Dear Colleagues,
It is my great pleasure to announce creation of the Marie Skłodowska-Curie
Innovative Training Network DISTRO ( <http://www.distro-itn.eu/>
http://www.distro-itn.eu/), where, in the course of the next four years, we
will train 15 Early Stage Researcher (ESR), allowing them to work towards a
PhD, across a number of leading laboratories in Visual Computing and 3D
Computer Graphics research across Europe (
<http://www.distro-itn.eu/participants/>
http://www.distro-itn.eu/participants/). The aim is to train a new
generation of scientists, technologists, and entrepreneurs that will move
Europe into a leading role in the scientific and technological innovation
in the area of casual, distributed 3d object design and customisation. All
ESRs will be recruited for a period of 36 months, and will have secondments
linked to their research to other partners in the network.
At present, there are openings for 6 PhD positions, at Universität des
Saarlandes (Intel Visual Computing Institute, Saarbrücken), University
College London (UCL), Univerzita Karlova v Praze (Charles University in
Prague), Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI,
Saarbrücken) and Studio Gobo Ltd (Zurich Studio). Please find additional
information at <http://www.distro-itn.eu/recruitment/>
http://www.distro-itn.eu/recruitment/.
All ESRs must be, at the date of recruitment, within the first four years of
his/her research career and not have a doctoral degree. In addition, they
must not have spent more than 12 months in the host country in the 3 years
prior to the date of recruitment.
ESRs are paid a competitive salary which is adjusted in accordance to your
individual circumstances. Please see the individual adverts below to see
details of the salary for your host country, as well as information on how
to apply.
Kind regards,
--
Tim Weyrich
Reader (Assoc. Prof.) in Visual Computing, Department of Computer Science
Deputy Director, UCL Centre for Digital Humanities
University College London
Malet Place, London WC1E 6BT, UK
<http://tim.weyri.ch/> http://tim.weyri.ch/
<http://www.distro-itn.eu/> http://www.distro-itn.eu/
Lecturer/Senior Lecturer Position - Graphics and Interaction - University of
Cambridge
The Faculty of Computer Science and Technology at the University of
Cambridge is seeking a lecturer in the broad research area of graphics and
interaction. We are looking to recruit someone who can contribute to the
Faculty's research in one or more of the following areas:
-novel interaction technologies;
-interactive applications of computer vision and machine learning; -computer
graphics.
The ideal candidate will have a practical inclination: tackling real world
problems before the real world realises there is a problem, and able to
articulate that vision as a leader in the international research
communities. We would like to appoint someone who can envisage the future of
technology and build early prototypes to investigate systems and usability
before the technology becomes commercial.
The broad area of graphics and interaction is one in which there is
considerable scope for cooperative research within the Faculty and beyond.
Existing staff in this area include: Peter Robinson (novel interaction
technologies and affective computing), Richard Mortier (interaction with
domestic networks), Rob Harle (location sensing at various granularities),
Cecilia Mascolo (mobile systems), Neil Dodgson (displays and computer-aided
design) and Alan Blackwell (practice-based design and arts). There is also
substantial related work in the Faculty of Engineering, for example, in
speech (Gales, Young, Woodland), vision and robotics (Cipolla), sensing
(Lasenby), machine learning (Ghahramani, Rasmussen, Turner, MacKay), and
engineering design (Clarkson, Crilly, Kristensson). Microsoft Research
Cambridge has major research groups in vision and machine learning, as well
as human experience and design.
Closing date for applications: 30 April 2015.
Provisional interview dates 20 & 21 July 2015.
Appointment from 1 October 2015 or as soon as possible thereafter.
For more information and details of how to apply, see:
<http://www.jobs.cam.ac.uk/job/5580/> http://www.jobs.cam.ac.uk/job/5580/
3D Object Retrieval Workshop (3DOR) 2015
Co-located event with Eurographics 2015
Website: <http://vc.ee.duth.gr/3dor2015/> http://vc.ee.duth.gr/3dor2015/
======================================
!! FINAL REMINDER !!
PAPER SUBMISSION : FEBRUARY 20, 2015
========================================
Do you remember the days when retrieving the data that you needed from the
internet was a matter of visiting sites your friends knew? The days when you
would try out alternative search engines to find a single result? Was it a
coincidence that text retrieval engines flourished with the explosion of
textual information on the internet that could not be manually explored?
A new wave of information is now underway. Low-cost 3D scanners and 3D
printers combined with popular applications of Computer Graphics and Vision
are making 3D object models appeal to an increasing audience. See for
example repositories such as <http://shapes.aimatshape.net/>
http://shapes.aimatshape.net/ , <https://3dwarehouse.sketchup.com/>
https://3dwarehouse.sketchup.com/.
As these 3D object collections are growing, the importance of effective
retrieval, search and exploration is increasing. Because it is easier to
find something than to create it from scratch and because manual browsing
quickly becomes intractable as a collection grows.
