REMINDER: Submissions to the 2018 Material Appearance Modeling Workshop are
due June 15, 2018!
Submissions may range from a short abstract for presentation-only to 4
page position paper for inclusion in EG Digital Library. Types of papers
encouraged include (but are not limited to) position papers from
industry, "grand challenge" definitions, reports on new acquisition
systems, reflections and extensions of previous work, and fabrication
issues. Topics for group discussion are also welcome!
Send submissions and/or questions to Holly Rushmeier holly(a)acm.org
<mailto:holly@acm.org> and
Reinhard Klein rk(a)cs.uni-bonn.de <mailto:rk@cs.uni-bonn.de>
https://cg.ivd.kit.edu/egsr18/mam.php
[Apologies for multiple postings]
================================================
<http://sca2018.inria.fr/>
<http://sca2018.inria.fr/> ACM SIGGRAPH/Eurographics Symposium on Computer Animation
CNRS Paris Michel Ange, Paris
11-13 July, 2018
http://sca2018.inria.fr
================================================
Register at early birds rates before June 15th.
The 17th annual Symposium on Computer Animation (SCA) will be held in Paris in France, July 11-13, and the symposium will be hosted at the "CNRS Délégation Paris Michel Ange" (grand auditorium Marie-Curie).
----------------------------
<http://sca2018.inria.fr/program/invited-speaker/> Invited Speakers
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JP Lewis (SEED Electronic Arts), Open Problems in Character Animation for Games and VFX
Mark Meyer (Pixar Animations), Animation Research in Feature Film Production
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<http://sca2018.inria.fr/for-attendees/registration/> Registration
----------------------------
Early bird (Until June 15th):
- Students: €250
- ACM SIGGRAPH/EG member: €350
- Other: €400
The registration fee includes participation to the main conference, all conference materials, lunchs and coffee breaks, the welcome reception and the conference dinner. The conference dinner will take place at Musée d'Orsay <http://www.musee-orsay.fr/en/home.html> :
Registration fee also includes the possibility to follow keynotes from the collocated SGP conference (July 7-11) also in Paris !
----------------------------
Description
----------------------------
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We hope to see you in Paris!
----------------------------
Organization
----------------------------
Conference Chairs:
- Maud Marchal, Univ. Rennes, INSA, IRISA
- Damien Rohmer, Ecole Polytechnique
Program Chairs:
- Nils Thuerey, Technical University of Munich
- Thabo Beeler, Disney Research Zurich
Poster Chair:
- Mélina Skouras, Inria Grenoble
================================================
ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG) Call for
Papers
Limassol, Cyprus
8-10 November, 2018
<https://project.inria.fr/mig2018/> https://project.inria.fr/mig2018/
================================================
The 11th annual ACM/SIGGRAPH conference on Motion, Interaction and Games
(MIG 2018, formerly Motion in Games) will take place in Limassol, Cyprus
from November 8-10, 2018. MIG is sponsored by ACM and held in cooperation
with Eurographics.
This year's MIG will feature a half day Machine Learning workshop led by
Daniel Holden (Ubisoft), and Jungdam Won (Seoul National University)! Both
researchers have used ML to make great contributions to the field of
character animation. This workshop is designed to show attendees how they
can start to use ML in their own research. More info about the workshop is
available here: http://cyprusconferences.org/mig2018/workshops/ .
Motion plays a crucial role in interactive applications, such as VR, AR, and
video games. Characters move around, objects are manipulated or move due to
physical constraints, entities are animated, and the camera moves through
the scene. Technological advances in VR and AR have also enabled new ways
for users to interact with digital environments. Motion, Interaction, and
Games (MIG) is focused on the intersection between these three complimentary
research areas.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Likewise, the
challenges of interaction drive research in wide ranging fields from
mechanical engineering, to interface design, to perception. Games provide a
unique application domain for investigating the intersection of the many
facets of motion, interaction, and other areas of graphics.
Cross-fertilization between these communities can considerably advance the
state-of-the-art in the area.
The goal of the Motion, Interaction, and Games conference is to bring
together researchers from this variety of fields to present their most
recent results, to initiate collaborations, and to contribute to the
advancement of the research area. The conference will consist of regular
paper sessions as well as presentations by a selection of internationally
renowned speakers in all areas related to interactive systems and animation.
