GCH 2018: Call for Papers
Submission for short papers, project papers, tutorial proposals still possible!
Important note: "Visual Heritage 2018" is an event joining the two workshops "GCH 2018" and "CHNT 2018". The two workshops have separate calls for papers. This call is for GCH 2018 - for submission to CHNT 2018, please see www.chnt.at <http://www.chnt.at> !
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project /.. papers August 13, 2018 (5 days left!)
Review notification (other submission types) September 10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two established communities working on the domain of ICT & CH have decided to join forces and organize a federated event. The aims of this federated event are: to bring two slightly different communities together in the same venue (one oriented to research in visual technology, the other focusing on the application of those technologies to CH); to share experiences and discuss methodologies concerning digital visual media and their use in the context of cultural heritage applications; and to enable an increased cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and CH scientists to advance the understanding of critical requirements for processing, managing, and delivering cultural heritage information to a broad audience. The objective of the workshop is to introduce and showcase new techniques and applications for supporting Cultural Heritage information ranging from data acquisition, analysis and synthesis, 3D documentation, and data management, to new forms of interactive presentation and 3D printing solutions. Interdisciplinary approaches for analysis, classification and interpretation of cultural artefacts are particularly relevant to the event. GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to exchange novel ideas and techniques in research, education and dissemination of Cultural Heritage information, to transfer them into practice, and identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the visual computing area applied to digital cultural heritage, challenging the state-of-the-art solutions, presenting experiences and projects in this domain and leveraging new ideas for future developments. Equally, original contributions in the cultural heritage field of relevance to visual computing are welcome. Contributions are solicited in (but not limited to) the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design of heritage communications
* Multi-modal and interactive environments and applications for Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital presentations
* Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for project development
* Best practices for deployment of novel ICT solution in the CH domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial program, addressing practices and challenges in the important areas of acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project papers, tutorials. Note that full papers and other paper categories have different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the visual heritage field. Participants to the project presentation sessions will have a unique opportunity for the dissemination of their project developments and products to a broad multi-disciplinary, multi-national and multi-organisational community, which satisfies the core demand of dissemination and valorisation of every funded project.The paper should describe the research and development activities.
Tutorials instruct participants about the background of visual heritage technologies. Tutorial proposals should include the topics to be covered in the presentation session. Presentation time will be longer than regular papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of EUROGRAPHICS. Online submission is now open on the SRM site, which also provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018> https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package ( <https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635> https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635) to prepare your submission according to the EUROGRAPHICS style guide. Submissions can be accompanied by electronic supplementary material (e.g., images, video, demo).
Submitted content must be original work; papers or summaries of papers that have already been published or submitted elsewhere (including in another language) are not acceptable as paper submission to GCH 2018 and will be rejected without review.
Submitted papers will be carefully reviewed by members of the Program Committee and selected external reviewers. GCH 2018 uses a double-blind peer-review process to evaluate the submissions, so submission need to be properly anonymized. However, the complete information about all co-authors needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and archived in the EG Digital Library. In addition, best papers will be selected and awarded at the conference; those will be invited in extended version for further review and publication in the ACM Journal on Computing and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Ph.D. and postdoc openings in computational display and computational
fabrication at the University of Lugano, Switzerland
The Perception, Display, and Fabrication Group at the University of Lugano
(Switzerland) is offering Ph.D. and postdoc positions. We conduct research
in the fields of computational display and computational fabrication, where
we develop new techniques for optimizing content for new devices, such as
3D/VR/AR displays and 3D printers, to maximize the final quality. Our
research is interdisciplinary as it combines expertise from computational
techniques, hardware, and human perception. We publish our result at the top
computer graphics venues such as ACM SIGGRAPH and Eurographics.
The positions in computational displays will be funded by an ERC Starting
Grant recently awarded to our group.
We seek candidates to join our group and push the limits of new displays and
fabrication. We offer fully funded positions and opportunities to interact
within our network of collaborators from several world-leading research
groups in Europe and North America.