To this effect it is crucial to develop algorithms for the content-based
searching of 3D object collections; creating compact and accurate
descriptors for 3D objects; indexing 3D objects; creating efficient storage
structures for data bases of 3D objects; investigating theoretical aspects
of practical importance such as what it means for two shapes to be similar;
interfaces for content-based 3D object search; visualization techniques for
3D search results; real time aspects of techniques and algorithms. Many
fields of Computer Science and beyond can offer their valuable knowledge to
this complex but highly interesting and practical problem.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on or
are interested in 3D object retrieval search and exploration, to present
state-of-the-art work in the field or learn about it and participate in
discussions. This will provide a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2015will
be the 8th workshop in this series.
3DOR 2015 will be a 2-day event for the first time and will contain the
following tracks: research papers, posters, 2 keynote speeches (NEW!), EU
project presentations and networking (NEW!), industrial session (NEW!).
Call for Papers, Posters and System Demonstrations
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D Object Retrieval. Submissions
are invited in the form of full papers (up to 8 pages) and short papers
presented in a poster session (up to 4 pages).
Suggested topics include, but are not limited to:
- 3D object similarity and matching
- 3D video retrieval
- 3D mobile media retrieval
- 3D object retrieval and Web3D
- 3D search in large scale data
- Personalized 3D search
- 3D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Feature extraction, decomposition, and segmentation
- Multi-level representations for matching and retrieval
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Relevance feedback methods
- Active learning
- Statistical techniques for 3D shape analysis and retrieval
- Generative/discriminative approaches in 3D object categorization
- Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 10th Shape Retrieval Evaluation
Contest ( SHREC2015 - <http://www.projects.science.uu.nl/shrec/>
http://www.projects.science.uu.nl/shrec/ )
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
Workshop Chairs
Ioannis PRATIKAKIS, Democritus University of Thrace, Greece
Theoharis THEOHARIS, NTNU, Norway
Programme Chairs
Michela SPAGNUOLO, IMATI CNR, Italy
Luc Van GOOL, ETH Zürich, Switzerland
Remco VELTKAMP, University of Utrecht, Netherlands
Programme Committee
· Ceyhun B. Akgul, (Vistek-ISRA Vision, Turkey)
· Yiannis Aloimonos (UMIACS, USA)
· Andrea Giachetti (University of Verona, Italy)
· Benjamin Bustos (University of Chile, Chile)
· Halim Benhabiles (ESIGELEC Rouen, France)
· Stefano Berretti (University of Florence, Italy)
· Silvia Biasotti (IMATI CNR Genoa, Italy)
· Michael Bronstein (Universita' della Svizzera Italiana,
Switzerland)
· Umberto Castellani(University of Verona, Italy)
· Mohamed Daoudi (Télécom Lille 1 / Institut Mines-Télécom, France)
· Petros Daras (Information Technologies Institute, Greece)
· Alberto Del Bimbo(University of Florence, Italy)
· Leo Dorst (University of Amsterdam, Netherlands)
· Bianca Falcidieno(IMATI-CNR, Italy)
· Dieter Fellner (Fraunhofer IGD, Germany)
· Alfredo Ferreira (Technical University of Lisbon, Portugal)
· Daniela Giorgi (ISTI-CNR, Italy)
· Afzal Godil (National Institute of the Standards and Technology,
USA)
· Yossi Keller (Bar-Ilan University, Israel)
· Ron Kimmel (Technion, Israel)
· Hamid Laga (University of South Australia, Australia)
· Guillaume Lavoue (INSA Lyon, France)
· Niloy Mitra (University College of London, UK)
· Georgios Papaioannou (AUEB, Greece)
· David Picard (ETIS-ENSEA, France)
· Herindrasana Ramampiaro (NTNU, Norway)
· William Regli (Drexel University, USA)
· Marcos Rodrigues (University of Sheffield, UK)
· Raif M. Rustamov (Stanford University, USA)
· Dietmar Saupe, (University of Konstanz, Germany)
· Nickolas S. Sapidis (University of Western Macedonia, Greece)
· Ivan Sipiran (University of Konstanz, Germany)
· Tobias Schreck (University of Konstanz, Germany)
· Hedi Tabia (ETIS-ENSEA, France)
· Oliver van Kaick (Simon Fraser University, Canada)
· Jean-Philippe Vandeborre (Télécom Lille 1 / Institut
Mines-Télécom, LIFL, France)
· Hazem Wannous (University Lille1 / LIFL, France)
· Stefanie Wuhrer (Saarland University / Max Planck Institute,
Germany
Important dates
Paper submission : Feb. 20, 2015
Notification of authors : Mar. 27, 2015
Camera-ready papers due : Apr. 13, 2015
Workshop dates : May 2-3, 2015
CFP Reminder : 4th Workshop on Intelligent Camera Control, Cinematography
and Editing
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds.
Cinematics produced in virtual worlds play a role not just for
entertainment, but also for training, education, health-care communication,
simulation, visualization and many other contexts. The automatic creation of
cinematics in these environments holds the potential to produce video
sequences appropriate for the wide range of applications and tailored to
specific spatial, temporal, communicative, user and application contexts.