The conference includes entertaining cultural and social events that foster
casual and friendly interactions among the participants.
________________________________
Important Dates
Papers
Paper submission: July 9th, 2018
Paper notification: August 20th, 2018
Camera-ready: Sept 17th, 2018
________________________________
Conference Leadership
Conference Chairs
Yiorgos Chrysanthou, The University of Cyprus & RISE
Panayiotis Charalambous, The Cyprus Institute
Program Chairs
Ben Jones, University of Utah
Jehee Lee, Seoul National University
________________________________
Paper Publication
All of the accepted regular papers will be archived in the EG and ACM
digital libraries. The top 10% papers will be selected for publication in a
special section of the Elseviers Computers & Graphics.
Topics of Interest
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
Virtual/Augmented Reality
All papers will be reviewed carefully by the International Program Committee
members through a double blind process, with at least four reviewers per
paper.
Papers
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length for
the long papers or 4-6 pages for the short papers, and will be reviewed by
an international program committee for technical quality, novelty,
significance, and clarity. All of the accepted regular papers will be
archived in the EG and ACM digital libraries. All submissions will be
considered for Best Paper Awards. Best Paper, Best Student Paper, and Best
Presentation awards will be conferred during the conference.
The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)
Accepted papers will be presented at the conference during oral sessions.
Best Paper and Best Student Paper awards will be conferred during the
conference.
We also invite poster submissions for work that has been published elsewhere
but is of particular relevance to the MIG community(this work and the venue
in which it as published should be identified in the abstract), or work that
is of interest to the MIG community but is not yet mature enough to appear
as a short or long paper.
Posters will not appear in the official MIG proceedings or in the ACM
Digital library but will appear in an online database for distribution at
author's discretion. Accepted papers will be presented at the conference
during oral sessions, or as posters during a poster session. Posters will be
reviewed single-blind, so author information may be included.
Submission
Papers should be formatted using the SIGGRAPH formatting guidelines
(sigconf). To submit, please visit the MIG 2018 website:
<https://project.inria.fr/mig2018/> https://project.inria.fr/mig2018/
ICAT-EGVE 2018 Call For Papers
The ICAT-EGVE 2018 conference will be held November 7th – 9th in Limassol, Cyprus. This is the merger of the 28th International Conference on Artificial Reality and Telexistence (ICAT 2018) and the 23rd Eurographics Symposium on Virtual Environments (EGVE 2018). Together these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments, and provide a unique opportunity for researchers, developers, and users to share their experience and knowledge of Virtual Reality, Augmented Reality, Mixed Reality and 3D User Interfaces. This is a great opportunity to renew old friendships, make new ones, and experience all that Cyprus has to offer.
Limassol, a city counting centuries of history, is located between two of the most renowned ancient kingdoms of the island, Amathus at the east and Kourion at the west. “Lemessos” as it is called by locals, is one of the fastest growing modern metropolises in Europe, with the most distinct project being the Limassol Marina. The beautiful coastline now covers a 15 kilometers distance, lined with hotels and beach bars and cafes, interspersed with eucalyptus groves and linked by a promenade popular with walkers and joggers. For more information see <http://icat-egve2018.rise.org.cy/about-limassol/> here. ICAT-EGVE 2018 is organized by the newly established RISE Research Center. The Research center on Interactive media, Smart systems and Emerging technologies (RISE) aims to become a Center of Excellence and a hub across the three continents bordering Cyprus, facilitating thus the local scientific, technological, and economic growth of the region. More information about the RISE Research Center can be found <http://www.rise.org.cy/> here.
ICAT-EGVE 2018 seeks original, high-quality papers describing research, applications or systems in all areas of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User Interfaces. Research papers should describe results that contribute to advancements in the following areas:
● 3D interaction for VR/AR
● VR/AR systems and toolkits
● User studies and evaluation for VR/AR/MR
● Telexistence, Telepresence and Tele-immersion
● Haptics, audio, and other non-visual modalities
● Serious games and edutainment using VR/AR/MR
● Presence, cognition, and embodiment in VR/AR/MR
● Novel devices (both input and output) for VR, AR, MR, and haptics
● Multi-user and distributed VR, AR, tele-immersion and telepresence
● Immersive projection technologies and other advanced display technologies
Submissions in other related areas are welcome too.