For more details about our group, positions, application procedure, and
opportunities, please see our website: <http://pdf.inf.usi.ch/>
http://pdf.inf.usi.ch/, or contact Piotr Didyk via email (
<mailto:piotr.didyk@usi.com> piotr.didyk(a)usi.com).
In case you are attending SIGGRAPH this year, there will be an opportunity
to meet with Piotr in person. If you are interested, please contact him in
advance to schedule a meeting.
PS. Please forward this email to anybody who might be interested in the
openings.
Thank you,
--
Piotr Didyk
Assistant Professor
University of Lugano, Switzerland
<https://www.pdf.inf.usi.ch/people/piotr/>
https://www.pdf.inf.usi.ch/people/piotr/
EG2019 Think Tank. For the first year, EUROGRAPHICS2019 will host the new track EG2019 Think Tank, as special sessions of the EG2019 Program. Each EG2019 Think Tank is intended to promote discussion around emerging topics challenges in Computer Graphics, welcoming ideas that arise from the cross-fertilization among different fields such as Computer Graphics, Computer Vision, Geometric Modelling, Virtual & Augmented Reality, CAD. Topics for a Think Tank session can also be suggested by Application of Computer Graphics to Engineering, Bio-Medicine, Art, etc.
Think Tank sessions will be organized as a panel session of one-hour, during which the proposer will be asked to give an introduction to the theme, followed by a panel/brainstorming session with the audience. The EG2019 Think Tank proposer must coordinate, and participate to, his/her session if accepted. International research and experts in academia and industry will present their ongoing research activities and results, open problems, trends, sub-areas, and applications in different research areas that could raise interests and discussion in the audience. Main topics include, but are not limited to,
● Computer-Aided Design
● Geometric Modeling
● Computer Animation
● Computer Vision and Image Processing
● Information Visualization and Scientific Visualization
● Virtual Reality, Augmented Reality, and Mixed Reality
● Multimedia Applications
● Serious gaming
● Web Graphics and Mobile Graphics
● Creativity and Digital Art
● Applications to Engineering, Bio-Medicine, etc.
An EG2019 Think Tank submission must include the following materials and information.
● A four-page document describing the idea, the motivation and the impact that the new topic is expected to have. We strongly suggest proposers to include a short statement of colleagues in Computer Graphics that second the proposal and that will animate the Think Tank session and the brainstorming discussion. A short reference list is welcome.
● Any supporting material, such as videos, software demonstration, prototype, demos, etc.
According to their topics and scope, each EG2019 Think Tank Session will be scheduled as oral presentation of 30 minutes, followed by 20 minutes of discussion and 10 minutes of wrap-up.
EG2019 Think Tank Sessions: Important Dates & Submission
● Proposal Submission Deadline: February 4, 2019. Proposal submissions should be sent to <mailto:chairs-eg2019ws@eg.org> chairs-eg2019ws(a)eg.org and will be reviewed by international experts.
● Notification of Acceptance: March 1, 2019
After submission
● After the EG2019, the Think Tank organizers, will select 1 or 2 topics among those ones discussed during the Think Tank Sessions and will work to develop them further into submissions to Computer Graphics Forum, inviting the proposers and participants of the Think Tank sessions to contribute. We plan for each submission to consist of a coherent position article (4-12 pages) based on the extended abstract submitted for the Think Tank, a collection of scholarly commentaries (1-2 pages each) by a number of participants in the Think Tank, and a feedback statement by the author(s) of the position article.