At the same time, recent advances in computer vision-based object, actor and
action recognition make it possible to envision novel re-cinematography
(re-lighting, re-framing) and automatic editing of live-action video. This
third workshop on intelligent cinematography and editing is intended to
bridge the gap between the two areas and confront research being performed
in both domains. One common area of active research is the representation
and understanding of the story to be told and its relation to teaching,
training or therapeutic goals.
The workshop is open to researchers and industrial experts working on the
many related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualisation, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects.
These researchers will draw upon cutting edge research and technologies
regarding both the production and comprehension of cinematographic artworks
in virtual worlds and the real world.
Topics of interest
o Camera path planning
o Visibility computation
o Viewpoint entropy
o Navigation techniques and proximal exploration
o Interactive camera control metaphors
o Approaches to framing and composition of individual shots
o Automatic lighting design
o Intelligent staging and blocking of virtual lights, cameras and actors
o Expressive performance of virtual characters
o Intelligent video editing tools
o Efficient algorithms for camera placement and shot sequence selection
o Natural user interfaces for camera control and video editing
o Parallels between cinematic and linguistic communication
o Cognitive models of the comprehension of virtual cinematics
o Re-cinematography, re-lighting and re-framing of live-action video
o Computer-assisted multi-camera production
o Virtual cinematography as a pre-visualisation tool for real-world
filming
o Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
o Intelligent generation of comic book layouts
o Evaluation methodologies and user experience
o Interactive and generative cinema
o Cinematic serious game and applications
o Collaborative visual storytelling
o Non-linear storytelling
o Transmedia storytelling
o Creativity in cinematic communication
Submission
Researchers should submit one of:
. 8 page paper reporting new work or new ideas in a relevant research area.
. 1 page abstract describing emergent work or a vision of the near term
future of intelligent cinematography.
Submissions will be reviewed by the program committee; review criteria will
intentionally be inclusive rather than competitive, to encourage work in
progress and a broader participation in a nascent community of researchers.
Reviews will include feedback for authors regardless of decision for
acceptance or rejection. All the selected papers (excluding statements of
interest) will be published in the workshop's working notes.
Proceedings of the workshop will be published by EG Publishing provided in
the EG Digital Library.
Submission site: <https://srmv2.eg.org/COMFy/Conference/WICED_2015>
https://srmv2.eg.org/COMFy/Conference/WICED_2015
Job: Researcher at Fraunhofer IGD, Darmstadt (Germany)
================================
Applications are invited for the position of a Researcher at the Visual
Computing System Technologies (VCST) group at Fraunhofer IGD in Darmstadt,
Germany.
The primary field of work will be high-performance, hardware-accelerated 3D
graphics on the Web.
Applicants should have a degree in computer science or related disciplines
and excellent academic records. Experience in graphics programming (for
example, with OpenGL or DirectX) is required, experience with 3D Web
technology is a plus. German language skills are required.
The Visual Computing System Technologies Group of Fraunhofer IGD develops
and maintains successful industry-strength 3D graphics software, such as
InstantReality (http://instantreality.org) or X3DOM (http://x3dom.org).
Fraunhofer IGD, being one of the worlds leading institutes for applied
research in the field of Visual Computing, offers an excellent working
environment, a competitive salary, as well as great opportunities for
further training and education. Obtaining a PhD is possible in cooperation
with the Technical University of Darmstadt.
Applications, via mail or e-mail, should be sent to:
Frau Marion Christ
E-Mail-Adresse: marion.christ(a)igd.fraunhofer.de
Tel.: +49 6151 155-124
Fax.: +49 6151 155-196
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Marion Christ
Visual Computing System Technologies
Fraunhoferstr. 5
64283 Darmstadt
Application Deadline: February 15, 2015
<http://www.igd.fraunhofer.de> http://www.igd.fraunhofer.de
Reference Number: IGD-2014-19
Please find below the original job posting and description (in German) here:
<https://recruiting.fraunhofer.de/Vacancies/18664/Description/1>
https://recruiting.fraunhofer.de/Vacancies/20826/Description/1
================================
===============================================
Eurographics Symposium on Rendering
June 24-26, 2015
Darmstadt, Germany
http://egsr2015.gcc.tu-darmstadt.de/
===============================================
CALL FOR PAPERS
Eurographics Symposium on Rendering 2015 will take place in Darmstadt,
Germany, from June 24 to June 26, 2015. This 26th event continues the series
of highly successful Eurographics Symposia and Workshops on rendering.
This year brings some changes to the submission process: the introduction of
a second "Experimental Ideas & Implementations" track in addition to the
traditional EGSR papers track (the "CGF track"). Authors have the choice of
submitting their work to either the CGF track, the experimental track, or
both.
The CGF submission track will remain as is, and continue the long tradition
of disseminating state-of-the-art academic results in rendering and related
fields. The papers in this track will be, as before, published as an issue
of Computer Graphics Forum after a full peer review, including a rebuttal
and a 2nd review cycle.