Proceedings of ICAT-EGVE 2018 with accepted papers will be published in the Eurographics Digital Library and indexed in the ACM Digital Library.
Submission
Full papers must be in English and not exceed eight (8) pages in length. Short papers must be in English and not exceed four (4) pages in length. Both full and short papers should be formatted using the <https://www.eg.org/wp/guidelines/> Eurographics format <https://www.eg.org/wp/guidelines/> . A <http://icat-egve2018.rise.org.cy/wp-content/uploads/2018/04/egPublStyle-ICA…> sample <http://icat-egve2018.rise.org.cy/wp-content/uploads/2018/04/egPublStyle-ICA…> LaTeX document <http://icat-egve2018.rise.org.cy/wp-content/uploads/2018/04/egPublStyle-ICA…> and a <http://icat-egve2018.rise.org.cy/wp-content/uploads/2018/04/icategve2018_wo…> Word <http://icat-egve2018.rise.org.cy/wp-content/uploads/2018/04/icategve2018_wo…> template are available.
ICAT-EGVE uses a double-blind review process. Therefore, submissions should not contain information that unnecessarily identifies the authors or their institutions or places of work. All papers must be submitted electronically as PDF. Authors are encouraged to submit videos to aid the program committee in the review of their submissions.
The submission tool can be found <https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2018> here.
The Call For Papers in PDF format is available <http://www.cyprusconferences.org/icat-egve2018/CfP_ICAT-EGVE2018.pdf> here.
Note: Submissions should be original, unpublished work, and should not be in submission to other venues concurrently. Any dual submissions will be rejected outright without review.
For each accepted paper a registration at the conference is needed and at least one of the authors of each accepted paper is required to present their paper at the conference, for the paper to be included in the proceedings.
Important Dates
● Paper submission: 20 July 2018 (all deadlines: 23:59 AoE)
● Notification of results: 7 September 2018
● Camera-ready version: 8 October 2018
● Conference: 7–9 November 2018
Please visit <http://icat-egve2018.rise.org.cy/call-for-papers/> http://icat-egve2018.rise.org.cy/call-for-papers/ for the most up-to-date submission instructions and deadlines.
Best Papers
The authors of the best papers (selected by the award committee) will be invited to submit an extended version of their paper to either the Presence journal or the Computers and Graphics journal.
Keynote Speakers
● Prof. Mel Slater, EVENT Lab, University of Barcelona
● Prof. Nadia Magnenat-Thalmann, MIRALab, University of Geneva & Nanyang Technological University, Singapore
● Tracy Spaight, Director of Special Projects, Wargaming.net
Contact
For matters related to paper submissions:
ICAT-EGVE 2018 Program Chairs: <mailto:chairs-icategve2018@eg.org> chairs-icategve2018(a)eg.org
● Gerd Bruder, University of Central Florida, USA
● Shunsuke Yoshimoto, Osaka University, Japan
● Sue Cobb, University of Nottingham, UK
For general matters related to the conference:
ICAT-EGVE 2018 General Chairs: <mailto:generalchairs-icategve2018@eg.org> generalchairs-icategve2018(a)eg.org
● Despina Michael-Grigoriou, Cyprus University of Technology & RISE Research Centre, Cyprus
● Sabine Coquillart, INRIA, France
● Anthony Steed, University College London, UK & RISE Research Centre, Cyprus
● Andreas Lanitis, Cyprus University of Technology & RISE Research Centre, Cyprus
[Apologies for multiple postings]
____________________________________________________________________________
_____
ACM SIGGRAPH / Eurographics Symposium on Computer Animation
CNRS Paris Michel Ange, Paris
11-13 July, 2018
http://sca2018.inria.fr <http://sca2018.inria.fr/>
____________________________________________________________________________
_____
Extension of posters submission deadline (final): June 11, 2018
This is your last chance to submit your poster. Don't miss this opportunity
to contribute to the conference! Authors will be notified of acceptance by
June 15.
In addition to more traditional submissions, we also encourage PhD students
to present their current research topic.
____________________________________________________________________________
_____
Call for posters
We invite submissions to the poster and demo session, which has
traditionally been an integral part of the SCA program. The poster session
will follow a posters fast-forward session during which all presenters will
have the opportunity to give a one-to-two minute description of their work.
Additionally, a best paper award will be given to the top poster!