<https://www.siggraph.org/discover/news/acm-siggraph-sunday-workshop-compute
r-graphics-autonomous-driving-applications> ACM SIGGRAPH Workshop on
Computer Graphics for Autonomous Driving Applications
Sunday 12th August, 2018
Vancouver Convention Center,
Vancouver (Canada)
<https://s2018.siggraph.org/conference/acm-siggraph-sunday-workshops/sunday-
workshop-computer-graphics-autonomous-driving-applications/>
https://s2018.siggraph.org/conference/acm-siggraph-sunday-workshops/sunday-w
orkshop-computer-graphics-autonomous-driving-applications/
Full-day
<https://s2018.siggraph.org/conference/acm-siggraph-sunday-workshops/sunday-
workshop-computer-graphics-autonomous-driving-applications/> co-located
event with ACM SIGGRAPH ending just before the SIGGRAPH Papers Fast Forward.
We will have excellent
<https://s2018.siggraph.org/conference/acm-siggraph-sunday-workshops/sunday-
workshop-computer-graphics-autonomous-driving-applications/> speakers from
industry and academia.
Computer Graphics has emerged as a key field supporting both performance
assessment and training of AI drivers. Latest advances in CG suggest that it
is feasible to design the corner cases both for training and testing.
Simulation allows us to drive millions of miles to assess the performance of
AI drivers, as well as generate millions of episodes for training the models
behind AI drivers. This simulation-based approach requires advances in
procedural generation of realistic traffic infrastructure, realistic
behavior of traffic participants (human drivers, cyclists, pedestrians),
augmented and mixed reality for on-board videos, simulation of sensors
(cameras, LIDAR, RADAR, etc.) and multi-sensor suites, automatic generation
of accurate and diverse ground truth, and beyond real-time simulations on
multi-AI agents.
The goal of this workshop is to bring together researchers and practitioners
of both autonomous driving and computer graphics fields to discuss the open
challenges that must be addressed in order to accelerate the deployment of
safe and reliable autonomous vehicles. Speakers with experience on the use
of simulation and computer graphics for autonomous driving will be invited
to share their work and insights regarding upcoming research challenges.
Applications will be accepted on first come/first served basis until July
27th. Otherwise, registrations should be available until achieving the
maximum capacity of the conference room.
This event is organized in collaboration with ACM SIGGRAPH.
Please, let us know about your interest or if you have any difficulties
through the registration process.
The Organizers (Antonio M. Lopez & Jose A. Iglesias-Guitian)
Postdoc and Ph.D. Openings available at the University of Bonn (Germany)
The Digital Material Appearance / Computational Light Transport research
group at the University of Bonn (Germany) is pleased to announce the
availability of PhD and postdoc positions. We do research at the interface
between physics, computer graphics, computer vision and imaging [1].
Within the recently awarded ERC Starting Grant "ECHO", starting this winter,
we will be working on novel ways of using computer graphics as a set of
tools for learning more about the world around us. Among other things, we
will build new computational cameras that can be programmed to be sensitive
only to very specific real-world features; we will estimate materials from
single-pixel measurements, and we will use echoes of light in order to look
around corners.
To meet these goals, we seek excellent candidates to join our group on the
postdoc or PhD level. Successful applicants will have plenty of opportunity
to interact with the other local groups (computer graphics, robotics,
computer vision) and members of our international network of collaborators
in academia and industry.
REQUIREMENTS
We expect candidates for postdoc positions to have completed a PhD in
computer graphics or computer vision with an excellent publication record.
PhD Candidates are expected to have completed a research-centric master's
degree, which has ideally led to one or two first publications.
You need solid programming skills (C++, OpenGL with shaders, CUDA, ...), a
robust mathematical background, and fluency in spoken and written English.
We explicitly invite candidates with machine learning expertise (especially
in a computer graphics context) to apply!
APPLICATION PROCEDURE
If you are interested in joining the team, please send an e-mail to
Professor Matthias Hullin <hullin at uni hyphen bonn dot de> with your
CV/resume and at least 2 references. Make sure to include a brief motivation
in which you explain how you will connect to the work done in our lab, and
what big challenges you are most eager to work on next.
In case you are going to attend SIGGRAPH, Matthias Hullin is looking forward
to meeting with you there.