In addition, EGSR 2015 introduces a new "Experimental Ideas &
Implementations" conference papers track. Its explicit goal is to solicit
submissions that describe either exciting ideas that are not (yet) validated
according to the high academic standard of the CGF track, or interesting
implementation details for known algorithms in industry-scale uses. In
particular, requirements on comparisons to related work, citations, and
quality of results are relaxed in exchange for the key questions: is the
idea stimulating and interesting? Would it spark discussion and give
valuable insights to the rendering community? Papers in this track will
undergo full double-blind peer review using its own review form, and be
published in the EGSR conference proceedings series, but not the CGF
journal. There is no rebuttal or 2nd review cycle. As per common practice,
the authors have the possibility to build on top of the conference paper,
add comparisons and validation, and submit the work to a journal later.
Please see below for FAQ regarding the new track.
For both tracks, we are looking for work that shapes the future of rendering
and related fields. In particular, we encourage submission in the related
topics of appearance modeling, computational displays, fabrication, and
hardware architectures.
Neither papers track has a fixed maximum limit on the number of pages.
However, submissions over 12 pages in length will be treated as exceptional
cases, and length must always be in proportion to contribution.
Core conference topics include (but are not limited to):
Global illumination
Real-time and offline rendering
Acquisition, modeling, and manipulation of light transport & appearance
Realistic, non-photorealistic, 2D, and 3D image processing & synthesis
Mathematical techniques for image synthesis
Computational photography/optics/displays
Software and hardware systems/architectures for rendering
Audio/sound rendering
We hope to see you and your work in Darmstadt!
Jaakko Lehtinen
Derek Nowrouzezahrai
EGSR 2015 papers chairs
IMPORTANT DATES
===============================================
Abstract deadline Wednesday Apr 1
Papers deadline Sunday Apr 5
Reviews due Sunday May 3
Rebuttal due Wednesday May 6 (for CGF track only)
Author notification Thursday May 14
Final papers due Thursday May 21
Final notification Sunday May 24 (for CGF track only)
All times are 23:59 (midnight) UTC.
FREQUENTLY ASKED QUESTIONS
about the Experimental Ideas & Implementations Track
===============================================
Q: What's the process with the extended journal version?
A: Once you have a paper accepted in the new track and published in the
conference proceedings, many journals, CGF included, apply the rule by which
adding 30% new material and addressing any major issues that preclude
journal publication qualifies the revised paper for consideration in the
journal. The authors should indicate the nature of the submission in a cover
letter.
In addition, the EGSR papers committee and CGF editors may, at their
discretion, invite select papers from the Experimental Ideas &
Implementations track to a fast-track second review cycle in Computer
Graphics Forum.
Q: Why would I submit to both tracks?
A: Should the committee decide your paper is not, in the form it was
submitted, suitable for the CGF track, it then has the option of accepting
it to the Experimental Ideas & Implementations track. You, the author, get a
paper, valuable feedback, visibility for your ideas, and the possibility of
later extending your work into a journal paper.
However, if you feel your contribution clearly falls within the scope of the
Experimental Ideas & Implementations track but not the CGF track, please
only submit to the the former. This makes the job of the reviewers and the
committee easier, which is of particular importance because the review
schedule is tight.
Q: What if my paper includes interesting system and implementation details
but less algorithmic or mathematical novelty?
A: We would love to consider your work for the Experimental Ideas &
Implementations track!
Q: What if I have an intriguing idea but I have no idea if it works or not,
or it only works in a certain special case?
A: We would love to consider your paper for the Experimental Ideas &
Implementations track! Come present it and we'll all talk about it together.
Q: Are Experimental Ideas & Implementations papers presented in separate
sessions?
A: No. In the spirit of promoting new and interesting ideas, all papers will
be presented alongside in sessions that fit their topic.
=================================================================
*PAPER DEADLINE EXTENDED*
=================================================================
E G P G V 2015
Eurographics Symposium on Parallel Graphics and Visualization
25 - 26 May, Cagliari, Sardinia, Italy
*** EGPGV 2015 - Call for Papers ***
Welcome to the 15th EGPGV, the Eurographics Symposium on
Parallel Graphics and Visualization. The event will take place
on May 25 - 26 in Cagliari, island of Sardinia, Italy.
The Symposium will be held in conjunction with EuroVis 2015.
*** NOTE: there are two tracks for this year's symposium, full papers
and visualization showcase short papers ***
The importance of parallel computing is increasing rapidly with the
ubiquitous availability of multi-core CPUs, GPUs, and cluster systems.
Computationally demanding and data-intensive applications in graphics
and visualization are strongly affected by this trend and require novel
efficient parallel solutions. The aim of this symposium is to foster the
exchange of experiences and knowledge exploiting and defining new trends
in parallel graphics and visualization.
The proceedings of the EGPGV Symposium will be published in the
Eurographics Proceedings Series and in the Eurographics Digital Library.