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Lab overviews which present a snapshot of the ongoing
animation-related research at a given institution
- Half-baked ideas and negative results
- Work done outside of SCA that would be of interest to the computer
animation community. This includes animation-related works recently accepted
to other conferences such as I3D or NPAR.
- PhD students's research topics
We recall that poster abstracts will be included in the ACM and EG Digital
Libraries, thus providing a better and longstanding referencing to such
works. Note however that as usual, a SCA poster does not preclure subsequent
publication of a complete paper on the same topic by the same authors.
Poster Submissions
- Submission website (https://srmv2.eg.org/COMFy/Conference/SCA_2018-p)
- SCA will be using the Eurographics / Computer Graphics Forum template
style
(https://srmv2.eg.org/COMFy/Conference/SCA_2018/GetConferenceFile?fileID=864
0)
- Submission deadline: June 11 2018 - 23:59 UTC
Submission Instructions
Posters instructions can be found at
https://sca2018.inria.fr/for-submitters/posters-instructions.
Poster submissions must be camera-ready, with author names and affiliations
listed. The review process will be single blind. Poster abstracts should
consist of a PDF formatted paper according to the Eurographics / Computer
Graphics Forum publication style given above. As last year, poster abstracts
are permitted to be up to two pages in length. Posters should be written and
presented in English. Supplementary material such as videos may also be
submitted electronically and will be made available to reviewers. Finally,
we also encourage the authors to submit a draft of the poster of size A0 in
PDF as supplementary material.
Fast Forward Slide
Authors of accepted posters will be required to provide a short video
describing their work for the Poster Fast Forward session. Video guidelines
will be provided to presenters.
Oral Presentation
For the final presentation, videos and interactive demonstrations are highly
encouraged. We will provide electrical outlets and tables so that authors
can display such demonstrations using their own equipment.
Important dates
Submission deadline: June 11, 2018 - 23:59 UTC
Poster Notification: June 15, 2018
Camera-ready posters abstract due: June 22, 2018
About SCA
SCA is the premier forum for innovations in the software and technology of
computer animation. It unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with
single track program and emphasis on community interaction, makes SCA the
best venue to exchange research results, get inspired, and set up
collaborations.
Organizers
o Conference Chairs
Maud Marchal, IRISA-INSA
Damien Rohmer, Ecole Polytechnique
o Program Chairs
Thabo Beeler, Disney Research Zurich
Nils Thuerey, Technical University of Munich
o Posters Chair
Melina Skouras, Inria
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018)
The 36th Annual Conference organised by the UK chapter of the Eurographics Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
======================================================
The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing (including, Computer Graphics and Vision, Information and Scientific Visualization, and Visual Analytics). It attracts researchers from across the country and from further afield.
The 2018 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions in the form of full papers, short papers, viewpoint papers, and extended abstracts (poster papers).
• Full papers - a paper of 4 to 8 pages describing completed research, plus an additional page of references. Papers are refereed by members of an international program committee (IPC). Authors of accepted papers are expected to give a 20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
• Short papers - The purpose of short papers is to present late-breaking results, work-in-progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage double-blind process by an international program committee (IPC). They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 15 minute presentations.
• Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint paper track enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena, without the need to present completed research work and/or validated results. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on, for example, the areas of physical, life or social sciences, engineering, or commerce, or areas related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations (at most 4-pages). Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not accepted for publication but are deemed suitable for poster presentation by the IPC will be offered an opportunity to present in the poster track.
• Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster track. The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC) for the papers track. We solicit poster submissions in the form of a poster and an accompanying sketch (i.e., an extended abstract of at most 2 pages, with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage double-blind process. Accepted posters will be presented at the poster viewing session of the conference.