[1] <https://light.cs.uni-bonn.de/> https://light.cs.uni-bonn.de/
--
Prof. Dr.-Ing. Matthias B. Hullin
Digital Material Appearance
Institute for Computer Science II
University of Bonn
Endenicher Strasse 19a
D-53115 Bonn
GERMANY
Tel. +49 228 73 54169
=== VCBM 2018 Call for Posters ===
Eurographics Workshop on Visual Computing for Biology and Medicine 2018 in
Granada, Spain
Collocated with MICCAI 2018
*) Workshop Dates: September 20-21, 2018
*) Poster Submission Deadline: August 31, 2018
== Aims and Scope ==
EG VCBM ( <http://www.vcbm.org/> http://www.vcbm.org/), the Eurographics
Workshop on Visual Computing for Biology and Medicine, is an annual event
addressing the state of the art in visual computing research with a strong
focus on applications in biology and medicine. It provides an
interdisciplinary forum for experts (researchers and practitioners) from
visualization, visual analytics, computer graphics, image processing,
computer vision, human computer interfaces as well as experts from biology
and medicine, jointly working on next generation visual computing solutions
for medicine, healthcare and the biotechnology sector. This years workshop
(already the 8th VCBM since its foundation in 2008) will be held during
September 20-21, 2018, in Granada, Spain. It will be collocated with the
MICCAI conference.
EG VCBM solicits the submission of original, application-oriented research
posters that advance the fusion of visual computing methods within medicine
and biology.
Suggested topics for posters include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
In addition, we welcome research overview posters summarizing biomedical
visualization research on topics above. This is an excellent way to
highlight for example the work done in the scope of a PhD project, to
promote PhD direction discussion with experts, or to present activities of a
specific research group.
== Information for Authors ==
EG VCBM 2018 continues the poster track to enable researchers to present
their work in progress, minor improvements beyond the state-of-the-art, and
the best results of the undergraduate student projects in the area of visual
computing for biology and medicine. Accepted posters will be placed in the
workshop area during the time of the event, and the program will feature a
dedicated poster session where the authors have the opportunity to present
their research and lead fruitful discussions with peer researchers that will
inspire for future research and cooperation.
== Submission Instructions ==
The submission to the poster track at EG VCBM consists of a ½ 1 page
abstract (12pt) optionally including pictures. The posters will be reviewed
by the poster conference chairs and the abstracts of the accepted posters
will be included in the conference publications. The material from the
poster can be re-used for a full paper submission somewhere else and this
act is not to be considered as a self-plagiarism. Authors of the accepted
posters are expected to bring their poster to the conference, register for
the conference participation, and present their work at the poster at the
time of the poster session. Please submit your non-anonymized poster
submissions including authors names, affiliations, and acknowledgments to
<mailto:posters-vcbm2018@eg.org> posters-vcbm2018(a)eg.org.
More information is also be available on the VCBM 2018 website:
<http://www.vcbm.org/> http://www.vcbm.org/
== Important Dates ==
*) Poster submission deadline: August 31, 2018
*) Author notification: September 7, 2018
*) Workshop: September 20-21, 2018
All deadlines are at 23:59 CET (UTC+1).
--
Sincerely,
the Poster Co-Chairs of EG VCBM 2018,
Kai Lawonn (University of Koblenz · Landau, Germany), and
Noeska Smit (University of Bergen, Norway)
ICAT-EGVE 2018 - Call For Papers [NEW EXTENDED deadline], Call for Demos & Call for Posters
7-9 November, Limassol - Cyprus
<http://icat-egve2018.rise.org.cy/> http://icat-egve2018.rise.org.cy/
Papers' submissions deadline extended! New extended final date: 3 Aug 2018
Posters' and Demos' submissions deadline: 14 September 2018
-----------------------------------------
Proceedings of ICAT-EGVE 2018 with accepted papers will be published in the Eurographics Digital Library and indexed in the ACM Digital Library.