Focusing on parallel computing, the symposium seeks papers on graphics
and visualization techniques, data structures, algorithms, and systems for:
* large-data
* clusters
* (multi-)GPU computing, and heterogeneous, hybrid architectures
* out-of-core
* hybrid distributed and shared memory architectures
* grid and cloud environments
In particular the symposium topics include:
* computationally and data intensive rendering
* scientific visualization (volume rendering, flow and tensor
visualization)
* information visualization and visual analytics
* simulations for virtual environments (physics-based animation,
collision detection, acoustic)
* mesh processing, level-of-detail, and geometric methods
* visual computing (image- and video-based rendering, image processing
and exploitation, segmentation)
* scheduling, memory management and data coherence
* large and high resolution displays, virtual environments
* scientific, engineering, and industrial applications
Full papers are expected to be eight to ten (8-10) pages in length, with
the final length appropriate to the contribution of the paper. Papers
should be submitted using the Eurographics Conference style
<https://srmv2.eg.org/COMFy/Conference/PGV_2015/GetConferenceFile?fileID=614
6>
(https://srmv2.eg.org/COMFy/Conference/PGV_2015/GetConferenceFile?fileID=614
6).
Please use this linked version, which contains the correct details for
EGPGV.
The expected schedule is as follows:
* Full Paper Due: *extended* February 20, 2015
* Author Notification: March 27, 2015
* Camera-Ready Paper Due: April 8, 2015
The best paper will be invited to submit an extended version to IEEE
Transactions on Visualization and Computer Graphics (TVCG).
Scientific Visualization Showcase
This year we present a new track for EGPGV 2015, which provides a forum
for the year's most instrumental movies in parallel graphics and
visualization. Finalists will compete for the Best Visualization Award,
and each finalist will present his or her movie during a dedicated
session at EGPGV '15 in a 10-minute presentation. Movies are judged
based on how their movie illuminates science, by the quality of the
movie, and for innovations in the process used for creating the movie.
The accepted submissions will appear as short papers in the symposium
proceedings.
Review and selection process:
Submission should include "Visualization Showcase:" at the beginning of
the paper title. Submissions needed to include a movie (up to 150MB in
size) and a short paper (up to 4 pages including references). The short
paper should describe the scientific story conveyed by the movie, how
the visualization helps scientific discovery, and the
"state-of-the-practice" information behind making the movie. The short
paper should be submitted using the Eurographics Conference style
<https://srmv2.eg.org/COMFy/Conference/PGV_2015/GetConferenceFile?fileID=614
6>
(https://srmv2.eg.org/COMFy/Conference/PGV_2015/GetConferenceFile?fileID=614
6).
Please use this linked version, which contains the correct details for
EGPGV.
Each submission will be peer reviewed by the EGPGV Paper Chairs.
Criteria for revision include:
1. Compelling visualization
2. Visualizing data involving parallel graphics and/or visualization in
a significant way (e.g., data size, parallel processing, parallel
rendering)
3. Meaningful and compelling science story
4. Description of visualization techniques necessary to accomplish the
movie
The expected schedule is as follows:
* Showcase Submission Due: February 28, 2015
* Author Notification: March 27, 2015
* Camera-Ready Paper Due: April 8, 2015
We welcome submissions to EuroVA 2015, taking place in Cagliari, Sardinia
May 25-26, 2015. Submission deadline is Wednesday February 18th 2015.
EuroVA 2015 ( <http://eurova.org/> www.eurova.org) is the sixth
international Eurovis workshop on visual analytics held in Europe and
continues the successes of the previous editions, held in Bordeaux, Bergen,
Vienna, Leipzig and Swansea.
Visual Analytics is the science of analytical reasoning supported by
interactive visual techniques, which requires interdisciplinary science
integrating techniques from visualization and computer graphics, statistics
and mathematics, data management and knowledge representation, data analysis
and machine learning, cognitive and perceptual sciences, and more.
The workshop will accept a range of paper types, including technique,
system, application, evaluation and theory papers in the area of Visual
Analytics. One of our goals this year is to promote and advance the
combination and integration of visualization and analytics methods for the
purpose of problem solving in a variety of application domains including
engineering, business, public policy, biology and medicine, security, etc.
Henceforth we are arranging a special issue on "Visual Analytic
Applications", planned for publication in Information Visualization, Sage.
Selected best papers of this workshop will be invited to submit a longer
version of their work to this forthcoming special issue.
EuroVA will be held on May 25-26, 2015 in Cagliari Sardinia, as a workshop
of the annual <http://www.eurovis2015.it/> EuroVis 2015 Conference.
Submitted papers will be evaluated by the international program committee.
The EuroVA 2015 program will include a keynote talk and short paper
presentations from authors of accepted papers.
TOPICS of interest include but are not limited to:
* Visual representations and interaction techniques
* Visual analysis processes and workflows
* Data management and knowledge representation
* Visual analytics data provenance, and management of analytic processes
* Mathematical foundations of visual analytics
* Data analysis and machine learning
* Cognitive and perceptual aspects of visual analytics
* Infrastructure
* Collaborative visual analytics
* Analytical reasoning, human analytic discourse, sensemaking
* Evaluation of Visual Analytics systems, techniques or processes
* Applications, as far as they are strictly related to visual analytics.