Accepted extended abstracts (poster papers) do not appear in the Eurographics digital library, and will not be considered as a paper publication, instead being similar to a SIGGRAPH one-page sketch or to a conference poster without an associated full paper. As such, presenting an extended abstract or a poster at the conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
======================================================
Important Dates:
Submission Deadline (extended): 22 June 2018 (Fri)
Notification of Acceptance: 24 July 2018 (Tue)
Camera Ready: 11 August 2018 (Sat)
Conference: 13-14 September 2018 (Thu-Fri)
======================================================
Publication type | Page limit | Accepted publication
Full Paper | 4-8 pages, + 1-page refs only | fully citable publication
Short Paper | 2-4 pages, + 1-page refs only | fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only | fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages | not considered as a paper publication
======================================================
Programme Chairs
Gary KL Tam (Swansea University)
Franck Vidal (Bangor University)
Contact: chairs-cgvc2018(a)eg.org <mailto:chairs-cgvc2018@eg.org>
Conference Chair
Robert S. Laramee (Swansea University)
Local organisers
Richard Roberts (Swansea University)
Dylan Rees (Swansea University)
Liam McNabb (Swansea University)
======================================================
GCH 2018: Call for Papers
Important note: "Visual Heritage 2018" is an event joining the two workshops "GCH 2018" and "CHNT 2018". The two workshops have separate calls for papers. This call is for GCH 2018 - for submission to CHNT 2018, please see www.chnt.at <http://www.chnt.at> !
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018 (3 weeks left!)
Review notification (regular papers) August 6, 2018
Submission deadline short / project papers August 13, 2018
Review notification (other submission types) September 10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two established communities working on the domain of ICT & CH have decided to join forces and organize a federated event. The aims of this federated event are: to bring two slightly different communities together in the same venue (one oriented to research in visual technology, the other focusing on the application of those technologies to CH); to share experiences and discuss methodologies concerning digital visual media and their use in the context of cultural heritage applications; and to enable an increased cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and CH scientists to advance the understanding of critical requirements for processing, managing, and delivering cultural heritage information to a broad audience. The objective of the workshop is to introduce and showcase new techniques and applications for supporting Cultural Heritage information ranging from data acquisition, analysis and synthesis, 3D documentation, and data management, to new forms of interactive presentation and 3D printing solutions. Interdisciplinary approaches for analysis, classification and interpretation of cultural artefacts are particularly relevant to the event. GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to exchange novel ideas and techniques in research, education and dissemination of Cultural Heritage information, to transfer them into practice, and identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the visual computing area applied to digital cultural heritage, challenging the state-of-the-art solutions, presenting experiences and projects in this domain and leveraging new ideas for future developments. Equally, original contributions in the cultural heritage field of relevance to visual computing are welcome. Contributions are solicited in (but not limited to) the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design of heritage communications
* Multi-modal and interactive environments and applications for Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital presentations
* Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for project development
* Best practices for deployment of novel ICT solution in the CH domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial program, addressing practices and challenges in the important areas of acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project papers, tutorials. Note that full papers and other paper categories have different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the visual heritage field. Participants to the project presentation sessions will have a unique opportunity for the dissemination of their project developments and products to a broad multi-disciplinary, multi-national and multi-organisational community, which satisfies the core demand of dissemination and valorisation of every funded project.The paper should describe the research and development activities.
Tutorials instruct participants about the background of visual heritage technologies. Tutorial proposals should include the topics to be covered in the presentation session. Presentation time will be longer than regular papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of EUROGRAPHICS. Online submission is now open on the SRM site, which also provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018> https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package ( <https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635> https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635) to prepare your submission according to the EUROGRAPHICS style guide. Submissions can be accompanied by electronic supplementary material (e.g., images, video, demo).
Submitted content must be original work; papers or summaries of papers that have already been published or submitted elsewhere (including in another language) are not acceptable as paper submission to GCH 2018 and will be rejected without review.
Submitted papers will be carefully reviewed by members of the Program Committee and selected external reviewers. GCH 2018 uses a double-blind peer-review process to evaluate the submissions, so submission need to be properly anonymized. However, the complete information about all co-authors needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and archived in the EG Digital Library. In addition, best papers will be selected and awarded at the conference; those will be invited in extended version for further review and publication in the ACM Journal on Computing and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Pacific Graphics 2018 (PG 2018)
Hong Kong, 8 - 11 October, 2018
http://sweb.cityu.edu.hk/pg2018/
Pacific Graphics is an annual international conference on computer graphics
and applications. It is one of flagship conferences of
<http://www.asiagraphics.org/> Asia Graphics Association. As a highly
successful conference series, Pacific Graphics provides a premium forum for
researchers, developers, practitioners in the Pacific Rim and around the
world to present and discuss new problems, solutions, and technologies in
computer graphics and related areas.