Best Papers: The authors of the best papers (selected by the award committee) will be invited to submit an extended version of their paper to a special section at Computer & Graphics journal (confirmed) or Presence (tbc).
-----------------------------------------
The ICAT-EGVE 2018 conference will be held November 7th – 9th in Limassol, Cyprus. This is the merger of the 28th International Conference on Artificial Reality and Telexistence (ICAT 2018) and the 23rd Eurographics Symposium on Virtual Environments (EGVE 2018).
ICAT-EGVE 2018 seeks original, high-quality papers describing research, applications or systems in all areas of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User Interfaces.
We are honored to have as keynote speakers
Prof. Mel Slater - EVENT Lab, University of Barcelona
Prof. Nadia Magnenat-Thalmann, University of Geneva, Switzerland & Nanyang Technological University, Singapore
Tracy Spaight, Director of Special Projects, Wargaming.net
More information about the conference and papers', posters' and demos' submissions can be found here: http://icat-egve2018.rise.org.cy
GCH 2018: Call for Papers
Submission for short papers, project papers, tutorial proposals is now open!
Important note: "Visual Heritage 2018" is an event joining the two workshops
"GCH 2018" and "CHNT 2018". The two workshops have separate calls for
papers. This call is for GCH 2018 - for submission to CHNT 2018, please see
<http://www.chnt.at> www.chnt.at !
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural
Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
<http://2018.visualheritage.org/> http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project /.. papers August 13, 2018 (~3 weeks
left!)
Review notification (other submission types) September
10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker
September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two
established communities working on the domain of ICT & CH have decided to
join forces and organize a federated event. The aims of this federated event
are: to bring two slightly different communities together in the same venue
(one oriented to research in visual technology, the other focusing on the
application of those technologies to CH); to share experiences and discuss
methodologies concerning digital visual media and their use in the context
of cultural heritage applications; and to enable an increased
cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and
CH scientists to advance the understanding of critical requirements for
processing, managing, and delivering cultural heritage information to a
broad audience. The objective of the workshop is to introduce and showcase
new techniques and applications for supporting Cultural Heritage information
ranging from data acquisition, analysis and synthesis, 3D documentation, and
data management, to new forms of interactive presentation and 3D printing
solutions. Interdisciplinary approaches for analysis, classification and
interpretation of cultural artefacts are particularly relevant to the event.
GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to
exchange novel ideas and techniques in research, education and dissemination
of Cultural Heritage information, to transfer them into practice, and
identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the
visual computing area applied to digital cultural heritage, challenging the
state-of-the-art solutions, presenting experiences and projects in this
domain and leveraging new ideas for future developments. Equally, original
contributions in the cultural heritage field of relevance to visual
computing are welcome. Contributions are solicited in (but not limited to)
the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible
heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design
of heritage communications
* Multi-modal and interactive environments and applications for
Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital
presentations
* Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D
documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for
project development
* Best practices for deployment of novel ICT solution in the CH
domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial
program, addressing practices and challenges in the important areas of
acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project
papers, tutorials. Note that full papers and other paper categories have
different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the
visual heritage field. Participants to the project presentation sessions
will have a unique opportunity for the dissemination of their project
developments and products to a broad multi-disciplinary, multi-national and
multi-organisational community, which satisfies the core demand of
dissemination and valorisation of every funded project.The paper should
describe the research and development activities.
Tutorials instruct participants about the background of visual heritage
technologies. Tutorial proposals should include the topics to be covered in
the presentation session. Presentation time will be longer than regular
papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other
categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of
EUROGRAPHICS. Online submission is now open on the SRM site, which also
provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018>
https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package (
<https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=863
5>
https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635
) to prepare your submission according to the EUROGRAPHICS style guide.
Submissions can be accompanied by electronic supplementary material (e.g.,
images, video, demo).
Submitted content must be original work; papers or summaries of papers that
have already been published or submitted elsewhere (including in another
language) are not acceptable as paper submission to GCH 2018 and will be
rejected without review.