IMPORTANT DATES
Short Paper submission deadline: Wednesday 18th February, 2015
Notification of acceptance: March 20th, 2015
EuroVA workshop: May 25th-26th, 2015
SHORT PAPERS SUBMISSION GUIDELINES
Short papers, 4 pages in length + 1 extra page for references (maximum) must
be prepared using the EuroVis formatting guidelines (size of fonts,
illustrations, etc.). The formatting guidelines can be found on the EuroVis
website ( <http://www.eurovis2015.it/for-submitters/author-guidelines>
http://www.eurovis2015.it/for-submitters/author-guidelines).
Authors of accepted short papers will give an oral presentation. At least
one author of an accepted paper must register and participate in the
workshop. The EuroVA 2015 Conference Proceedings will be published by the
Eurographics Association, and be stored on the Eurographics Digital Library.
WORKSHOP CHAIRS
Jonathan C. Roberts - Bangor University, UK
Enrico Bertini - NYU Polytechnic School of Engineering
Rhif Elusen Gofrestredig 1141565 - Registered Charity No. 1141565
Gall y neges e-bost hon, ac unrhyw atodiadau a anfonwyd gyda hi, gynnwys
deunydd cyfrinachol ac wedi eu bwriadu i'w defnyddio'n unig gan y sawl y
cawsant eu cyfeirio ato (atynt). Os ydych wedi derbyn y neges e-bost hon
trwy gamgymeriad, rhowch wybod i'r anfonwr ar unwaith a dilewch y neges. Os
na fwriadwyd anfon y neges atoch chi, rhaid i chi beidio a defnyddio, cadw
neu ddatgelu unrhyw wybodaeth a gynhwysir ynddi. Mae unrhyw farn neu
safbwynt yn eiddo i'r sawl a'i hanfonodd yn unig ac nid yw o anghenraid yn
cynrychioli barn Prifysgol Bangor. Nid yw Prifysgol Bangor yn gwarantu bod y
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============================================================================
============================
D I G I T A L H E R I T A G E 2 0 1 5
The 2015 International Congress on
Digital Heritage
28 September - 2
October 2015, Granada, Spain
CALL FOR PAPERS
http://www.digitalheritage2015.org/
Full Papers Deadline
for Submission - 29th March
============================================================================
============================
DigitalHeritage is the international event for those working on information
technology for heritage. A "federated" world congress of the leading
international societies, organizations, and events around IT for heritage,
DigitalHeritage 2015 will bring together for the second time, VSMM,
Eurographics GCH, Arqueológica 2.0, Archaeovirtual, and special events from
CAA, CIPA, Space2Place, ICOMOS ICIP, and more, all in one venue with a
prestigious joint publication. A groundbreaking public display of cutting
edge digital heritage projects will also grace the conference venue at
Granada's Alhambra and Parque de las Ciencias.Following the successful
format of the first DigitalHeritage in 2013, the conference will have a
single call for papers and a coordinated scientific review process across
all the federating events.
We are seeking original, innovative and previously unpublished contributions
in theoretical or applied Digital Heritage areas. All papers will be
double-blind peer-reviewed by at minimum 3 referees from the International
Scientific Committee. Every submission will have at least one technical and
one cultural reviewer to ensure a rich diversity of accepted works spanning
both technology and the humanities. All submissions will be reviewed for
originality, significance, clarity, impact, and soundness. Digital Heritage
2015 is composed of a number of parallel tracks, including full and short
papers, special sessions (tutorials, workshops and panels), exhibitions, and
special events.
SUBMISSIONS
===========
Since this is a joint World Congress, you need to submit only once to be
considered for the integrated joint proceedings of all affiliated events. We
remind that we will have a single review process and publication.
Each submission shall indicate the specific Digital Heritage 2015 Theme (see
below) that is more relevant.
You may submit to participate in DigitalHeritage in one of several ways:
PAPERS
Full (8-page properly formatted paper via EasyChair)
Short (4-page properly formatted paper via EasyChair). Short papers can be
presented as oral presentations or posters.
Note that papers not considered ready for full publication may be redirected
as posters.
SPECIAL SESSIONSWorkshop/Tutorial/Panel (up to 4-page overview via
EasyChair)
EXPO
Exhibit (up to 4-page overview via EasyChair)
See the following sections for submission details and deadlines.
SUBMISSION PROCEDURE
====================
All submissions will need to be submitted by means of EasyChair that is
accessible through
https://www.easychair.org/conferences/?conf=digitalheritage2015
FULL AND SHORT PAPERS
---------------------
Submitted manuscripts should not exceed 8 pages for long papers (including
figures, tables and references) and 4 pages for short paper presentations.
Authors should select a single scientific Theme for each submission.