Call for Papers
Original unpublished papers are invited in all areas of computer graphics
and its applications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Papers should be
submitted through the <https://srmv2.eg.org/COMFy/Conference/PG_2018> SRM
system.
Pacific Graphics 2018 accepts full papers, short papers and poster papers.
All the full (regular) papers of Pacific Graphics 2018 will be published as
a special issue of the
<http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659> Computer
Graphics Forum (CGF), the journal of the Eurographics Association. A few
submissions with strong potential but not accepted as regular papers will be
recommended for a second review cycle of CGF after major revisions. Short
papers and poster papers will not appear in CGF, but will be published
electronically through the EG digital library. Extended versions of
selected, high-quality, short papers will be invited to a SpringerOpen
journal, <http://www.springer.com/computer/image+processing/journal/41095>
Computational Visual Media.
Important Dates (GMT-7)
Abstract submission: 10 Jun, 2018
Full papers submission: 12 Jun, 2018
Reviews to authors: 18 Jul, 2018
Rebuttals due: 22 Jul, 2018
Decision notification: 01 Aug, 2018
Final acceptance notification (for regular papers only): 27 Aug, 2018
Camera ready: 31 Aug, 2018
PG18 General Co-chairs
Hujun Bao, Zhejiang University
Horace H. S. Ip, City University of Hong Kong
Hans-Peter Seidel, Max-Planck-Institut Informatik
Alla Sheffer, University of British Columbia
PG18 Program Co-chairs
Hongbo Fu, City University of Hong Kong
Abhijeet Ghosh, Imperial College London
Johannes Kopf, Facebook Research
PG18 Organization Chair
David Junhui Hou, City University of Hong Kong
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Call for Papers
SC18 Scientific Visualization & Data Analytics Showcase
The International Conference for High Performance Computing, Networking,
Storage, and Analysis, November 11-16, Dallas, TX, USA
<https://sc18.supercomputing.org/submit/showcases-submissions/>
https://sc18.supercomputing.org/submit/showcases-submissions/
*** Submissions due July 31, 2018 ***
Contact:
<mailto:vis_showcase@info.supercomputing.org>
vis_showcase(a)info.supercomputing.org
---------------------------------------------------------------------------
SC18's Scientific Visualization & Data Analytics Showcase provides a forum
for the year's most instrumental movies in HPC. Selected entries will be
displayed live in a museum/art gallery format. Six accepted finalists will
compete for the Best Visualization Award, and each finalist will present
his or her movie during a dedicated 15-minute presentation. Movies are
judged by overall quality, how they illuminate science, and for creative
innovations in the movie production process.
**Accepted submissions will be published in a virtual special issue of
Parallel Computing.** There will also be both a live display throughout the
conference so that attendees can experience and enjoy the latest in science
and engineering HPC results expressed through state-of-the-art
visualization technologies and a session at SC18 dedicated to the accepted
submissions.
REVIEW AND SELECTION PROCESS
Submissions need to include a movie (up to 1GB in size) and a short paper
(up to 6 pages including references). The short paper should describe the
scientific story conveyed by the movie, how the visualization helps
scientific discovery, and the "state-of-the-practice" information behind
making the movie.
Each submission will be peer reviewed by the Visualization & Data Analytics
Showcase Committee. Criteria for review include:
* How effective is the visual communication of the data?
* How relevant to the HPC community is the visualization?
* What is the impact of the science story and how well is it told?
* What visualization techniques were necessary to create the movie?
Finally, submissions should consider SC18's overall theme "HPC Inspires."
SUBMISSION INSTRUCTIONS
All submissions comprise a video and accompanying manuscript. The video
submitted should be in MP4, MOV, or AVI format and use a codec that will
play in typical desktop computer media players. There is no hard limit on
video length, but typical videos are less than 10 minutes long, and the
submitted file should be no more than 1GB.
The manuscript must be no more than 6 pages including references. The
manuscripts should be formatted according to the guidelines for the
Parallel Computing journal. Please use one of the following two templates
when formatting your manuscript:
* LaTeX template (preferred):
<https://sc18.supercomputing.org/app/uploads/2018/02/sc18-vis-showcase-latex
-template.zip>
https://sc18.supercomputing.org/app/uploads/2018/02/sc18-vis-showcase-latex-
template.zip
* Word template:
<https://sc18.supercomputing.org/app/uploads/2018/02/sc18-vis-showcase-templ
ate.docx.zip>
https://sc18.supercomputing.org/app/uploads/2018/02/sc18-vis-showcase-templa
te.docx.zip
The manuscript should be uploaded as a pdf for the initial submission.