Submitted papers will be carefully reviewed by members of the Program
Committee and selected external reviewers. GCH 2018 uses a double-blind
peer-review process to evaluate the submissions, so submission need to be
properly anonymized. However, the complete information about all co-authors
needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and
archived in the EG Digital Library. In addition, best papers will be
selected and awarded at the conference; those will be invited in extended
version for further review and publication in the ACM Journal on Computing
and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Call for EG2019 Workshops
The Eurographics 2019 Workshop Chairs invite proposals for workshops co-located with Eurographics 2019 ( <https://www.eurographics2019.it> https://www.eurographics2019.it), which will take place from May 6-10 in Genoa, Italy. EG2019 Workshops should focus on topics relevant to the Eurographics researchers and offer a forum for discussion. The Eurographics 2019 Workshop Chairs will support the organization of Workshops traditionally co-located with previous Eurographics Conferences and the proposal of new workshops, which promote the presentation of research results on traditional and emerging challenges in Computer Graphics, on related topics and applications.
Accepted workshops will take place on May 5-6, 2019 in Genova, Italy.
Submission Details for EG2019 Workshops
The Workshop proposal should not exceed 4 pages in EG Style (including CFP) and should include the following details:
● Title & Abstract
● Relevance and significance of this workshop to the main conference
● A short history of the workshop, if not being offered for the first time
● Length: Full day or half day
● Short bio of the workshop organizers
● Estimated paper submissions and paper acceptance rate
● Expected number of participants
For any information/update about this Call, please
● visit the EG2019 Workshop subsection:
https://www.eurographics2019.it/index.php/for-attendees/co-events/https://www.eurographics2019.it/index.php/for-submitters/workshops/
● contact the EG2019 Workshops Chairs: chairs-eg2019ws(a)eg.org <mailto:chairs-eg2019ws@eg.org>
For further information and support for the Workshop organization (i.e., logistics, rooms, equipment, fees), please contact Giuseppe Patane’ (patane(a)ge.imati.cnr.it <mailto:patane@ge.imati.cnr.it> ).
Important Dates & Submission for EG2019 Workshops
● Proposal Submission Deadline: October 15, 2018
● Notification of Acceptance: October 22, 2018
● Submissions emails: chairs-eg2019ws(a)eg.org <mailto:chairs-eg2019ws@eg.org>
Each accepted workshop will be responsible for deciding their own submission, review timeline, and programme, for publicizing the workshop, and for managing the registration fees and payment.
For the request of the “EG in-Cooperation” Status, the Chairs of the accepted EG2019 Workshops should follow the instructions available at the following URL https://www.eg.org/wp/eurographics-cooperation-with-other-bodies/
For those Workshops that will decide to publish their proceedings in the EG Digital Library, publishing costs, notification and camera-ready deadlines are enforced by the Publisher and Chairs will be communicated successively to the Workshop acceptance.
Examples of successful Workshops co-located with previous Eurographics Conferences
● 3DOR 2018 – 3D Object Retrieval Workshop (https://3dor2018.sites.uu.nl)
● VRIPHYS 2018: Virtual Reality Interaction and Physical Simulation (https://vriphys2018.sciencesconf.org)
● WICED 2017 – Intelligent Camera Control, Cinematography and Editing (http://wiced.inria.fr)
● EXPRESSIVE 2016 - Computational Aesthetics and Sketch-Based Interfaces and Modelling and Non-Photorealistic Animation and Rendering (http://expressive.richardt.name/2016/)
● ILE 2014 – Immersive Learning and Education (http://eg2014.unistra.fr/html/co-events/ILE.html)
● UDMV 2014 – Urban Data Modelling and Visualisation (http://eg2014.unistra.fr/html/co-events/UDMV.html)
EG2019 Workshop Chairs
● Giuseppe Patané (CNR-IMATI, Italy)
● Ligang Liu (USTC, China)
● Renato Pajarola (Univ. of Zurich, Switzerland)