The two best papers on each theme will be invited to submit an extended
version of the paper to a an International Journal including:
- ACM Journ. on Computing and Cultural Heritage - JOCCH
(http://jocch.acm.org/)
- Journal of Cultural Heritage (Elsevier,
http://www.journals.elsevier.com/journal-of-cultural-heritage/)
- Digital Applications in Archaeology and Cultural Heritage - DAACH
(Elsevier,
http://www.journals.elsevier.com/digital-applications-in-archaeology-and-cul
tural-heritage/)
Short papers will be presented at the event by either an oral presentation
or by means of a poster and e-posters presentation. Authors of a short paper
should indicate the preferred way of presentation (Oral or Poster).
As the conference adopts a double-blind reviewing process, authors must
ensure that any information that links authors or co-authors, e.g.
affiliations, contact details, e-mails, to the paper are removed on the
paper for the first submission step. Registration details on easyChair
should remain at place.Full and Short papers must be formatted in IEEE
double column, single space format, A4 page. The word style or the LaTeX
template can be downloaded from the IEEE site.
SPECIAL SESSIONS
----------------
Special Sessions will include: Tutorials, Workshops and Panels
For a Special Session proposal to be considered for acceptance at Digital
Heritage 2015, the proposed topic needs to be a presentation of teaching
objectives (tutorials), contributions to the state-of-the-art, new
initiatives or an emerging area in one of the core themes of the conference.
The topic should be timely and significantly important to the audience, and
the speakers need to convey compelling information about it.
Tutorials should be planned as half-day or full-day, at introductory,
intermediate or advanced levels, and could cover any theme among the entire
spectrum of topics of the Conference. They could focus vertically on
technology, or could demonstrate its potential for creative applications.
Tutorials are intended to show what can be done, but even more importantly,
how this is done and what kind of tools can be used to do it. While
proposing a tutorial, authors should consider that tutorial attendees come
from diverse backgrounds, ranging from research and development to
education, curatorship and applications.
Proposals for Workshops and Panels will be judged by the ability to bring
together key researchers from the CH as well as ICT domains, aiming at
introducing a new area to the overall community, to further develop it, and
to help establishing a larger research community beyond that area. Special
session proposals covering multi-disciplinary areas are particularly
encouraged, as well as those proposals regarding common challenges, e.g.
(and not restricted to) Methods in Archaeology, Museums and Technology, etc.
Special Session submissions (up to 4 A4-pages) should contain the following
information:
- A title and brief description of the content or topic and its relevance to
the DH community (not more than 1,500 words);
- Full contact information for all tutorial instructors or workshop leaders,
including a one-paragraph statement of their research interests and areas of
expertise;
- A short CV for each presenter, participant or authors who have agreed to
participate with their results to the session
- A description of target audience and expected number of participants
(based, if possible, on past experience);
- Any special requirements for technical support.Additionally, Tutorial
proposals should include:
- A brief outline showing that the core content can be covered in a half day
(approximately 3 hours, plus breaks).
In exceptional cases, full-day tutorials may be supported as well.
Workshop proposals must include:
- The intended length and format of the workshop and the forecasted number
of attendees;
- A proposed budget (as DH workshops are expected to be self-financing).
CONFERENCE THEMES
=================
While planning your submission(s), take into account that Digital Heritage
2015 will focus around five Heritage Themes:
Digitization and Acquisition
-----------------------------
Photogrammetry & image-based modeling
3D scanning & digitization (laser, structured light, motion capture, etc.)
Remote sensing and Aerial Laser Scanning (ALS)
GNSS (GPS, GLONASS, Galileo)
Advanced 2Ddocument scanning
Low-cost & gaming 3D input
Ultra-high resolution & HDR photography
Terahertz, Infrared, UV & X-ray imaging
Advanced sensors research
Heritage diagnostics
Computer Graphics and Interaction
----------------------------------
Immersive and Active/Passive stereo-displays
Augmented displays
Real + virtual worlds (mixed/augmented reality)
Virtualization of other senses (touch, taste, smell, sound)
Haptic & Multimodal interaction
Distributed VR
Local/remote rendering
Innovative interaction systems
Tools for Storytelling and Serious Games
Tools for multimedia or museums installations
Usability, effectiveness and interface design
Visual simulation of materials
Emerging visualization technologies
Analysis and Interpretation
----------------------------
Historic Document Analysis
Remote Sensing Analysis (including visible, multispectral and radar
images)
Finite element, structural and other analyses
3D modeling (CAD-based and reality-based
Building Information Modeling (BIM)
Virtual Reconstruction Issues
Realism and Interpretation in CH
3D, multimedia and GIS repositories, platforms, & info systems
Digital Curation and Museology
Virtual GIS and Mapping tools
Integrated interpretation of diagnostic sensors
Theory, Methodologies, Preservation and Standards
--------------------------------------------------
Metadata Handling & Management
Digital libraries
Heritage Commons
Cultural Analytics
Heritage at Risk
Cognitive Sciences and Interaction
Digital Humanities
Text Markup / Analysis
Born digital content issues
Digital Rights Management
Trusted digital repositories / OAIS
Institutional Repositories
Semantic Web in CH
New Economical Models for Digital Heritage
Long term storage and persistence
Requirements and policies for Preservation
Data formats and compression for preservation
Digital Heritage Projects and Application. Integrated solutions and best
practices in:
----------------------------------------------------------------------------
----------
Virtual documentation
Virtual heritage conservation
Virtual restoration
Virtual archaeology
Virtual museums
Virtual Exhibitions
Serious Games for heritage
Collaborative environments
Internet technologies and social media
Digital documentation for conservation
DIGITAL HERITAGE EXPO
=====================
The community is invited to submit proposals for installations,
applications, digital artworks, or technical demos to build up the Digital
Heritage Expo at DH2015. During this important international event,
dedicated spaces for Virtual Archaeology, Virtual Museums and Digital Art
will provide an additional forum to showcase project results and present
applications. Spaces will be provided by the Science Museum and will be
accessible and open not only to the conference participants but to also to
the public. Best showcases and projects will be selected by the scientific
committee, and will be assigned space and visibility within the exhibition
area. Applications and artworks must be finished and submitted by the
deadlines defined in this call. Submissions should not exceed 4 A4-pages
(including images, references, etc.) addressing the scope of the exhibition
themes and highlight innovation (cultural/technological), impact (cognitive,
artistic, communicative), novelty of the approach, and typology of the
installation/application, of the contents and of the interactive system.