Authors of accepted submissions will have to send the original material
(.tex or .docx files and any source image files) to Parallel Computing's
publisher.
Visualization showcase entries are submitted through the SC Submission Site
( <https://submissions.supercomputing.org/>
https://submissions.supercomputing.org/). Sign in, click the "Make a New
Submission" tab, and then select the "Scientific Visualization & Data
Analytics Showcase" link.
PROCEEDINGS
The manuscripts of the six accepted submissions will be published in a
special virtual issue of Parallel Computing. Because the Parallel Computing
journal does not have the same publisher as the proceedings of the rest of
the SC conference, authors will have to resubmit their content. (There will
not, however, be a separate review process.)
BEST VISUALIZATION
After accepted authors present their work, a select committee will choose
among them for the Best Visualization Award. The winner of the Best
Visualization Award will be presented during the SC Awards Session.
IMPORTANT DATES
Video/Manuscript Submission: July 31, 2018
Notifications Sent: September 15, 2018
Final Material Deadline: October 31
2018 International Conference on Graphics and Interaction - Call for papers
ICGI 2018 (http://gpcg.pt/ICGI2018/)
The ICGI 2018 - International Conference on Graphics and Interaction
2018 (former EPCGI - Portuguese Meeting on Computer Graphics and
Interaction) will take place between 15 and 16 November 2018 at the
Faculty of Sciences of the University of Lisbon, in Portugal. It is a
joint organization between the Large-Scale Informatics Systems
Laboratory (LASIGE) and the Eurographics Portuguese Chapter with the
support of the Faculty of Sciences of the University of Lisbon.
The ICGI'2018 aims to bring together researchers, teachers and
professionals in the areas of Computer Graphics, Image Processing,
Computer Vision and Human-Computer Interaction, providing a forum for
the dissemination of work carried out or ongoing and the exchange of
scientific results, experiences, and new knowledge between the academic,
industrial and end-user communities.
The Scientific Program will include presentations of long and short
papers, invited plenary presentations and poster session.
Authors are invited to submit original manuscripts reporting scientific
work, experiments or applications. Long papers should not exceed eight
pages and short papers should not exceed four pages. The poster
submission will consist of a manuscript, in the same format as the
papers, with a maximum of 2 pages to be included in the proceedings.
The accepted papers will appear in the ICGI 2018 digital proceedings
(book with ISBN). Similar to the previous (EPCGI) editions the necessary
procedures for the provision of long papers in the IEEE Xplore Digital
Library are being developed. The two previous editions have also been
indexed by Scopus and Web of Science.
Authors of high-quality papers will be selected and invited to submit
extended and significantly revised versions of their papers to the
following publications:
- Computers & Graphics
(https://www.journals.elsevier.com/computers-and-graphics)
- International Journal of Creative Interfaces & Computer Graphics -
IJCICG
(https://www.igi-global.com/journal/international-journal-creative-interface
s-computer)
Note: the selected papers may be subject to the proper review process of
the respective publications and must be written in English.
Important dates:
Paper submission: July 12, 2018
Authors' notification: October 1, 2018
Camera-ready version (papers and posters): October 18, 2018
Topics
Submitted manuscripts should address original research in all areas
related to Computer Graphics and Interaction, including, but not limited to:
Accessibility
Adaptive and Intelligent Interfaces
Animation and Simulation
Applications
Autonomous and Intelligent Agents in Virtual Environments
CG Modelling
Cognitive Psychology
Collaborative Work
Computer Animation
Computer Games
Computer Graphics Algorithms
Computer Graphics and Interaction in Education
Computer Vision and 3D Reconstruction
Creativity and Digital Art
Ergonomics
Ethnography
Image Processing and Analysis
Interaction Evaluation
Multimedia and Hypermedia
Multimodal and Multisensory Interfaces
Presence, Engagement and Immersion
Scientific and Information Visualisation
Simulation and Animation
Social and Organisational Aspects
Tangible Interfaces
Ubiquitous and Mobile Computing
Usability and UX
User Centered Design
Virtual, Mixed and Augmented Reality