2d%2FXrmD3jXmlC%2BCD2FRJmufQruc25YY%3D&reserved=0>
https://srmv2.eg.org/COMFy/Conference/GCH_2021/Instruction, in the SRM of
Eurographics.
If you have any problems using the format template, please contact the
programme chairs directly at <mailto:chairs-gch2021@eg.org>
chairs-gch2021(a)eg.org.
Posters
For posters, please submit a 500-word abstract using the same template as
above.
Organisation Committee
General Chair
Vedad Hulusic, Bournemouth University
Programme Chair
Alan Chalmers, University of Warwick
Special Session on IDN Chair
Charlie Hargood, Bournemouth University
Industrial Session Chair
Christos Gatzidis, Bournemouth University
** Sorry for duplicates **
We appreciate the widest dissemination of this message
Call for Papers
ICGI’2021 – International Conference on Graphics and Interaction
<https://gpcg.pt/icgi2021/> https://gpcg.pt/icgi2021/
The 2021 edition of the International Conference on Graphics and Interaction – ICGI’2021 – will be held on November 4 and 5, 2021 at the Faculty of Engineering of the University of Porto, Portugal, as a joint organization with the Eurographics Portuguese Chapter - GPCG. The conference is expected to occur as an in-person event, but will be prepared to allow remote participation if necessary due to sanitary conditions.
It is with great pleasure that we invite you to submit contributions to the ICGI 2021 and attend the event. The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications to the conference. The official languages of the conference are English and Portuguese. More information on the conference website: https://gpcg.pt/icgi2021/.
In addition to the usual conference track of full and short papers, and posters, this year we will have presentations of accepted papers on a special section of the Computers & Graphics journal. This special section has its own call for papers, that can be found in https://gpcg.pt/icgi2021/cag-ss-ragi/
Accepted conference papers will appear in the ICGI 2021 digital proceedings (book with ISBN). Similar to previous ICGI editions, the necessary procedures for the provision of long papers in the IEEE Xplore Digital Library are being developed.
After the event, some of the best conference papers will be selected and their authors invited to submit extended and significantly revised versions to the International Journal of Creative Interfaces and Computer Graphics (IJCICG).
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
- Computer Games
- Computer Graphics Algorithms
- Image Processing and Analysis
- Multimedia and Hypermedia
- Multimodal and Multisensory Interfaces
- Usability and UX
- User Centered Design
- Virtual, Mixed and Augmented Reality
Important dates
Papers (longs and shorts):
- Paper submission: July 19, 2021
- Authors’ notification: September 24, 2021
- Camera-ready version: October 11, 2021
Posters:
- Poster submission deadline: October 4, 2021
- Authors’ notification: October 18, 2021
- Camera-ready version: October 25, 2021
Conference: November 4 and 5, 2021
We therefore expect you to be able to join us in November 2021 at Porto, a beautiful and lively city that brings together tradition and innovation, culture and science, history and future.
Website: https://gpcg.pt/icgi2021/
Conference Paper submission: https://easychair.org/conferences/?conf=icgi2021
General E-mail: icgi2021(a)fe.up.pt <mailto:icgi2021@fe.up.pt>
Program Committee E-mail: icgi_2021(a)easychair.org <mailto:icgi_2021@easychair.org>
Program Chairs:
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (FEUP, INESC TEC)
Organization Chairs:
Rui Rodrigues (FEUP, INESC TEC)
António Coelho (FEUP, INESC TEC)
A. Augusto Sousa (FEUP, INESC TEC)