Submissions might be complemented by supplementary visual material.
VISUAL MATERIAL
===============
Paper submissions, Applications, Exhibitions & Showcases are encouraged to
submit visual materials, promotional videos or multimedia presentations that
demonstrate and describe the results of the scientific work, project, or
exhibitor showcase. Visual Materials will be required by the scientific
committee for the selection of the best working results to be awarded. A
dedicated upload area will be provided for final paper submission.
SUBMISSION REGULATIONS
======================
Submissions will be administratively rejected without review if it is found
that:
1. The submission violates the IEEE & EG Policy and Procedures on
Plagiarism.
2. The submission is a dual submission; that is, if the submission is
simultaneously under review for any other conference or publication.
3. Electronic files have been submitted that have been designed to have side
effects other than presenting the submitted work to reviewers and committee
members (for example, a "phone home" script).
4. It appears that the paper contains material for which the submitters have
not secured the necessary copyrights.
IMPORTANT DATES
================
Full Papers
Deadline for Submission 29th March
Notification of Acceptance 7th June
Camera Ready Receipt 15th July
Short Papers
Deadline for Submission 17th May
Notification of Acceptance 30th Jun
Camera Ready Receipt 15th July
Tutorials
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Workshops
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Panels
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Digital Heritage Expo
Deadline for Submission 3rd May
Notification of Acceptance 17th June
Camera Ready Receipt 15th July
INTERNATIONAL PROGRAMME COMMITTEE
IPC CHAIRS
Gabriele Guidi Polytechnic of Milan (Italy) Roberto
Scopigno Italian National Research Council (Italy)
THEME CHAIRS
Digitization and Acquisition - Fabio Remondino (Italy)
Analysis and Interpretation - Juan Barceló (Universidad
Autónoma de Barcelona, Spain)
Theory, Methodologies, Preservation and Standards - Luciana
Duranti (Univ. British Columbia, Canada)
Digital Heritage Projects and Applications - Susan Hazan
(Israeli Museum, Israel)
**************************************************************
EUROGRAPHICS 2015
**************************************************************
36rd Annual Conference of the European Association for Computer Graphics
May 4th to 8th, 2015 in Zurich, Switzerland
<http://www.eurographics2015.ch> http://www.eurographics2015.ch
The Eurographics Conference 2015 (EG15) will be held in Zurich from May 4th
to 8th and take place at the renown Kongresshaus. The conference showcases
the newest advances in the state of the art in Computer Graphics and keeps
researchers, developers, educators and practitioners up to date. EG15 is
organized by the University of Zurich and ETH Zurich.
* The REGISTRATION IS NOW OPEN! The discounted 'Early-bird' rates are now
available until March 13th, 2015.
For details and the online registration see:
<http://www.eurographics2015.ch/registration>
http://www.eurographics2015.ch/registration
* The TECHNICAL PROGRAM will include a wealth of technical novelties and
developments in computer graphics. Additionally, a number of specialized
co-located events will complete the scientific and technical offers
preceding and during EG15.
The detailed program will be availabel before the conference starts at:
<http://www.eurographics2015.ch/program>
http://www.eurographics2015.ch/program
* FURTHER INFORMATION
Full details about EG15 can be found through the conference web site at:
<http://www.eurographics2015.ch> http://www.eurographics2015.ch
For any additional questions, please dont hesitate to contact us at
<mailto:info@eurographics2015.ch> info(a)eurographics2015.ch.
The Conference Chairs
Renato Pajarola, University of Zürich, Switzerland
Markus Gross, ETH Zürich, Switzerland